Thursday, December 31, 2009

HAPPY NEW YEAR 2010!


We Brew Wii would like to wish you and your families a Happy New Year 2010!

Rick Dangerous Wii

by Gouky

Wii Homebrew Game.

Rick Dangerous Wii is a remake of the original 1989 Rick Dangerous developed by Core Design (creators of Tomb Raider). Instead of a pure remake enjoy an updated version of this fantastic game with enhanced graphics, new music, and new intro and outro sequences.

DOWNLOAD (1)
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Homebrew Card Manager 2.1

by Hunterm
Homebrew Card Manager is a easy to use, n00b-friendly launcher for use with Homebrew-focused SD cards.

Notice: The .NET Framework 2.0 is required to run this application!

CHANGELOG v2.1
==============
-fixed launching notepad++
-fixed creating apps folder
-download in exe self-extracter or in zip format

CHANGELOG v2.0
==============
-Added 7-Zip portable
-Added Notepad++ Portable
-Added Homebrew Browser Downloader/Installer
-Added Checking for updates
-Download in 7-zip format
-Download from MediaFire, my computer is SOOOOO SLOW

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Wednesday, December 30, 2009

WiiXBall 1.0

by KMS

WiiX-Ball is based on and is dedicated to the fans of the well-known breakout game DX-Ball for the PC. The controls are very simple - just point the Wii remote at the screen to move the paddle and press A or B to fire the ball. You can also twist the Wii remote (as if twisting a key) to slightly alter the ball's direction. Up to 4 players can control the game at the same time. Please leave comments and bug reports on the discussion page. If you have any ideas for future versions of this game, please feel free to share them.

FEATURES
========
-50 boards
-27 different power-ups
-Up to 4-player simultaneous control
-Realistic collisions
-Wiimote rumble feedback
-Sounds on the Wiimotes (in beta)
-Players can join/leave in-game (hold (-) button)
-Original DX-Ball graphics and sounds as well as some new ones
-Cool in-menu animations
-High-score list
-Nice in-menu music
-Letterbox rendering mode for CRT TV's

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TowerDefense 0.80

by wplaat

TowerDefense is an classic 2D action game. Protect your base with all kind of defense systems and kill all the waves of enemies. Created by wplaat (www.plaatsoft.nl). Special thanks to my family for their support during the development of this game.

FEATURES
=========
-2D gameboard with special graphical effects
-WiiMote device support
-18 game maps
-6 weapon systems
-25 enemy types
-Nice background music
-Nice game sound effects
-Game score is stored local and on internet

CHANGELOG v0.80
===============
-Adapt game parameters to make game play better:
–Increase start cash.
–Added random enemy walk speed
-Added map id column to local highscore screen.
-Improve background images.
-Remove typo (nuck->nuke).
-Improve network thread:
–Map id information is added to webservice call.
–Only scores above 20.000 points are send to webservice.
-Store the best 100 entries in the local highscore.
-Added 60Hz (640×480 pixel) TV Mode support
-Improve sound setting screen.
-Optimised enemy images.
-Build game with devkitPPC r19 compiler.

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TinyXML 1.01

by Slappy
TinyXML is a simple, small, C++ XML parser that can be easily integrating into other programs.

TinyXML has evolved from community feedback and become the work of many contributors. It is a simple, stable, basic XML parser used by many open source and commercial products.

CHANGELOG v1.01
===============
-This port of TinyXML is based on TinyXML 2.2.1 although newer version can exists on official site.

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Homebrew Card Manager 1.0

by Hunterm
Homebrew Card Manager is a easy to use, n00b-friendly launcher for use with Homebrew-focused SD cards.

Notice: The .NET Framework 2.0 is required to run this application!

DOWNLOAD (1)
News Source (1)(2)

Tuesday, December 29, 2009

ThreePointO

by ThatOtherPerson

Here is something of a successor to that Two Point Five tech demo thing I did. This doesn’t fake it though and is legitimately 3D this time. Unfortunately its even more heavily distorted and things get really weird if you look up or down at too much of an angle and I’ve been failing miserably to correct the problem. I also had to seriously drop the resolution to get the frame rate going well. I dont remember for sure but I think I settled on making it effectively 160×120 but whatever it is the point is that at the usual 640×480 Wii resolution its way to slow for real time gameplay. I dont think its too pixelated to be playable at its current resolution though so I’m not really too bummed out about the sacrifice.

Anyways its somewhat functional and in the process of making it I reworked a lot of stuff that I can carry back over to improve performance if I return to making a 2.5d game so even if I never fulfill my dreams of making the definitive destructive raytraced voxel based shooter I will at the least have some comparatively nice performance in the event that I get around to settling for making a simple Wolfenstein 3D type game for Wii.

use the wiimote to aim, You turn based on where on screen your aiming, hold the A button to stop turning, Use the nunchuck analog stick to move and and use the C and Z buttons to move vertically.

That’s all for now. Just remember voxels > polygons.

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Monday, December 28, 2009

3DMaze 0.3

by Michelinux

Imagine having a 3D labyrinth in your hands... you can rotate it in any direction to get a red ball out of it.

Motion Plus is not mandatory but recommended.

CHANGELOG v0.3
==============
-Improved kerning of text
-Fade out of direction labels
-Ball reflex changes according to view change
-Corrected german translation
-Help mode added

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Sunday, December 27, 2009

Yabause 0.9.10 Beta 1

by Yabause Team

Yabause Wii is the Wii version of Yabause, a Sega Saturn emulator, and is the first for Wii to emulate the complex processes of the Sega Saturn. The Wii port is not released officially. Some unofficial versions have been released. Note that the Wii port is in testable status, and won't be officially supported until a later date. You must not ask the Yabause Team about unofficial versions.

CHANGELOG v0.9.10 Beta 1
========================
-support USB storage
-sort game list alphabetically

News Source (1)

TowerDefense 0.70

by wplaat

TowerDefense is an classic 2D action game. Protect your base with all kind of defense systems and kill all the waves of enemies. Created by wplaat (www.plaatsoft.nl). Special thanks to my family for their support during the development of this game.

FEATURES
=========
-2D gameboard with special graphical effects
-WiiMote device support
-18 game maps
-6 weapon systems
-25 enemy types
-Nice background music
-Nice game sound effects
-Game score is stored local and on internet

CHANGELOG v0.70
===============
-Added “Easy, Medium, Hard” level (map) select screen.
-Added six medium level and six hard level maps.
-Adapted six easy maps to be more easy.
-Added game version information in web service call.
-Adapted weapon specifications (Weapons are more powerfull).
-Adapted enemy specifications (enemies are less powerfull).
-Increase enemy walk speed after each 20 waves.
-BugFix: Highscore screens now show correct amount of entries!
-Build game with devkitPPC r19 compiler.

DOWNLOAD (1)
News Source (1)(2)

Saturday, December 26, 2009

Custom Homebrew Icon Library

by Marticulated

Here is a great collection of custom icons for all your favourite Wii hombrew software created by Marticulated.

You can download them individually or all in one large zip package.

You can also place requests for Wii Homebrew icons which are currently unavailable in the collection.

News Source (1)

GeeXboX 0.1beta2 IOS/MINI

by farter

GeeXboX is a media center program built on Wii Linux. It uses MPlayer with a graphical front end. It can play videos and music (with visualization) and display photo slideshows.

Specially added features in the Wii port are: bluetooth (remote control, obex file push, networking and audio partially working), USB storage, USB Ethernet, http/telnet/ftp server, netstreaming, image viewer, goom visuals for audio playback, .... Most of added features are fully or partially tested, some are not, yet.

CHANGELOG 0.1beta2 IOS/MINI
============================
-Update linux to 2.6.32.2;
-Fix compatibility with multi-channel audio;
-Fix issues with device mounting/unmounting.

DOWNLOAD (1)
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Friday, December 25, 2009

TowerDefense 0.60

by wplaat

TowerDefense is an classic 2D action game. Protect your base with all kind of defense systems and kill all the waves of enemies. Created by wplaat (www.plaatsoft.nl). Special thanks to my family for their support during the development of this game.

FEATURES
=========
-2D gameboard with special graphical effects
-WiiMote device support
-Six game maps
-Six weapon systems
-25 monsters types
-Nice background music
-Nice game sound effects
-Game score is stored local and on internet

CHANGELOG v0.60
===============
-Increase enemy walk speed after each 25 waves.
-Show mini enemies moving on map select screen.
-Update credit screen with beta testers nicknames.
-Improve game information panel design.
–Show price and strengh information about new weapons.
–Show detail information about selected weapon.
-Only allow to build weapons on land (not bridges or road)
-Not allowed anymore to stack weapons on one location.
-Optimise screen layout for 60Hz (640×480 pixels) TV Mode.
-BugFix: The rumble is now working for all the four WiiMotes.
-Build game with devkitPPC r19 compiler.

DOWNLOAD (1)
News Source (1)(2)

Thursday, December 24, 2009

MERRY CHRISTMAS!

We Brew Wii would like to wish you and your families a Merry Chirstmas, Happy Holidays and a Happy New Year!

Afrikaans: Gesëende Kersfees
Afrikander: Een Plesierige Kerfees
African/Eritrean/Tigrinja: Rehus-Beal-Ledeats
Albanian: Gezur Krislinjden
Arabic: Idah Saidan Wa Sanah Jadidah
Argentine: Feliz Navidad
Armenian: Shenoraavor Nor Dari yev Pari Gaghand
Azeri: Tezze Iliniz Yahsi Olsun
Bahasa Malaysia: Selamat Hari Natal
Basque: Zorionak eta Urte Berri On!
Bengali: Shuvo Naba Barsha
Bohemian: Vesele Vanoce
Brazilian: Boas Festas e Feliz Ano Novo
Breton: Nedeleg laouen na bloavezh mat
Bulgarian: Tchestita Koleda; Tchestito Rojdestvo Hristovo
Catalan: Bon Nadal i un Bon Any Nou!
Chile: Feliz Navidad
Chinese: (Cantonese) Gun Tso Sun Tan'Gung Haw Sun
Chinese: (Mandarin) Kung His Hsin Nien bing Chu Shen Tan
Choctaw: Yukpa, Nitak Hollo Chito
Columbia: Feliz Navidad y Próspero Año Nuevo
Cornish: Nadelik looan na looan blethen noweth
Corsian: Pace e salute
Crazanian: Rot Yikji Dol La Roo
Cree: Mitho Makosi Kesikansi
Croatian: Sretan Bozic
Czech: Prejeme Vam Vesele Vanoce a stastny Novy Rok
Danish: Glædelig Jul
Duri: Christmas-e- Shoma Mobarak
Dutch: Vrolijk Kerstfeest en een Gelukkig Nieuwjaar! or Zalig Kerstfeast
English: Merry Christmas
Eskimo: (inupik) Jutdlime pivdluarit ukiortame pivdluaritlo!
Esperanto: Gajan Kristnaskon
Estonian: Ruumsaid juulup|hi
Faeroese: Gledhilig jol og eydnurikt nyggjar!
Farsi: Cristmas-e-shoma mobarak bashad
Finnish: Hyvaa joulua
Flemish: Zalig Kerstfeest en Gelukkig nieuw jaar
French: Joyeux Noel
Frisian: Noflike Krystdagen en in protte Lok en Seine yn it Nije Jier!
Galician: Bo Nada
Gaelic: Nollaig chridheil agus Bliadhna mhath ùr!
German: Froehliche Weihnachten
Greek: Kala Christouyenna!
Hausa: Barka da Kirsimatikuma Barka da Sabuwar Shekara!
Hawaiian: Mele Kalikimaka
Hebrew: Mo'adim Lesimkha. Chena tova
Hindi: Shub Naya Baras
Hausa: Barka da Kirsimatikuma Barka da Sabuwar Shekara!
Hawaian: Mele Kalikimaka ame Hauoli Makahiki Hou!
Hungarian: Kellemes Karacsonyi unnepeket
Icelandic: Gledileg Jol
Indonesian: Selamat Hari Natal
Iraqi: Idah Saidan Wa Sanah Jadidah
Irish: Nollaig Shona Dhuit or Nodlaig mhaith chugnat
Iroquois: Ojenyunyat Sungwiyadeson honungradon nagwutut. Ojenyunyat osrasay.
Italian: Buone Feste Natalizie
Japanese: Shinnen omedeto. Kurisumasu Omedeto
Korean: Sung Tan Chuk Ha
Latin: Natale hilare et Annum Faustum!
Latvian: Prieci'gus Ziemsve'tkus un Laimi'gu Jauno Gadu!
Lausitzian: Wjesole hody a strowe nowe leto
Lettish: Priecigus Ziemassvetkus
Lithuanian: Linksmu Kaledu
Low Saxon: Heughliche Winachten un 'n moi Nijaar
Macedonian: Sreken Bozhik
Maltese: IL-Milied It-tajjeb
Manx: Nollick ghennal as blein vie noa
Maori: Meri Kirihimete
Marathi: Shub Naya Varsh
Navajo: Merry Keshmish
Norwegian: God Jul or Gledelig Jul
Occitan: Pulit nadal e bona annado
Papiamento: Bon Pasco
Papua New Guinea: Bikpela hamamas blong dispela Krismas na Nupela yia i go long yu
Pennsylvania German: En frehlicher Grischtdaag un en hallich Nei Yaahr!
Peru: Feliz Navidad y un Venturoso Año Nuevo
Philipines: Maligayan Pasko!
Polish: Wesolych Swiat Bozego Narodzenia or Boze Narodzenie
Portuguese: Feliz Natal
Pushto: Christmas Aao Ne-way Kaal Mo Mobarak Sha
Rapa-Nui (Easter Island): Mata-Ki-Te-Rangi. Te-Pito-O-Te-Henua
Rhetian: Bellas festas da nadal e bun onn
Romanche (sursilvan dialect): Legreivlas fiastas da Nadal e bien niev onn!
Rumanian: Sarbatori vesele
Russian: Pozdrevlyayu s prazdnikom Rozhdestva is Novim Godom
Sami: Buorrit Juovllat
Samoan: La Maunia Le Kilisimasi Ma Le Tausaga Fou
Sardinian: Bonu nadale e prosperu annu nou
Serbian: Hristos se rodi
Slovakian: Sretan Bozic or Vesele vianoce
Sami: Buorrit Juovllat
Samoan: La Maunia Le Kilisimasi Ma Le Tausaga Fou
Scots Gaelic: Nollaig chridheil huibh
Serb-Croatian: Sretam Bozic. Vesela Nova Godina
Serbian: Hristos se rodi.
Singhalese: Subha nath thalak Vewa. Subha Aluth Awrudhak Vewa
Slovak: Vesele Vianoce. A stastlivy Novy Rok
Slovene: Vesele Bozicne. Screcno Novo Leto
Spanish: Feliz Navidad
Swedish: God Jul and (Och) Ett Gott Nytt År
Tagalog: Maligayamg Pasko. Masaganang Bagong Taon
Tami: Nathar Puthu Varuda Valthukkal
Trukeese: (Micronesian) Neekiriisimas annim oo iyer seefe feyiyeech!
Thai: Sawadee Pee Mai
Turkish: Noeliniz Ve Yeni Yiliniz Kutlu Olsun
Ukrainian: Srozhdestvom Kristovym
Urdu: Naya Saal Mubarak Ho
Vietnamese: Chung Mung Giang Sinh
Welsh: Nadolig Llawen
Yugoslavian: Cestitamo Bozic
Yoruba: E ku odun, e ku iye'dun!

MLlib 1.2

by minishlink

The MLlib (or Minishlink's Library) is a simple library to develop on Nintendo Wii. Technically, it's a wrapper of libogc and others librairies. Coding with this lib on Wii is way easier and faster now ! :-) The author created this because he needed a library with he could code with easy functions. It uses GX for drawing, libpng for handling PNG, and libs of libogc...

FEATURES
========
-Proper code so that it's nice to see;
-Easy for all;
-Friendly functions;
-Handles drawing;
-Sprite system;
-Handles PNG images;
-Special effects;
-Write graphically text;
-MP3 system;
-MOD system;
-Input (Wiimote, Nunchuk, and extensions...) system;
-And much more...

CHANGELOG v1.2
==============
Compatible with DevkitPPC r19 and libogc 1.8.1. Go update them ! :) TTF Font support, at last ! :) Collisions detection functions ! :)
-added: float ML_Distance(x1, y1, x2, y2)
-added: float ML_TrueDistance(x1, y1, x2, y2)
-added: bool ML_IsCollisionSpriteRect(sprite, x, y, width, height)
-added: bool ML_IsCollisionSpriteCircle(sprite, centerX, centerY, radius)
-added: bool ML_IsCollisionRectRect(x1, y1, width1, height1, x2, y2, width2, height2)
-added: bool ML_IsCollisionCircleCircle(centerX1, centerY1, radius1, centerX2, centerY2, radius2)
-added: bool ML_IsCollisionRectCircle(x, y, width, height, centerX, centerY, radius)
-added: ML_Font structure
-added: ML_InitFont()
-added: ML_QuitFont()
-added: ML_DeleteFont(ML_Font *font)
-added: ML_LoadFontFromBuffer(ML_Font *font, const uint8_t *filename, FT_Long bufferSize, FT_UInt pointSize)
-added: ML_LoadFontFromFile(ML_Font *font, const char *filename, FT_UInt pointSize)
-added: ML_DrawText(ML_Font *font, int x, int y, char *text, ...) (arguments are not currently working though)
-fixed: relative paths now working
-fixed: ML_ShutdownWii() now freeing like ML_Exit()
-fixed: ML_ReturnToWii() now freeing like ML_Exit()

DOWNLOAD (1)
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Homebrew Sorter 0.1

by teknecal
Homebrew Sorter allows you to sort your homebrew applications into categories all through your Wii. It's like categorii but easier to manage and is simple to use.

DOWNLOAD (1)
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Visual Boy Advance GX 2.1.2

by Tantric, Carl Kenner

A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui.

* Wiimote, Nunchuk, Classic, Gamecube controller, Keyboard and Mouse support
* Rotation sensors, Solar sensors, and Rumble support
* Optional special Wii controls built-in for some games
* SRAM and State saving
* IPS/UPS/PPF patch support
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Compatiblity based on VBA-M r927
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options

CHANGELOG v2.1.2
================
* Numerous core optimizations (thanks dancinninjac!)
* File browser now scrolls down to the last game when returning to browser
* Auto update for those using USB now works
* Fixed scrollbar up/down buttons
* Minor optimizations

News Source (1)

FCE Ultra GX 3.1.3

by Tantric

FCE Ultra GX is a modified port of FCE Ultra v0.98.12. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.

* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Cheat support (.CHT files and Game Genie)
* IPS/UPS/PPF automatic patching support
* NES Compatibility Based on FCEUX 2.1.2
* Open Source!

CHANGELOG v3.1.3
================
* Fixed major file loading issue, more games load now
* File browser now scrolls down to the last game when returning to browser
* Auto update for those using USB now works
* Fixed scrollbar up/down buttons
* Fixed zapper
* Updates from FCEUX
* Minor optimizations

News Source (1)

Snes9x GX 4.1.5

by Tantric

A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui.

* Based on Snes9x 1.51
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!

CHANGELOG v4.1.5
================
* Changed default folders to snes9xgx/roms and snes9xgx/saves. Old folders
will be automatically moved to the new location
* File browser now scrolls down to the last game when returning to browser
* Auto update for those using USB now works
* Fixed scrollbar up/down buttons
* Minor optimizations

News Source (1)

Tuesday, December 22, 2009

TinyLoad 0.2

by marcan
A region-free original Wii game loader in 4096 bytes.

TinyLoad is a simple original Wii game launcher. You run it, it launches whatever's inserted into the drive. Simple. It ignores game regions, so it's region-free. It won't install updates. It won't load burned copies. There are no controls or settings.

The user interface shows two things: progress, and error status. A white bar across the bottom of the screen shows the current (rough) progress. If an error is detected, a portion of the top of the screen will turn red. It will then attempt to launch The Homebrew Channel (only applies to recent versions with the JODI Title ID). If this fails then it will simply hang.

If the launcher freezes with the progress bar visible and no red error box, then you've probably hit a bug. Try the debug version if you have a USB Gecko.

If it freezes with a black screen after the progress bar has reached its endpoint and disappeared, then the game itself is freezing.

News Source (1)

Monday, December 21, 2009

ftpii 0.0.20

by joedj

ftpii is an FTP server for the Nintendo Wii.

CHANGELOG v0.0.20
==================
-Make release ZIP structure compatible with HBC's new wiiload.
-Attempt to reinitialise network after failure.
-Added OTP filesystem support at /otp (libotp).
-Attempt to show real timestamps in directory listings.
-Built with devkitPPC release 19, libogc 1.8.1 (r3846), libfat 1.0.6 (r3846). .

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Friday, December 18, 2009

TowerDefense 0.50 (First Public Release)

by wplaat

TowerDefense is an classic 2D action game. Protect your base with all kind of defense systems and kill all the waves of enemies. Created by wplaat (www.plaatsoft.nl). Special thanks to my family for their support during the development of this game.

FEATURES
=========
-2D gameboard with special graphical effects.
-Support one player
-Three game maps (So far...)
-Game player score is shared on internet.
-Easy menu system.
-WiiMote IR device support
-9 background music tracks
-Several sound effects

CHANGELOG v0.50
===============
-First official release for the homebrew Scene.
-Process most of the comments of the Beta Testers.
-Use GRRLib v4.2.0 as graphic engine.
-Reduced amount of enemies in one wave.
-Build game with devkitPPC r19 compiler.

CHANGELOG v0.46
===============
-Improved “Game Over” screen.
-Improved game information panel on screen.
-Improved weapons upgrade ranges.
-Increased user initials for 3 to 6 digits.
-Improved scroll bar button design.
-Balance sound effect volume.
-Improved Help texts.
-Build game with devkitPPC r19 compiler.

CHANGELOG v0.45
===============
-First release for beta testers.
-Added map 4, 5 and 6.
-Load map images (sprites) directly from SdCard.
-Improve objects cleanup when stopping game.
-Added google analytics calls to network thread.

BETA TESTING
============
-Beta testing period is over. Thank you for participating!

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Wednesday, December 16, 2009

GRRLIB 4.2.0

by Team GRRLIB
GRRLIB is a C/C++ 2D Graphics library for Wii application developers. It is essentially a wrapper which presents a friendly interface to the Nintendo GX core.

CHANGELOG v4.2.0
================
-First support to 3D functions
-GRRLIB_CompoStart and GRRLIB_CompoEnd for real GX compositing with transparency support
-GRRLIB_Screen2Texture is now fully optimized
-USB_Gecko output facilities
-GRRLIB_Compose was deleted since it was not fully using GX
-GRRLIB_GetColor was deleted, the RGBA macro should be used instead
-Lot of new sample code :
--3D_CubedTileDemo (How to use dynamic texturing)
--3D_sample1 (A simple rotating flat cube)
--3D_sample2 (A simple rotating textured cube)
--3D_sample3 (A textured cube and compositing)
--3D_sample4 (A complex object rotating)
--basic_drawing (How to use some basic GRRLIB functions)
--bitmap_fx (Effects ShowRoom)
--blending (How to use blending mode)
--compositing (A simple compositing how to)
--funsin (A gradient sinusoid dancing)
--particle (A nice particle sample code)
--template (Use this as a basis for your project)
--TileDemo (This will show you how to use tiles/tileset and map)
--unlimited2d (A faky technic for unlimited sprites)
--unlimited3d (Same as above but with 3D)

News Source (1)

Tuesday, December 15, 2009

3DMaze 0.1

by Michelinux

Imagine having a 3D labyrinth in your hands... you can rotate it in any direction to get a red ball out of it.

Motion Plus is not mandatory but recommended.

CHANGELOG v0.1
==============
-Initial Release

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TetriCycle 0.2b

by calvinss4
TetriCycle is Tetris projected onto a cylindrical surface. Rotate the cylinder left/right such that the descending piece falls into place.

TetriCycle is freeware, can be distributed freely and should never be charged for.

CHANGELOG v0.2b
===============
-Added support for Nunchuck + Wii Remote and Wii Remote Horizontal.
-Added support for up to 4 players.

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Saturday, December 12, 2009

TransmitMii 1.15

by Leathl

TransmitMii is a little tool to transmit your DOL, ELF or WAD files to the Wii (WAD files only with USB Loader GX). Once you typed in your IP and protocol, you can simply drag a file onto the EXE to transmit it. It works with the old and the new version of the Homebrew Channel

It's based on the sources of wiiload by dhewg and Crap by WiiCrazy/I.R.on

The .NET Framework 2.0 is required to run this application!

CHANGELOG v1.15
===============
-Fixed transmitting to HBC -1.0.4 (HAXX)
-Fixed transmitting to USB Loader GX
-Bugfix

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Friday, December 11, 2009

stppWii

by madmanguruman, ledow

A puzzle game.

This is a preview release of my port of ledow's GP2X SDL port of Simon Tatham's Portable Puzzle collection.

ledow was not involved in this endeavor, so please direct any questions to my talk page and not to him.

There are bugs aplenty, and the documentation sucks, but the puzzles are mostly playable. Main issues are mouse droppings here and there. I will improve the documentation shortly; in the mean time you are welcome to mash buttons merrily.

Unzip all to /apps/stppwii and you're good to go.

You will need a classic controller and/or a keyboard as well as the wiimote. Basic mouse functionality is via the wiimode (a, b, 1/2 for left, right, and middle-click) - classic controller buttons are all used for various functions.

The music files are huge: get them from here: [ledow's site] - they are optional of course.

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Thursday, December 10, 2009

Wart 2.8 - New Super Mario Bros Tileset Editor

by creffca

Here's an early version of my tileset editor to keep some of you busy while we wait for reggie to be released!! Functionality is slightly limited as of now, but its enough to import/export tileset images and copy tiles around. Collision properties for each tile can be edited as well. Many more features are planned including object editing to allow for fully customizable object sets/graphics. Keep in mind this is still an early build and is prone to crashing during certain file operations (namely, if you try to open something that isn't the correct file type or doesn't exist).

CHANGELOG v2.8
==============
-Object editor now saves objects
-Loading iso's with spaces might work...
-Added reward for finding the easter eggs
-Did I mention objects save now?

CHANGELOG v2.7
==============
-Finally fixed the freakin tilesheet display
-Images now must be 384x384 (sorry!)
-Improved collision editor
-Added object explorer
-Sleeker layout

CHANGELOG v2.6
==============
-Fixed a bug in the import image code. Minor stuff really.

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Neko Project II Wii 0.1B3

by SquidMan

Neko Project II Wii is a port of the PC-9801 (PC98) emulator, Neko Project II. It was brought to life by the fantastic progress on the SDL-Wii port by Tantric. Neko Project II was originally written by YUI.

When you start Neko Project II Wii, you will be presented with the main menu. Load a disk and run! USB Keyboards are now supported too!

There are 2 files that are required by Neko Project II Wii. This is the font.bmp file, and the x68kfont.rgb file. They must be placed in SD:/PC98/DATA/ as font.bmp and x68kfont.rgb, respectively. x68kfont.rgb is included in this download, but font.bmp is not, for legal reasons. Floppy and Hard Disk images must be stored in SD:/PC98/ROMS/

To get the last built version, there is a directory on the Neko Project II Wii Git called np2hbc. Copy this to SD:/apps/ and put the files required by Neko Project II Wii on the SD card, and go!

In order to build Neko Project II Wii, you will need the latest devkitPro, LibELM, µSync, and libwiikeyboard.

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LibELM 1.4

by SquidMan

LibELM is a FAT driver, like libfat. However, LibELM is based on the amazing ELM FAT driver by ChaN. LibELM does NOT use a devoptab and as such, does not use the stdio functions (fopen, fread, etc.), but uses it's own. You can find all the information on how to use LibELM here: http://elm-chan.org/fsw/ff/00index_e.html

Creator's Notes
================
Here's 1.4. It's certainly not complete as I wanted it to be before
release, but it's as good as I'll probably work on for a while. Please
report all bugs on the Issues page. Thank you very much for flying LibELM,
and have a great flight.

CHANGELOG v1.4
==============
-Many bugs should be fixed, and several new features have been added. Check it out.
-Requires the latest µSync and has a version header too.

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µSync 0.2

by SquidMan

µSync is a small, lightweight mutex/synchronization library written in C. It is meant to be as small and fast as possible. It is used in LibELM for reentrancy support, but was released as a separate library, as it may have other uses.

CHANGELOG v0.2
===============
-Added a Makefile for BootMii, and a small header for version detection.

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Wednesday, December 9, 2009

ForwardMii 1.01 - Plugin for CustomizeMii

by Leathl
This is a plugin for CustomizeMii to create forwarders. Put it in CustomizeMii's directory.

It can create simple SD / SDHC forwarders that will point to one ELF or DOL file.

It's also able to create complex forwarders based on the official USB Loader GX
forwarder (Needs devkitPPC + libOGC installed). It will look for the DOL or ELF
in the specified folder on USB and SD, you can change the order it searches.

It can also display an image while loading.

If it fails to compile, you may have the wrong libOGC, try the one downloadable on
the CustomizeMii project page.

CHANGELOG v1.01
===============
-Fixed bug that caused an object error while creating forwarders

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TransmitMii 1.1

by Leathl

TransmitMii is a little tool to transmit your DOL, ELF or WAD files to the Wii (WAD files only with USB Loader GX). Once you typed in your IP and protocol, you can simply drag a file onto the EXE to transmit it. It works with the old and the new version of the Homebrew Channel

It's based on the sources of wiiload by dhewg and Crap by WiiCrazy/I.R.on

The .NET Framework 2.0 is required to run this application!

CHANGELOG v1.1
==============
-Added ability to link and unlink extensions with TransmitMii
-Added compression for HBC 1.0.5+ (similar to wiiload)

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Tuesday, December 8, 2009

TwoPointFive

by ThatOtherPerson


Creator's Notes
===============
I was going to try and work in some kind of basic gameplay and make it into something that I could pretend was a game but its frustrating me right now and I don’t really feel like working on it anymore. Lets just call it a tech demo. Its polygon free and technically totally 2d but it fakes a 3d first person view the same way that old school “3d” games like Wolfenstein 3D, Rise of the Triad and Doom did though its not even as complex as them (it has no textures). the environment is randomly generated and uses the same setup I made for Maze Generator only with a different width and height and some extra random walls removed to make the map less linear.

You use the nunchuck analog stick to move and the wiimote ir sensor to aim. You turn based on where on screen you aim but turning is deactivated well you hold down the A button.

I added in multiple screens for options in the home menu because it seemed like it was starting to get overly crowded after adding the PNG screenshot option. Just hit Plus or Minus or click on the left and right on screen buttons to switch menus. It slides nice and smoothly back and forth from menu to menu.

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Monday, December 7, 2009

QWRev Release 1

by Izhido

A port of the client component of the original QuakeWorld engine to the Nintendo Wii.

The engine is a feature-complete implementation of the QuakeWorld 2.40 engine. Unlike Q1Rev, there are LOTS of servers around the world that are able to accept this engine as a client for netplay. Be aware, however, that some of them might need a modified version of the communications protocol. Experiment with as much servers as you want in order to get the desired results.

Get the newest release, and find out what's new, at http://dsotaku.drunkencoders.com/QWRev/QWRev.html .

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Q2Rev Release 1

by Izhido

A port of the original id Tech 2 engine (Quake II) to the Nintendo Wii, compiled using devkitPPC / libogc.

The engine is almost feature-complete, with sound & network play. The only missing functionality is the CTF (capture-the-flag) module that was added later into the engine.

Get the newest release, and find out what's new, at http://dsotaku.drunkencoders.com/Q2Rev/Q2Rev.html .

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Q1Rev Release 2

by Izhido

A port of the original id Software's Quake engine for the Nintendo Wii.

The source code comes from Q1DS (an initial attempt to port the engine to the Nintendo DS), which, in turn, comes from the original winquake, one of the projects that can be obtained at ftp://ftp.idsoftware.com/idstuff/source/q1source.zip .

The engine is feature-complete, it plays the game at 30fps with no hiccups or any similar problems. It can also be used as a client for Internet-based gameplay, as a "unmodified" NetQuake client.

Get the newest release, and find out what's new, at http://dsotaku.drunkencoders.com/Q1Rev/Q1Rev.html .

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Trucha Bug Restorer 1.11

by WiiPower

The purpose of Trucha Bug Restorer is to get IOS with the trucha bug on all Wiis with system menu up to 4.2. Usually the error codes -1017 and -2011 indicate that the trucha bug is required and missing.

Only use it when you have an idea what the trucha bug is and why you need it. See readme for details.

CHANGELOG v1.11
===============
-using a patched libogc to prevent code dumps on IOS loading

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Visual Boy Advance GX 2.1.1

by Tantric, Carl Kenner

A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui.

* Wiimote, Nunchuk, Classic, Gamecube controller, Keyboard and Mouse support
* Rotation sensors, Solar sensors, and Rumble support
* Optional special Wii controls built-in for some games
* SRAM and State saving
* IPS/UPS/PPF patch support
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Compatiblity based on VBA-M r927
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options

CHANGELOG v2.1.1
================
* Save state corruption issues fixed

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Sunday, December 6, 2009

TetriCycle 0.1b

by calvinss4

TetriCycle is Tetris projected onto a cylindrical surface. Rotate the cylinder left/right such that the descending piece falls into place.

TetriCycle is freeware, can be distributed freely and should never be charged for.

CHANGELOG v0.1b
===============
-Initial Release: 12/6/09
-consider this release as "pre-alpha", as it's not yet feature complete, but homebrew tends not to follow the typical product development cycle; thus, this is the first "beta" release.

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Saturday, December 5, 2009

1bit Invaders

by ThatOtherPerson

A point and shoot game.

This is the beginnings of a 2D space shooter with destructible walls. You use the Wiimote to aim, the b button to shoot and the nunchuck analog stick to move. Shoot the round things that move towards you to survive and gain points. The wiimote vibrates when your being hurt. There is a lot left to be added and reworked but its functional at this point.

Along with having black and white monochrome visuals the sprites are also noticeably pixelated. I took the retro pretend low rez thing a lot less serious then I did with Pineapple Apocalypse RPG though. The sprites are even blockier but well Pineapple Apocalypse RPG stuck rigidly to its fake pseudo 320×240 resolution 1bit Invaders simply doesn’t. The sprites get placed at any appropriate position on screen and things move more smoothly then would be possible if everything was being actually rendered at the low resolution that the blocky sprites might suggest it is.

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TetWiis 0.2b

by pembo

TetWiis is a Nintendo Wii Tetris clone, shamelessly based on the Nintendo DS version of Tetris.

TetWiis is freeware, can be distributed freely and should never be charged for.

CHANGELOG v0.2b
================
-Improved Block graphics
-Added 3 in game backgrounds that change every 5 levels
-Implemented power/reset button callbacks
-Minor bug fixes


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(1)
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Friday, December 4, 2009

CustomizeMii 1.2

by Leathl

Channel creator.

CHANGELOG v1.2
==============
-Fixed writing/reading of channel titles, so japanese characters will work now
-Added checkbox (Options tab) to turn security checks off
-Added built-in forwarder creator (Needs the ForwardMii.dll which is separately avaiable)
-You can choose MP3 files as channel sound (Needs lame.exe in application directory)
-Bugfixes

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Thursday, December 3, 2009

TransmitMii 1.0

by Leathl

TransmitMii is a little tool to transmit your DOL, ELF or WAD files to the Wii (WAD files only with USB Loader GX). Once you typed in your IP and protocol, you can simply drag a file onto the EXE to transmit it. It works with the old and the new version of the Homebrew Channel

It's based on the sources of wiiload by dhewg and Crap by WiiCrazy/I.R.on

The .NET Framework 2.0 is required to run this application!

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Wednesday, December 2, 2009

Visual Boy Advance GX 2.1.0

by Tantric, Carl Kenner

A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui.

* Wiimote, Nunchuk, Classic, Gamecube controller, Keyboard and Mouse support
* Rotation sensors, Solar sensors, and Rumble support
* Optional special Wii controls built-in for some games
* SRAM and State saving
* IPS/UPS/PPF patch support
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Compatiblity based on VBA-M r847
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options

CHANGELOG v2.1.0
================
* Fixed SMB (for real this time!)

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FCE Ultra GX 3.1.2

by Tantric

FCE Ultra GX is a modified port of FCE Ultra v0.98.12. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.

* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Cheat support (.CHT files and Game Genie)
* IPS/UPS/PPF automatic patching support
* NES Compatibility Based on FCEUX 2.1.2
* Open Source!

CHANGELOG v3.1.2
================
* Fixed SMB (for real this time!)

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Snes9x GX 4.1.4

by Tantric

A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui.

* Based on Snes9x 1.51
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!

CHANGELOG v4.1.4
================
* Fixed SMB (for real this time!)
* Fixed snapshot loading regression

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Sand Traps 2.2

by Uffe Flarup
Sand Traps is an original puzzle/platform game for Wii homebrew.

The objective of the game is to tilt the board using your wiimote, in order to guide the sand towards the green exit. In each level you need to save a certain percentage of the sand. If the sand 'falls out' of the board it is lost. If the sand touches the red stone it is also lost.

In some levels you can add new stone, and in some levels you can also remove it again so you can reuse it elsewhere.

CHANGELOG v2.2
===============
-Background music by Peter de Man added

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Tuesday, December 1, 2009

Centipede 1.0

by Iron Hand

An arcade game.

"Long" the archer are lost in a mysterious wood of giant mushroom. He is attacked by monstrous insects and the undergrowth becomes thicker every step he does. Every time you killed the centipede complete you go an level up and the game becomes faster and harder.

CHANGELOG v1.0
==============
-first release
-finished main game
-4 kinds of enemys

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Kidspaint 2.0

by Uffe Flarup

Kidspaint is a painting program mainly for kids.

Changelog v2.0
==============
-MP3 MUSIC PLAYER ADDED! (you can put your own mp3 files inside the 'music' folder)
-Bigger brushes are available in 'Kids mode' and 'Full mode'
-Updated to use GRRLIB 4.1.0
-In 'Full mode' you only have to hold buttons for 1 second in order to save, clear or exit
-Brush size and color can no longer be changed manually in 'Baby mode'
-More detailed built-in instructions

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FlyingSaucers 1.0

by Michelinux

Shooting 2-D space game.

CHANGELOG v1.0
==============
-New icon
-Using GRRLib 4.1.1
-Screenshot support added

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