Showing posts with label Q2Rev. Show all posts
Showing posts with label Q2Rev. Show all posts

Saturday, January 2, 2010

Q2Rev Release 2

by Izhido

A port of the original id Tech 2 engine (Quake II) to the Nintendo Wii, compiled using devkitPPC / libogc.

The engine is almost feature-complete, with sound & network play. The only missing functionality is the CTF (capture-the-flag) module that was added later into the engine.

Get the newest release, and find out what's new, at http://dsotaku.drunkencoders.com/Q2Rev/Q2Rev.html .

CHANGELOG
=========
-Classic Controller can now be used to play; controls are similar to those in use by the Gamecube Controller.
-Pressing [A] to aim is now optional; a Menu Option was provided for such effect.

News Source (1)(2)

Monday, December 7, 2009

Q2Rev Release 1

by Izhido

A port of the original id Tech 2 engine (Quake II) to the Nintendo Wii, compiled using devkitPPC / libogc.

The engine is almost feature-complete, with sound & network play. The only missing functionality is the CTF (capture-the-flag) module that was added later into the engine.

Get the newest release, and find out what's new, at http://dsotaku.drunkencoders.com/Q2Rev/Q2Rev.html .

News Source (1)(2)

Tuesday, May 19, 2009

Q2Rev (Proof of Concept)

by Izhido

NOTE: This is only a Proof Of Concept, there will be many bugs, crashes etc.

A port of id Software's Quake II for the Nintendo Wii, straight from the source code at ftp://ftp.idsoftware.com/idstuff/source/quake2.zip

This is only a proof-of-concept release, nothing official. It's being actively developed; expect heavy changes before the final release.

It will likely crash after some minutes of play, due to unfinished memory-handling code. Still, for these minutes, it's fully playable; with sound & Wiimote support as can be experienced on Q1Rev.

Controls are similar to Q1Rev ones, with the exception of the "C" button on the Nunchuk controller, used now for crouching.

Any comments can be sent to heribertod@gmail.com

News Source (1)