Sunday, March 21, 2010

Alien Puzzle Wii Demo (3/20/10 Update)

by GEMISIS
The game concept is simple: You play as an alien, and you have to go through different mazes and collect as many gems as possible, then make it to the end of the level. The only problem: you can't stop moving once you've started. If you hit a wall, you will bounce off of it. If you hit a bomb, you lose a life. Lose all three lives and it's game over. If you beat the level, you can take your score on with you to the next level.

Features of this game include the following:
-A built in, behind the scenes, mp3 player (either from a sd card or flash drive with the music in a folder called mp3 or mp3s)
-The ability to create your own levels (level creator will be released with the first official release of the game)
-The ability to add custom backgrounds to your levels
-High Score table (with saving)
-Optional Motion Controls (can be enabled/disabled by pressing A at the main menu)
-Simple beeping sounds from the wii remote for certain things (can be enabled/disabled by pressing B at the main menu)
-A Dlc Shop with free download-able levels (can be accessed by pressing 1 at the main menu). Currently there are only two levels for download, with plans to add tons more

CHANGELOG 3/20/10
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The demo was updated to include a few new features and bug fixes:
-Dlc shop now shows a message while loading the dlc list
-Fixed a bug in which a downloaded level would not load
-Dlc shop bug fixes with downloading

Also, 2 more levels were uploaded to the dlc shop. The first one is a remake of one of the original levels from the Nintendo DS version of the game, and the other is a giant laser. Remember, to access the dlc shop, you must connect your wii to the internet, then press 1 at the main menu. :)

GEMISIS' Notes
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I'm currently working on a port of my game Alien Puzzle (originally for the Nintendo DS) to the Nintendo Wii. It's nearly complete, with graphics being one of the last parts for the first release (I am trying to make it look a bit neater). Since everything else for the first version is pretty much done, I thought I would go ahead and start gathering beta testers for it.

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