Saturday, July 7, 2012

Wire3D 1.0.2


by antibyte
Wire3D (Wii Independent Rendering Engine 3D) is an open source, object oriented, multiplatform 3D engine written in C++, supporting homebrew Wii and Windows (DirectX). It provides a framework to developers for writing platform agnostic 3D applications (including physics using the Bullet Physics library) that run on Wii and Windows out of the box.

CHANGELOG
Wire
  • draw call batching of static and dynamic geometry
  • text rendering
  • skybox node
  • VertexBuffer uses 32bit color (instead of 4 floats) now, so no more conversion at Bind() time. Note: Although interface changed, there are no changes for the user due to implicit conversion operators to/from ColorRGB(A).
  • IndexBuffer only uses 16bit indices, as Wii does not support 32bit indices anyways. Note: Interface only changed on IndexBuffer::GetData(), if you are accessing index buffers via operator there are no changes necessary.
  • (PC) fixed renderer statistics bug when ResetDevice()/DestroyAll() was issued.
  • (PC) fixed NVIDIA PerfHUD getting stalled when pressing a key.
  • (Wii) fixed anisotropic texture filtering
Importer
  • leaking vertex data fixed
  • support for "Static" flagged transformations
  • fixed missing Spotlight parameters
Tools
  • freetype2 font engine added
Samples
  • updated Sample3, Sample10 and Demo to showcase new features
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