Wednesday, September 30, 2009

HackMii Installer 0.5

by bLAStY, bushing, dhewg, drmr, John_K, marcan, mha, segher, svpe, tmbinc, comex


HackMii installer (v0.5)
========================
■New exploit to enable (un-)installation of all components on fully updated Wiis.
■Fix hangs on some setups (they’re all related to retarded IOS patches).

BootMii beta 4 (v1.1)
=====================
■Properly write the keys to nand.bin.
This fixes the “NAND dump is from another Wii” issue on restoring beta 3 backups. If you don’t know how to fix those dumps, you have to backup the NAND again. Dumps from all other versions are not affected.

The Homebrew Channel v1.0.5
===========================
■Faster startup.
■Prefer boot.elf over boot.dol when launching apps.
■New shiny fonts, tweaked to the last subpixel.
■Widescreen support.
If your Wii is set to 16:9 in the system menu options, HBC won’t strech the picture like it did on older versions. Unfortunately the fonts might look a little weird then, it really depends on the used display unit. Blame the lack of true widescreen support on the Wii for that.
■Grid view.
Hit 2/Y while browsing applications to switch between the old and the new view. This shows 4 columns on 16:9 setups, 4:3 users only get 3.
■Device hot-plugging.
You can remove and insert devices (front SD slot, USB mass storage, and SDGecko in both slots) at all times now without reloading HBC.
To change to another device, hit 1/X to bring up a simple option dialog.
■Application sort order.
You can now choose how to sort the shown entries. Current options: either by the name or by the release date.
Note that for the latter sort order a valid release_date tag has to be present in the meta.xml file.
Again, hit 1/X for the options dialog to set this.
■wiiload overhaul.
On-the-fly compression: Uploaded files are automatically compressed on PC side: This makes it way faster, especially on bigger files. ScummVM, anyone?
Improved USBGecko support: Faster uploads, and you don’t have to stop reading debug messages from the device while uploading files.
libftdi support: Because ftdi-sio fails, especially on OSX.
Note: Because of these improvements, older wiiload version and 3rd party upload clients are incompatible. Use the bundled v0.5, binaries and source code are included.
■Basic application management.
To add apps: Just wiiload a ZIP archive, it will then get extracted to the active device. The ZIP file must be structured in a certain way, check this description for the details.
To delete apps: There’s a new button on the application dialog.

DVDX
====
■Allow PPC side hardware access.
Also known as the magic HW_AHBPROT register.
■TMD version bumped to 2, in case anyone needs to check for e.g. HW_AHBPROT.

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Wii64 Beta 1

by Team wii64

Port of the popular multi-OS N64 emulator, Mupen64, to the Nintendo Gamecube and Wii through the libOGC library. The emulator is planned to use dynamic recompilation of the N64 machine code to PowerPC (the Gamecube/Wii's ISA) and full hardware accelerated graphics to (hopefully) achieve full-speed emulation.

The emulator can be controlled with any combination of GC controllers, Classic Controllers, and Wiimotes with Nunchuks (sorry, Wiimotes must have nunchuks). See the included readme for details on the controls. You can load ROMs (only uncompressed) and saves from a FAT formatted SD or USB (details on the folders required are in the readme).

CHANGELOG Beta 1
================
-Dynamic Recompiler
-Expansion Pak Support (Wii only)
-New menu system
-Classic Controller support
-Wiimote & nunchuck support
-Settings saving
-Auto load/save option for saves
-rsp_hle RSP Plugin Port
-rsp_hle-ppc RSP Plugin
-glN64 features & bugfixes
-2xSaI
-glN64 frame buffer textures (e.g. Zelda sub screen)
-glN64 CPU Frame buffer (for homebrew demos)
-libDI Wii DVD ROM loading support
-Full TLB on Wii
-Many many bug fixes
-MEM2 ROM Cache for Wii improved (512MBiT ROM support)
-Memory LUTs compacted

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Turnip 0.2

by Conanac

This is a simple application based on the Animal Crossing City Folk (ACCF) game, and it provides a player with:

1. Information of turnip prices for the week (Sunday morning to Saturday afternoon in that corresponding week)
2. A derived or add-on game (a game that some or all of its inputs come from other game data) which uses those turnip prices information

CHANGELOG v0.2
==============
-Added changing turnip prices functionality
-Added xml setting/input file functionality

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Monday, September 28, 2009

LiightsOut 0.1 beta 5

by BHSPitMonkey
Liights Out! is a puzzle game for the Wii, based on the classic puzzle game Lights Out.

The goal is to turn off all the lights on the board. When you toggle one light, the lights nearby also toggle.

CHANGELOG v0.1 beta5
====================
-Fixed accidental logging, which caused the main menu to lag in beta 4
-Fixed broken-looking background image in beta 4

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Briickout 0.1

by BHSPitMonkey


Briickout is a very simple Breakout clone, using some simple physics to make the paddle controls a bit more interesting. There is very little special functionality as of now.

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LibELM 1.2 Final

by SquidMan

LibELM is a FAT driver, like libfat. However, LibELM is based on the amazing ELM FAT driver by ChaN. LibELM does NOT use a devoptab and as such, does not use the stdio functions (fopen, fread, etc.), but uses it's own. You can find all the information on how to use LibELM here: http://elm-chan.org/fsw/ff/00index_e.html

LibELM is Wii only, at the moment, and supports SD card, USB stick, and should support SDGecko, but SDGecko has not been tested.

CHANGELOG 1.2
=============
-LibELM is now 100% functional, with directory functions and LFN filename support! Please adopt LibELM as your FAT driver of choice! If there are any bugs, please report them on the WiiBrew talk page.

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Saturday, September 26, 2009

BitStreamer 2D 0.9

by Team Bluewavegames


BitStreamer is a game made for the Wii that is a mixture of Bit Rider and SFCave. Stream through the Btstream while avoiding all of the viruses that bar your way.

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Piing 0.2

by BHSPitMonkey

Piing is a very simple Pong clone, using some simple physics to make the paddle controls a bit more interesting. The first player to score 15 points wins.

Up to 2 players can play. Player 2 is controlled by A.I. by default, but you can use the (+) button on the second remote to switch to a human player.

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Wii-Tac-Toe 0.7

by Crayon

Wii-Tac-Toe is a Tic-Tac-Toe game for the Nintendo Wii. It was programmed in C++ using devkitPro along with GRRLIB.

The game can be played alone vs the CPU or with a friend using one Wii Remote controller. The game AI does not always do the same moves, so the fun never stop.

To win the game, you have to place three marks (O or X) in a horizontal, vertical or diagonal row. If the grid is filled completely and no one has won, well, it's a tie game. Start over and try to beat your opponent.

CHANGELOG v0.6
==============
-Music
-A sound is played when changing screens
-The winning positions are flashing on the grid
-Player 1 is now in blue (X) and Player 2 in red (O)

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Wednesday, September 23, 2009

Indiana Pwns Exploit

by Team Twiizers

The Indiana Pwns is the original safe, public way to enable homebrew on a Wii without hardware modification. The Indiana Pwns is achieved by playing a hacked game save for LEGO Indiana Jones which executes a homebrew application from an external SD card. Examples of such homebrew .elf or .dol files can be found on the Homebrew applications page. The Indiana Pwns was created by Team Twiizers.

Kudos to “roto” for finding the original buffer overflow, and many thanks for doing lots of testing!*

Required materials
==================
SD card (<= 2GB, not SDHC) formatted as FAT16 or FAT32. (The Wii System Menu, which is used to copy the save, only reads SD cards, not SDHC).
SD card reader
A LEGO Indiana Jones game that has been played at least once
Some homebrew to load (e.g. the Homebrew Channel installer)

Step by step
============
1.Ensure your SD card is formatted as FAT. By default SD cards are formatted as FAT, so if you're not sure you can skip this step.
2.(Optional) If you have an existing Indiana save that you want to backup, do so before proceeding:
1.Put your SD card in your Wii and turn it on.
2.Go into Wii Options --> Data Management --> Save Data --> Wii
3.Find your Indiana save, click on it, click "Copy", and click Yes
4.Put your SD card in your computer, and copy the "private" folder from the card to a safe place.
3.Copy the "private" directory from the Indiana Pwns download to the root of your SD card.
4.Take your homebrew Wii executable (elf or dol file) and save it in the root directory of your SD card as "boot.elf" or "boot.dol" as appropriate.
5.Put your SD card in your Wii and turn it on.
6.Go into Wii Options --> Data Management --> Save Data --> Wii.
7.Find your Indiana save, click on it, click "Erase", and click Yes.
8.Open the SD card and select the "Indiana Pwns" save that corresponds to your game region. Note: Some people are having problems with the Wii not "seeing" the save file on the SD card. If you are experiencing this, try setting the archive bit for the data.bin file - in Windows this can be either be done from the file's properties dialog (right click on it in Windows Explorer and check the box) or from the command line using "attrib +a ". More info at #wiihelp on Efnet.
9.Click copy and then yes. Now exit out of the menu.
10.Insert LEGO Indiana Jones disc and run the game.
11.Walk to the “art room” (find some walkthrough on the intertubes if you cannot find it), look at the second character.
12.Enjoy!

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hextwelve

by lewurm & theStack

hextwelve is a simple Host Controller Driver for both Wiis OHCI controllers, based on Team Twiizers mini/ppcskel (aka BootMii; since all hardware can be accessed directly from the PowerPC due to the AHPBROT hack, we just built on ppcskel and didn't touch any MINI code). As the original goal of the project is just to faciliate the (IOS-independent) usage of an USB keyboard, it currently supports only control and interrupt transfers, which lays the groundwork for supporting other HID class devices as well.

FEATURES
========
-simple OHCI driver, supports control and interrupt transfers (through AHPBROT)
-HID keyboard driver, but only for keyboards that support the boot protocol
-lsusb-like output for low- and fullspeed devices (per USB gecko only)
-not so important, but worth mentioning for interested developers: improved ppcskel that can be used as basis for other project, including SHA1 engine support (using AHPBROT) and a simple interrupt handler (including hollywood IRQs)

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Tuesday, September 22, 2009

MegaCodeDownloader vC

by Megazig

MegaCodeDownloader is a cheat code downloader for the Wii. It is being converted to C++ to add a GUI. The project is currently being maintained by Megazig. The GUI will be powered by libwiigui.

FEATURES
========
-Wiimote support
-Open Source!

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Neko Project II 0.81a (alpha 5)

by Yui, Rako

This emulator is a port to Wii of NP2 (Neko Project II), NEC PC-9801 emulator, programmed by Yui. The policy of this port is the minumum change. You must not ask Yui about this wii version.

Not to be confused with Neko Project II Wii.

NP2 site (only in Japanese): http://www.retropc.net/yui/np2.html

REQUIREMENTS
============
USB-keyboard
USB-mouse

CHANGELOG Alpha 5
=================
-can change allocations from keyboard keys to wiimote buttons

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Sunday, September 20, 2009

Snes9x GX 4.1.1

by Tantric

A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui.

* Based on Snes9x 1.51 - superior ROM compatibility
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!

CHANGELOG v4.1.1
================
* Fixed black screen bug

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LibELM 1.1

by SquidMan

LibELM is a FAT driver, like libfat. However, LibELM is based on the amazing ELM FAT driver by ChaN. LibELM does NOT use a devoptab and as such, does not use the stdio functions (fopen, fread, etc.), but uses it's own. You can find all the information on how to use LibELM here: http://elm-chan.org/fsw/ff/00index_e.html

LibELM is Wii only, at the moment, and supports SD card, USB stick, and should support SDGecko, but SDGecko has not been tested.

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Wii R Organized 1.0

by Calthephenom

Wii R Organized is a PC Tool to help you keep organized during the process of creating a homebrew game/app.

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Sand Traps 1.2

by flarup

Sand Traps is an original puzzle/platform game for Wii homebrew.

The objective of the game is to tilt the board using your wiimote, in order to guide the sand towards the green exit. In each level you need to save a certain percentage of the sand. If the sand 'falls out' of the board it is lost. If the sand touches the red stone it is also lost.

In some levels you can add new stone, and in some levels you can also remove it again so you can reuse it elsewhere.

CHANGELOG v1.2
==============
-New levels with new 'crumbling stone' feature
-Improved movement for falling sand
-Level BMP files now uses an indexed palette for easier editing
-No longer uses absolute file paths

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Friday, September 18, 2009

SpaceBubble 0.91

by wplaat


SpaceBubble is a classic board puzzle game based bubble breaker. Select multiple bubbles with the same color and destroy them, the more you hit in one the higher score you will get. Created by wplaat (www.plaatsoft.nl). Special thanks to my family for their support during the development of this game.

FEATURES
========
- 2D bubble gameboard with special graphical effects.
- Support one to four concurrent players
- Seven game levels
- Game player score is shared on internet.
- Easy menu system.
- WiiMote IR device support
- 9 background music tracks
- Several sound effects

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BibleQuiz 0.93

by wplaat

BibleQuiz is an open-source quiz game. Test your knowledge about the bible. Created by wplaat (www.plaatsoft.nl). Special thanks to my family for their support during the development of this game.

FEATURES
========
-2D Quiz gameboard with special graphical effects.
-Support for four concurrent players
-Many questions about many topics available
-Game player score is stored on SD Card.
-Game available in five languages
-WiiMote device support
-10 background music tracks
-Several sound effects

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Thursday, September 17, 2009

RedSquare 0.92

by wplaat

RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly! Created by wplaat (www.plaatsoft.nl). Special thanks to my family for their support during the development of this game.

FEATURES
========
-2D gameboard with special graphical effects
-Game player score is shared on internet
-Easy menu system
-WiiMote IR device support
-10 background music tracks
-Several sound effects

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Wednesday, September 16, 2009

Visual Boy Advance GX 2.0.7

by Tantric, Carl Kenner

A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui.

* Wiimote, Nunchuk, Classic, Gamecube controller, Keyboard and Mouse support
* Rotation sensors, Solar sensors, and Rumble support
* Optional special Wii controls built-in for some games
* SRAM and State saving
* IPS/UPS/PPF patch support
* Custom controller configurations
* SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
* Compatiblity based on VBA-M r847
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options

CHANGELOG v2.0.7
================
* Text rendering corrections
* SMB improvements
* Built with latest libraries
* Video mode switching now works properly
* Other minor bugfixes and cleanup

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FCE Ultra GX 3.0.9

by Tantric

FCE Ultra GX is a modified port of FCE Ultra v0.98.12. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.

* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Cheat support (.CHT files and Game Genie)
* IPS/UPS/PPF automatic patching support
* NES Compatibility Based on FCEUX 2.1.0a
* Open Source!

CHANGELOG v3.0.9
===============
* Text rendering corrections
* SMB improvements
* Updated to latest FCEUX SVN
* Built with latest libraries
* Video mode switching now works properly
* Other minor bugfixes and cleanup

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Snes9x GX 4.1.0

by Tantric

A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui.

* Based on Snes9x 1.51 - superior ROM compatibility
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!

CHANGELOG v4.1.0
================
* Text rendering corrections
* SMB improvements
* Built with latest libraries
* Video mode switching now works properly
* Other minor bugfixes and cleanup

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Tuesday, September 15, 2009

Quadrax 0.4

by Slappy

"Quadrax is logical game game where more than keen reactions you will need fast fingers and will have to use all your grey brain cells. :-)

Just only that way you can succeed in solving all the ninety levels, which the game has."

Wii version supports both - singleplayer and multiplayer. Game is designed for one or two players, but on the same console with one or two Wiimotes connected. Playing over internet is not yet possible!

CHANGELOG v0.4
==============
-Added camera sound effect for screenshots-taking
-Max. unlocked level saving corrected (bug fixed)
-New screen after level completing
-Victory screen camera position corrected


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(1)
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Saturday, September 12, 2009

Xeempongwii 1.0

by Xeemo

Action packed bat and ball excitement! Feel the action with the rumble feature!

PLANNED FEATURES
================
-Multi-player.
-Requests are welcome.

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Friday, September 11, 2009

GuitarsOnFire 1.0

by Daid

Guitars On Fire is a Guitar Hero clone, like Guitarfun and FretsOnFire. It uses Frets On Fire compatible songs, which can be found all over the internet. Everything is released under GPL.

FEATURES
========
-Practice mode
-Versus mode
-Last man standing mode
-50/100/150/200 streak effect
-GuitarHero World Tour Drums support
-Experimental USB support (No idea if it works, enable it in the settings menu)
-Saving settings
-Saving of top scores and showing which songs you have compleeted already in the song list.

CHANGELOG v1.0
===============
-Song selection redone (now returns to where you last where)
-Default neck is now gray
-Custom stages can supply a own neck/effect texture and note 3D models.
-Ajusted the hammeron note generation, makes less hammerons
-Fixed crash bug related to audio. Also fixed a few causes where the audio would get out of sync.
-Make sure there is a bit of time after the game start before the first song.
-Many tiny things I forgot.

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Tuesday, September 8, 2009

Strobe Alarm Clock

by Mouse


This Strobe Alarm Clock program that I have been coding. I saw WiiStrobe and alarmii and got idea to 'merge' two of them. I decided to make my own nice wii alarm clock that will flash my tv screen. It will be useful for deaf wii owners. you need to have homebrew channel installed on your wii and sd card.

The Alarm clock program have 12 and 24 hour format option.

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Sand Traps 1.1

by flarup

Sand Traps is an original puzzle/platform game for Wii homebrew.

The objective of the game is to tilt the board using your wiimote, in order to guide the sand towards the green exit. In each level you need to save a certain percentage of the sand. If the sand 'falls out' of the board it is lost. If the sand touches the red stone it is also lost.

In some levels you can add new stone, and in some levels you can also remove it again so you can reuse it elsewhere.

CHANGELOG v1.1
==============
-Several new levels added
-Code cleanup
-Can now zoom in on board (zoom set for each level in configuration file)
-Home button now pauses game instead of going directly to main menu
-Automatically scans 'level' directory for new levels

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Monday, September 7, 2009

Categorii 1.0

by Yossi

Do you have too many apps listed in your HBC? Do you rarely play apps starting with "W" anymore because it takes too long to scroll all the way down to there? Have you ever installed an app but never played it because it got lost in the clutter? Your misery ends now. Introducing, Categorii!

This app, when used effectively, will give the impression that the HBC has categories. How? By renaming your apps/ directory.
It will appear just like a regular app. When you run it, it will do it's thing with no input from you, and exit. When HBC comes up again, the apps in the destination category show up.

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Saturday, September 5, 2009

MLlib 1.1.5

by minishlink

The MLlib (or Minishlink's Library) is a simple library to develop on Nintendo Wii. Technically, it's a wrapper of libogc and others librairies. Coding with this lib on Wii is way easier and faster now ! :-) I created this because I needed a library with I could code with easy functions. It uses GX for drawing, libpng for handling PNG, and libs of libogc...

FEATURES
========
-Proper code so that it's nice to see;
-Easy for all;
-Friendly functions;
-Handles drawing;
-Sprite system;
-Handles PNG images;
-Special effects;
-Write graphically text;
-MP3 system;
-MOD system;
-Input (Wiimote, Nunchuk, and extensions...) system;
-And much more...

CHANGELOG v1.1.5
================
-added: ML_InitRand()
-added: ML_Rand(min, max)
-added: Wiimote[x].IR.Angle
-added: New sprite flipping system (ML_FlipSpriteX, ML_FlipSpriteY,
ML_FlipSpriteXY)
-added: ML_EnableClipping(), ML_DisableClipping
-added: ML_IsWiimoteInSpriteEx()
-modified: ML_SplashScreen(), there's a fadeIn and a fadeOut now.
-fixed: ML_FadeIn() and ML_FadeOut().
-fixed: ML_IsWiimoteInSprite, it's now working well. Don't use ML_IsCollision
and ML_IsCollisionEx for collision between sprite cursor and another sprite. Use ML_IsWiimoteInSprite instead - and that's logical.
-fixed: ML_IsCollision and ML_IsCollisionEx, there was a bug with tiled or
animated sprites.
-removed: ML_FlipImageX, ML_FlipImageY

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Friday, September 4, 2009

Headings 0.2

by Romaap


This is a little game.

It's nothing special, and the graphics are just bad.

Enjoy it!

This game will be fun for like 1.5 minute.

CHANGELOG v0.2
==============
-added slowmotion powerup
-updated the graphics
-added some other small stuff
-fixed some small bugs

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Thursday, September 3, 2009

Shiny Red Tank 0.11a

by Metal Fight

In this game we will manage our tank destroying enemies and jumping from platform to platform.

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Psykotrope 1.1

by NonameNo

Puzzle game for the Wii. The goal in the puzzle is to basically remove the blocks in a given number, ie the console saying if we go in twos or threes ... the only way is by crossing as many blocks and ask us to siemprde a horizontal line or vertical. At first it is easy but as you go up in levels, you will squash it like a coconut.

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karaokii 0.05

by pedrocrespo

Karaokii is a karaoke game for the Wii. It supports OGG format songs. Look at the on-screen animations while play the songs. New version with more improvements expected: compatible with UltraStar songs.

pedrocrespo also says Karaokii lyrics are available, for free download in the direction http://www.kadede.com/karaokii/

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Botoning 0.1

by Eglomer

Simple program that tests the buttons on all Wii related controllers.

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GiiBii 0.1

by AntoniaND

Game Boy Color and Super Game Boy emulator for the Nintendo Wii.

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Trinary 0.1

by Nores

Trinary game mechanics is a simple but extremely addictive. Our goal, in individual and cooperative modes, will save the earth from an enemy alien solving 30 puzzles before time runs out to us.

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mapBF pre003

by pedrocrespo


Test geometric figures with the WiiMote.

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Wednesday, September 2, 2009

PlasmaRaketti 0.9

by Tassu

PlasmaRaketti is a 3D space shooter for 1-4 players.

Hold the Wiimote like a TV-remote. Turn the mote to turn your ship. Hold B to shoot or A to move. Home button exits the game.

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RawkSD 2.01

by The RawkSD Team

RawkSD allows you to install custom songs as DLC onto an SD card, to be played in Rock Band 2. It also allows importing songs from Rock Band 1 and all Guitar Hero games.

FEATURES
========
-Easy to use PC and Wii installers for customizing Rock Band 2
-Supports custom songs made for Rock Band and Guitar Hero games
-Allows you to play any song from Rock Band and Guitar Hero game discs in Rock Band 2 (15 games in all!)

CHANGELOG v2.00
===============
-Guitar Hero 5, World Tour, Metallica, and Smash Hits support added
-RawkSD Patcher has been updated to support ripping from Playstation 2 discs
-Complete fixes made for custom charts on all difficulties
-It's suggested that you use the Replace Files feature to re-import all your custom audio and charts
-More tagging info done (thanks again to tw3nz0r and BHK)
-The Wii RawkSD Installer has been totally revamped
-No more need for the PC during installs.
-Added integrated disc ripping support to SD and USB
-New option to backup and restore your savegame

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Headings 0.1

by Romaap


This is a little game.

It's nothing special, and the graphics are just bad.

Enjoy it!

This game will be fun for like 1.5 minute.

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Wiituka 0.98.8

by D_Skywalk

Wiituka (Pituka CPC Emulator) is the first release of a fantastic emulator of this 8bit computer, developed by D_Skywalk

Features
========
-It's like real an Amstrad CPC 6128.
-A comfortable Interface that tries to resemble "Virtual Console"
-With online support, download your games from coach.
-First emulator with CPC Gunstick Emulation (Yeah!)
-And the first Wii program that emulates a Green Monitor (Wtf!?!)

CHANGLOG v0.98.8
================
-Bug fixes in libogc/grrlib
-Page can be changed with + and -
-Added option to avoid connect to internet
-Added internal mp3 player
-Participates in Scenery beta 2009

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Plop! 1.0

by Minishlink

This small game was created while I was testing the functions of my MLlib. It's designed to make you happy, it's not a serious game ! ^^ The sources are available with the package.

Have fun ! :)

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knowledge 0.1.1

by razor85

Knowledge is an engine i been creating in my spare time since August, 31 of 2008. The goal is to make a practical and fast engine where developers can feel comfortable and do things in a organized way. The engine features over 40.000 lines of C/C++/ASM code, its multi platform, contains abstraction to common objects (sprites, models, particles), hardware acceleration for 3D operations and dynamic data type loaders. The full source is organized and documented in both Doxygen and html manuals. Thanks for looking for knowledge and if possible, let me know about your bugs and general usage experience.

Sincerely,
RĂ´mulo Fernandes.

FEATURES
========
-Supports Nintendo Wii and Pc (GNU/Linux, Microsoft Windows).
-Object Oriented clean API.
-Common math routines such as vectors and matrices (accelerated by hardware).
-Customizable render pipeline.
-iD Software Doom 3 MD5 Models with skeletal animations.
-iD Software Quake 3 MD3 Models with vertex animations.
-Multi pass texturing.
-Cameras.
-Easy debugging.
-XML Parsing by tinyXML.
-Rendering to Texture.
-Material, Texture and Resource managers.
-FreeImage on Pc and PNG/JPEG/TPL on Wii.
-3D Sprites.
-Particle Systems.
-Skyboxes and Skyplanes.
-Frustrum culling.
-High precision timers.
-Easy file parsing and loading.

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LibELM 1.0

by SquidMan

LibELM is a FAT driver, like libfat. However, LibELM is based on the amazing ELM FAT driver by ChaN. LibELM does NOT use a devoptab and as such, does not use the stdio functions (fopen, fread, etc.), but uses it's own. You can find all the information on how to use LibELM here: http://elm-chan.org/fsw/ff/00index_e.html

LibELM is Wii only, at the moment, and supports SD card, USB stick, and should support SDGecko, but SDGecko has not been tested.

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Tuesday, September 1, 2009

Achtung Wii Kurve 1.2

by Profetylen

Achtung Wii Kurve is a clone of the computer game Achtung Die Kurve (http://en.wikipedia.org/wiki/Achtung_die_kurve). It differs in that it has a lot of customization- and control options and actually includes music, sounds and an AI. The game supports up to 12 players.

The objective of the game is to survive as long as you can by making sure your curve doesn't hit a wall or another curve. As you move you leave a trace behind you which noone can pass through except at tiny holes that regularly appears in the curve.

The controls are displayed in the game.

CHANGELOG v1.2
==============
-Unknown

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QUASI88

by Rako

NEC PC-8801 emulator for Nintendo Wii

REQUIREMENTS
============
-USB Keyboard

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Neko Project II

by Yui, Rako

This emulator is a port to Wii of NP2 (Neko Project II), NEC PC-9801 emulator, programmed by Yui. The policy of this port is the minumum change. You must not ask Yui about this wii version.

Not to be confused with Neko Project II Wii.

NP2 site (only in Japanese): http://www.retropc.net/yui/np2.html

REQUIREMENTS
============
USB-keyboard
USB-mouse

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iiii 2.1

by Yossi

iii is a digital clone of the popular retail and pen-and-paper game "Connect 4". It is similar to Tic-Tac-Toe. The rules are simple. You take turns with another player to drop red or black pieces into the board. Pieces fall in from the top and slide down to stack up on top of each other. The goal is to get 4 of your pieces touching in a straight line (diagonals also count) before your opponent does.

CHANGELOG v2.1
==============
-fixed the file loading from SD. again. was broken ever since HBC 1.0.2
-added USB support (?)
-added gamecube controller support
-bunch of behind the scenes changes

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WiiXplorer 0.1 Pre Alpha r43

by Dimok, r-win

A multi device file explorer for the Wii by dimok and a GUI made with LibWiiGui by Tantric with graphics by NeoRame.

Features
=========
-SMB/USB/SD recursive copy/move/delete of files/directories with all files in it
-Rename files
-Properties of files/directories
-Browse through SD/USB/SMB
-Addressbar with path
-Multilanguage support
-Boot .dol/.elf files
-Open TXT/XML/PNG/JPEG/GIF/MP3/OGG/ files

Coming soon
===========
-Multiple Windows (Minimize/Maximize Windows)
-Better SMB handle
-FAT/NTFS Selection (like in MPlayer CE)

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