Saturday, September 5, 2009

MLlib 1.1.5

by minishlink

The MLlib (or Minishlink's Library) is a simple library to develop on Nintendo Wii. Technically, it's a wrapper of libogc and others librairies. Coding with this lib on Wii is way easier and faster now ! :-) I created this because I needed a library with I could code with easy functions. It uses GX for drawing, libpng for handling PNG, and libs of libogc...

FEATURES
========
-Proper code so that it's nice to see;
-Easy for all;
-Friendly functions;
-Handles drawing;
-Sprite system;
-Handles PNG images;
-Special effects;
-Write graphically text;
-MP3 system;
-MOD system;
-Input (Wiimote, Nunchuk, and extensions...) system;
-And much more...

CHANGELOG v1.1.5
================
-added: ML_InitRand()
-added: ML_Rand(min, max)
-added: Wiimote[x].IR.Angle
-added: New sprite flipping system (ML_FlipSpriteX, ML_FlipSpriteY,
ML_FlipSpriteXY)
-added: ML_EnableClipping(), ML_DisableClipping
-added: ML_IsWiimoteInSpriteEx()
-modified: ML_SplashScreen(), there's a fadeIn and a fadeOut now.
-fixed: ML_FadeIn() and ML_FadeOut().
-fixed: ML_IsWiimoteInSprite, it's now working well. Don't use ML_IsCollision
and ML_IsCollisionEx for collision between sprite cursor and another sprite. Use ML_IsWiimoteInSprite instead - and that's logical.
-fixed: ML_IsCollision and ML_IsCollisionEx, there was a bug with tiled or
animated sprites.
-removed: ML_FlipImageX, ML_FlipImageY

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