by Slappy "Quadrax is logical game game where more than keen reactions you will need fast fingers and will have to use all your grey brain cells. :-)
Just only that way you can succeed in solving all the ninety levels, which the game has."
Wii version supports both - singleplayer and multiplayer. Game is designed for one or two players, but on the same console with one or two Wiimotes connected. Playing over internet is not yet possible!
CHANGELOG v0.3 ============== -Less memory usage -Screenshots-taking is now possible (Nunchuk C button) -Screenshots are saved in apps/quadrax/screenshots as .bmp files -Added level number in HUD -Max. unlocked level is sometimes not saving correctly (send me an email if this occurs) -Camera movement added (Nunchuk joystick)
by t4ils StillAliveWii is a 2D remake of Valve's Portal game created using GRRLIB. It was first made for Nintendo DS under the name StillAliveDS.
CHANGELOG v1.1 ============== Added : - 2 player coop mode. Each player can shoot one portal and the 2nd player can join the game at any moment by pressing the home button - You can download new maps directly onto the Wii (Thx Morukutsu) - You can upload your created maps so that other people can play them. - When watching a replay, pressing the (1) button allows you to take control of it - Particles effect when exiting a portal
Corrected : - Smoother infra red cursor. No more problems in the top left corner of the screen - 60Hz users : The screen is no longer cut, you can see all of the game (Thx Morukutsu) - Turrets : they stop aiming at you when they're dead (red line)
BlueMSX-wii is an MSX 1/MSX 2/MSX 2+/Turbo R emulator for the Nintendo Wii.
This emulator is based on blueMSX, ported to run on the Nintendo Wii. The emulator will be feature complete, which means that everything works (audio, controllers, keyboard). A nice GUI is featured to choose the games/applications you wish to play.
CHANGELOG v1.0 ============== -Updated to BlueMSX V2.8.2. -Added full support for GameCube controller. -Fixed problems with 'save state'. Also improved speed of saving a lot. -Allow empty screenshot elements in gamelist.xml files (did crash before). -Missing 'Screenshots' sub directories are now automatically created (on generating screenshot). -Solved showing wrong day of state files. -Embedded game pack will only be installed when no game pack is already installed. -BlueMSX-wii v1.0 has been released. For a download, check the download link. Bugs should be reported at bugs@wiimsx.com
by flarup Sand Traps is an original puzzle/platform game for Wii homebrew.
The objective of the game is to tilt the board using your wiimote, in order to guide the sand towards the green exit. In each level you need to save a certain percentage of the sand. If the sand 'falls out' of the board it is lost. If the sand touches the red stone it is also lost.
In some levels you can add new stone, and in some levels you can also remove it again so you can reuse it elsewhere.
Revolution Engine is the very First homebrew 3D Game Engine for Wii. It is directly based on GX without any GL wrapper or similars. Natively designed for Wii, is capable of generating best homebrew graphics ever seen on this games console.
by Calthephenom WiiRecipe is a simple game that prints recipes to the screen when you press buttons. Currently it only supports burritos, by pressing down on the wiimote.
CHANGELOG v0.2 =============== -Fixed the problems, it works now and actually prints newlines to the screen :P (Release by Wack0. Yes, I like using tona's functions.)
WiiRadio is a ShoutCast stream player. It can read from thousands of internet radio streams. This is the PC version of the WiiRadio v0.4 application for the Wii.
by steaksan, George.Rayner Taking the idea behind Liquid Wars (http://www.ufoot.org/liquidwar) and re-writing it for the Wii.
CHANGELOG v0.2.6 ================= -New features include a random map generator and users are able to choose army colour. Fighters wont seed in a wall anymore - but might get trapped inside 4 walls. See Bugs for fix.
A simple yet addictive game, just point and click on two or more connected and identical 'chunks' to 'munch' them up.
Currently 1 point for the first 'Chunk' after that each additional chunk gives a +2 bonus. The minimum amount of 'Chunks' that need to be connected is 2, which means that 3 points is the lowest 'move' possible ;-)
CHANGELOG v0.6c ================ -Fixed music not looping... sigh...
CHANGELOG v0.6b =============== -Improved sound to perfect playback (at least with my samples) by switching to different library's -Sound support now limited to two types: -Music: MP3 -Sound FX: 16 bit signed big endian stereo, thnx! mdbrim http://forum.wiibrew.org/read.php?11,19812,page=3 -Switched back to the old way of making releases, also tripod ?for some reason? removed my site.
by Profetylen Achtung Wii Kurve is a clone of the computer game Achtung Die Kurve (http://en.wikipedia.org/wiki/Achtung_die_kurve). It differs in that it has a lot of customization- and control options and actually includes music, sounds and an AI. The game supports up to 12 players.
The objective of the game is to survive as long as you can by making sure your curve doesn't hit a wall or another curve. As you move you leave a trace behind you which noone can pass through except at tiny holes that regularly appears in the curve.
The controls are displayed in the game.
CHANGELOG v1.1a ================ -Fixed a bug that made curves die when travelling in certain directions (approximately 75 % of the directions)
MiiSX is an MSX 1/MSX 2/MSX 2+ emulator for the Nintendo Wii.
Based on fMSX-SDL, so far, it’s a pretty basic emulator. It doesn’t support either MSX Music or MSX Audio, only PSG and SCC.
Only uncompressed ROM files can be loaded, and there’s no keyboard implemented (so only games that work with joystick will be playable).
- The emulator can run MSX 1, MSX 2 and MSX 2+ games, in ROM format, from SD cards. - SCC and PSG emulation - SDHC supported - Classic Controller and Wiimote supported, as joystick 1 - Basic menu, for selecting ROM file, and changing emulated system. - Homebrew Channel compatible
CHANGELOG v0.4 ============== - magnified sprites on screens 1-8 (Rambo, Bank Panic and others now shows correctly) - improved mapper loader, now more games are loading (ex:R-Type) - horizontal scroll on screen 4 on msx2+ (space manbow) - horizontal scroll on screen 5 on msx2+ (sonyc) - keyboard mode for joystick, so games without joystick support can be played - mapped keys 1,2,3 and 4 on Wiimote and Classic Controller - fixed YJK colors, so screen 10-12 should appear correct now. - disk support, emulator can load uncompressed DSK files now! - graphic menu - fixed file browser not showing the last file (thanks Vampier!) - fm/msx music implemented! - pause menu during emulation
The creator of the BannerBomb, has released the latest exploit which uses Super Smash Brothers Brawl to execute custom software.
INSTRUCTIONS ============ Just copy the contents of the folder to the root of your SD card, then start brawl and go to the stage builder, it should launch boot.dol from the root of your SD card.
Note: it only works on the _US_ version of brawl (RSBE)
Note #2: All custom stages created by the user must be first deleted before running the hack. Failing to do so may crash the Wii.
Note #3: This is the initial release, please note there may be unforseen bugs and crashes.
MPlayer CE is an unofficial port of the very popular multimedia player for various platforms including Windows and Linux. This Nintendo Wii port features the same compatibility that the other versions offer, but is limited in some aspects as it can't playback some high resolution videos due to the processing power of the Wii.
MPlayer CE will allow you to watch various movies in different formats on your Nintendo Wii including AVI, DIVX, XVID, MPEG2 and DVD Videos. It actually supports a huge range of formats and can playback media from DVDs, SD Cards, USB drives and over your local area network using Samba (SMB) shares. MPlayer CE also allows you to listen to radio streams over the Internet.
This port is based on the original work of Team Twiizer's MPlayer Wii port and uses code from [rOn]'s MPlayer Wii port along with code from GeeXbox. It is currently maintained by Scip, tipolosko, rodries, AgentX & DJDynamite123.
While there are numerous ports and versions of MPlayer for the Nintendo Wii its hard to tell which one to use, but this one is being heavily developed and surpases the other versions due to its performance, optimizations and features.
CHANGELOG v0.75 =============== -FTP support added (thanks to hax) -NTFS support added for USB and SD (thanks to Shareese) -SMB speed improved -Hopefully finally eradicated the freezing bug -Fixed noise bug when loading another stream
by shraeese libntfs is a port of the NTFS-3G driver to the Nintendo GameCube/Wii, modelled on the libfat interface.
NTFS-3G is an open source cross-platform implementation of the Microsoft Windows NTFS file system.
FEATURES ========= -Full read/write, files of any size can be created, modified, renamed, moved, or deleted. -Compression, read/write support for compressed files -Symbolic link and directory junction walking -Partial journaling (see below)
NTFS-3G only supports partial journaling, so unexpected crashes or power loss can leave the file system in an inconsistent state. The only way to (correctly) fix it is to boot into Windows and let NTFS replay the journal; However, in most suitations (read: it is not 100% guaranteed) this is not required and the file system can be remounted without problem. In suitations where there has been heavy disc activity prior to the crash or power loss it is recommended you let Windows replay the journal before remounting with libntfs in order to prevent possible data lose and/or corruption.
UNSUPPORTED =========== Encryption, read/write support for encrypted files Security (will probably never be implemented, criples library functionality)
by bushing This happened a couple of weeks ago, but I only found out about it recently. Nuke released the full kit-n-kaboodle of USBGecko as open-source at http://code.google.com/p/usbgecko/ — this includes not only the source code for the latest WiiRd and GeckoOS under GPL, but the full schematics and VHDL files for the USBGecko itself under the BSD license. Bravo!
Wii.py is a GPL licensed Wii library written in and for Python. It provides editors and classes for many file types and files present on the Wii, especially files in banners. It was created as a replacement for the unreleased and never to be released pywii, written by marcan, but has since expanded in some areas that pywii did not cover and not completed others (such as Wii Optical Disc editing) that pywii has support for.
by Red Squirrel AnyTitle Deleter MOD is an unofficial mod by Red Squirrel of tona's AnyTitle Deleter.
It keeps all original tona's AnyTitle Deleter functions but it allows the program to show the real names of titles instead of just ID numbers, making it easier to select which ones you actually want to delete.
From MOD v3 it has some new features, as a installed titles backupper, IOS chooser, or the possibility to exit rebooting the Wii.
Note: Real names of titles come from an external file ( database.txt ) and so can be edited and updated by everyone.
FEATURES ======== -Possibility to choose with which IOS to start the program. -Possibility to update database.txt directly from Wii. -Possibility to backup all installed titles in a TXT into SD root: will be written the Title ID, ASCII Code, Type, Name and required IOS! -Possibility to backup ONLY unknown titles in a TXT into SD root: will be written the Title ID, ASCII Code, Type, Name and required IOS! -Possibility to read the titles name directly from Wii NAND. -Possibility to exit rebooting the console: usefull if you want to install this application as a Wii Channel!
CHANGELOG v6b ============= -Because many people have not an IOS202 or IOS222 or for any other reason, this is a little update to use IOS249 (cIOS 38 r14) with the program. The news is that now the program skips the first ES_identify -In the new package there is only the boot.dol, so if you want the complete HBC package or to read the full readme.txt, please download the v6 before.
CHANGELOG v6 ============ -Added a function to select with which IOS to start the program. So if you get an error at program startup procedure just restart the program choosing another IOS (with flash access). -The number of entries read from the database.txt has been increased from 1000 to 10000.
by bLAStY, bushing, dhewg, drmr, John_K, marcan, mha, segher, svpe, tmbinc, comex Yay, finally another release!
Version 0.2 of our installer (the BootMii beta2 release) is almost 3 month old, and we finally got around to push out some fixes.
We hoped to have some nice additions for HBC done for this release, but unfortunately those are not yet ready for prime time. We didn’t want to delay some fixes to the installer and BootMii any further, so we hope you enjoy this one – even if HBC remains unchanged compared to BootMii beta 2.
HackMii installer (v0.3) ========================== ■Saner selection of IOSs for the installer itself and the installed HBC ■BootMii will now install on Wiis with bad blocks in the boot2 area ■Fixed some hangs when rebooting Starlet
BootMii beta 3 (v1.0) ====================== ■Improved the SD card compability ■Increased the backup/restore speed for some SD cards, but decreased it for others ■Fix GPIO input for all Wiis ■Wavebird support ■Fixed a silly bug where NAND backups were left as 0 byte files ■Keys are now saved to SD as /bootmii/keys.bin too Grab the new installer here.
The world is being conquered by the evil of Warlior and and his army of tanks, the only hope is you, a brave warrior who at the controls of a super tank will have to face to face the dreaded Warlior. Use powerful weapons to defeat your enemies, fight with powerful final bosses (in this version at the moment there is only one)
CHANGELOG v0.6.8 ================ -Seven diferent screens including final boss level -Great bg music -Great sfx sounds XD -Many enemys with basic Ai system -three files to save
BUGS ==== -the collisions are not very accurate -sometimes the game freezes (maybe not XD)
A simple yet addictive game, just point and click on two or more connected and identical 'chunks' to 'munch' them up.
Currently 1 point for the first 'Chunk' after that each additional chunk gives a +2 bonus. The minimum amount of 'Chunks' that need to be connected is 2, which means that 3 points is the lowest 'move' possible ;-)
CHANGELOG v0.5 =============== -Added first really nice skin! Thanks to my friends for helping with the artwork :P -Added more skining options: -font.ttf (optional), falls back to default if not found -skin.xml (optional), all settings are completly optional (remove setting / iten if you want the default behavior), for a full example see: File:Skin.xml -Calibrate for cursor hot spot -Adjust the placement of the Player number on the cursor -Add colors for both text and shadows -Assign colors & shadow to player related texts (currently the only text is the -number on the cursor) the default is currently black + white for all players
by Dimok A multi device file explorer for the Wii by dimok and a GUI made with LibWiiGui by Tantric with graphics by NeoRame.
Features ========= -SMB/USB/SD recursive copy/move/delete of files/directories with all files in it -Rename files -Properties of files/directories -Browse through SD/USB/SMB -Addressbar with path -Booting .dol/.elf files by double click -Opening TXT/PNG/JPEG -New Style/Pictures by NeoRame
CHANGELOG v0.8.6 ================ -Two new bonuses : The false heart which lower your life, the blue guided missile which can be guided using left and right
by suloku This is an application to toggle sram settings such as the mono/stereo setting and the language used by gamecube games and the system IPL. The goal of this app is to make PAL gamecube games run on a NTSC gamecube/wii with the desired language, because all PAL games will play in english on a NSTC environment.
CHANGELOG v4 ============ -Added warning message for wii's disk channel launching. -Fixed some issues when printing the language names on screen.
by linus Native Wii Code Downloader. Downloads Wiird .txt files from the Wiird code database to the sd card and renames them to the name of the game they are used for. To use the cheats in game, txt codes/cheats files must be converted into .gct format by using Wiicm or CheatManager.
CHANGELOG v1.4 ============== -Fixed bug in file parsing that caused program to hang when encountering google analytics code.
BootMii configuration editor allows you to change the values in the /bootmii/bootmii.ini file without having to take out the SD card and edit it on a PC.
You can change: video mode auto boot option boot delay time Currently the application always rewrites the bootmii.ini file when you save the options.
CHANGELOG v2.4 ============== -Automatic download/updating of application when a new version is released -Additional option in the settings menu (accessed via the ‘home’ button). This option allows to enable/disable the automatic update/version checking and is particularly useful if you run this on a wii without an internet connection -Settings File paths are now resolved from the argv/argc parameters when supplied from the loader (N.B. the homebrew channel does provide these). If not supplied then a default location of 'SD:/apps/Bootmii_cfg_ed‘ is assumed
by Slappy "Quadrax is logical game game where more than keen reactions you will need fast fingers and will have to use all your grey brain cells. :-)
Just only that way you can succeed in solving all the ninety levels, which the game has."
Wii version supports both - singleplayer and multiplayer. Game is designed for one or two players, but on the same console with one or two Wiimotes connected. Playing over internet is not yet possible! DOWNLOAD (1) News Source (1)
CHANGELOG v0.8 ============== -Appearance-ALTERNATION bonus -Determination of roundabout missile -Automating the generation of a release and upload on google code
A simple yet addictive game, just point and click on two or more connected and identical 'chunks' to 'munch' them up.
Currently 1 point for the first 'Chunk' after that each additional chunk gives a +2 bonus. The minimum amount of 'Chunks' that need to be connected is 2, which means that 3 points is the lowest 'move' possible ;-)
CHANGELOG v0.3b =============== -Fixed two small issues with loading partial skins; -In the menu when selecting colors (images that weren't loaded weren't being replaced with basic colors) -In the game the last loaded image was not shown if it wasn't number 10
by SquidMan Neko Project II Wii is a port of the PC-9801 (PC98) emulator, Neko Project II. It was brought to life by the fantastic progress on the SDL-Wii port by Tantric. Neko Project II was originally written by YUI.
This is a very early version, and is the bare minimum needed to play a game. When you start Neko Project II Wii, you will be presented with a dialog to load disks. Press B to continue past this dialog.
There is 1 file that is required by Neko Project II Wii. This is the font.bmp file. It must be placed in SD:/PC98/DATA/ as font.bmp. Floppy and Hard Disk images must be stored in SD:/PC98/ROMS/
To get the last built version, there is a directory on the Neko Project II Wii Git called np2hbc. Copy this to SD:/apps/ and put the files required by Neko Project II Wii on the SD card, and go!
In order to build Neko Project II Wii, you will need the latest devkitPro, libfat, and SDL libraries. You will also need to slightly patch SDL, to expose the vmode variable. I'll leave this up to you to figure out ;)
by linus Native Wii Code Downloader. Downloads Wiird .txt files from the Wiird code database to the sd card and renames them to the name of the game they are used for. To use the cheats in game, txt codes/cheats files must be converted into .gct format by using Wiicm or CheatManager.
CHANGELOG v1.4 ============== -Changed url to geckocodes.org, added category selection for WiiWare/VC codes, removed grrlib/libfreetype.
by kriogeN MP3 & Karaoke player for the Nintendo Wii
CHANGELOG v0.94 =============== -Fixed a bug with the command LoadCLUT, which do not draw that caused the beginning of some songs.
Things pending ================ -The command Scroll (Preset and Copy) -Microphone
Buttons ======== With the B-back directory With the song you select a menu option. With the buttons above and below the knob, you move through the menu. With the Home button to leave the song menu and the menu at HBC. With 1-button reloads the contents of the SD. With 2-button reloads the contents of the DVD. (Necessary and DVDX disc ISO9660/Joliet) With the + button reloads the contents of the USB. With the button - go to the menu selection device.
Wii Double Down is a simple blackjack game for the Wii.
Latest version (1.2) is ready and can be downloaded using the link to the right. The Homebrew Browser still links to v1.1 but we'll get that updated.
This will probably be the last version released before a major overhaul of the graphics is performed... then comes the rest of the casino games.
Enjoy!
The object of blackjack is to get a higher card total than the dealer, but without going over 21.
Source code will be available soon with full comments.
FEATURES ======== Add Split feature Rumble Options Sound Effect Volume Control BG Noise Volume Control Blackjack Assistant
CHANGELOG v1.2 ============== -Added Nunchuk and Classic Controller support -Added SPLIT Option -Changed interface of BET buttons -Added Random Table Color Option
by timbrug, mbloemendal The BlueMSX-wii emulator can be started using the homebrew channel. For this purpose, the necessary files (main .dol file, icon.png and meta.xml) are released with this project. The best location for these files will be SD:/apps/bluemsx-wii/.
Except from the main .dol file, the BlueMSX-wii emulator needs some files on the SD-card. Most of the files are embedded in the .dol file and will be placed on your SD-card when the emulator is first run. These files will be placed in the directory SD:/MSX/.
Additional to these files, there needs to be a gamepack. As distributing the rom files gamepack is not 100% legal, these will not be supplied through the google code project.
Revolution Engine is the very First homebrew 3D Game Engine for Wii. It is directly based on GX without any GL wrapper or similars. Natively designed for Wii, is capable of generating best homebrew graphics ever seen on this games console.
by Tantric libwiigui is a GPL licensed GUI library for the Wii, created to help structure the design of a complicated GUI interface, and to enable an author to create a sophisticated, feature-rich GUI. It was originally conceived and written after I started to design a GUI for Snes9x GX, and found libwiisprite and GRRLIB inadequate for the purpose. It uses GX for drawing, and makes use of PNGU for displaying images and FreeTypeGX for text. It was designed to be flexible and is easy to modify - don't be afraid to change the way it works or expand it to suit your GUI's purposes! If you do, and you think your changes might benefit others, please share them so they might be added to the project!
FEATURES ======== -Extensible classes -Built-in TTF, PNG support (uses FreeTypeGX and PNGU/libpng) -Built-in sound support (OGG and PCM) -Integrated hotspot support -Automatic handling of navigation via controller pad -Window focus support -Sophisticated object positioning -Comprehensive object state and event system -Support for animated effects -Included template and sample class extensions (eg: on-screen keyboard)
CHANGELOG v1.04 =============== * Rewritten ogg player - fixed a crashing bug * Improved text rendering performance * Improved logic for option browser and file browser classes * Onscreen keyboard class improvements * GuiText: Added SetScroll and SetWrap and changed behavior of SetMaxWidth * Other minor GUI logic corrections and code cleanup
by Tantric, NeoRame A multi device file explorer for the Wii by dimok and a GUI made with LibWiiGui by Tantric with graphics by NeoRame.
Features ========= -SMB/USB/SD recursive copy/move/delete of files/directories with all files in it -Rename files -Properties of files/directories -Browse through SD/USB/SMB -Addressbar with path
Coming soon =========== -Booting .dol/.elf files by double click -New Style/Pictures by NeoRame -Multiple Windows (Minimize/Maximize Windows) -Opening TXT/PNG/JPEG/MP3/OGG files -Better SMB handle
by Freezy A simple yet addictive game, just point and click on two or more connected and identical 'chunks' to 'munch' them up.
Currently 1 point for the first 'Chunk' after that each additional chunk gives a +2 bonus. The minimum amount of 'Chunks' that need to be connected is 2, which means that 3 points is the lowest 'move' possible ;-)
CHANGELOG v0.2a =============== -First beta given to a friend of mine. -Got XML save / load to work, savegames now work :D yay!
Known bugs: =========== -the game might decide you have no more matches in rare cases, even though there is one left. -USB harddrive attached, the code randomly dumps sometimes ingame to mouse.o code.
MPlayer CE is an unofficial port of the very popular multimedia player for various platforms including Windows and Linux. This Nintendo Wii port features the same compatibility that the other versions offer, but is limited in some aspects as it can't playback some high resolution videos due to the processing power of the Wii.
MPlayer CE will allow you to watch various movies in different formats on your Nintendo Wii including AVI, DIVX, XVID, MPEG2 and DVD Videos. It actually supports a huge range of formats and can playback media from DVDs, SD Cards, USB drives and over your local area network using Samba (SMB) shares. MPlayer CE also allows you to listen to radio streams over the Internet.
This port is based on the original work of Team Twiizer's MPlayer Wii port and uses code from [rOn]'s MPlayer Wii port along with code from GeeXbox. It is currently maintained by Scip, tipolosko, rodries, AgentX & DJDynamite123.
While there are numerous ports and versions of MPlayer for the Nintendo Wii its hard to tell which one to use, but this one is being heavily developed and surpases the other versions due to its performance, optimizations and features.
CHANGELOG v0.72 =============== -Fix playlist bug -More SMB servers detected -SMB now supports user-level share security -SMB now supports plain text passwords
CHANGELOG v1.9.2 ================= •If necessary, cIOS will be used for channel loading •A few more gameconfig options were added •Some video mode fixes
MPlayer CE is an unofficial port of the very popular multimedia player for various platforms including Windows and Linux. This Nintendo Wii port features the same compatibility that the other versions offer, but is limited in some aspects as it can't playback some high resolution videos due to the processing power of the Wii.
MPlayer CE will allow you to watch various movies in different formats on your Nintendo Wii including AVI, DIVX, XVID, MPEG2 and DVD Videos. It actually supports a huge range of formats and can playback media from DVDs, SD Cards, USB drives and over your local area network using Samba (SMB) shares. MPlayer CE also allows you to listen to radio streams over the Internet.
This port is based on the original work of Team Twiizer's MPlayer Wii port and uses code from [rOn]'s MPlayer Wii port along with code from GeeXbox. It is currently maintained by Scip, tipolosko, rodries, AgentX & DJDynamite123.
While there are numerous ports and versions of MPlayer for the Nintendo Wii its hard to tell which one to use, but this one is being heavily developed and surpases the other versions due to its performance, optimizations and features.
CHANGELOG v0.71 =============== -Improved memory management, due to MPlayer hanging if out of memory. Also new feature added if you press 1 twice it will show mem 1 and mem 2 info. -Driver improved with autodetection error, on error the device is reinitied and read is retried, meaning it is very hard to hang the device. -EHCI Improvements have been made and now more usb devices are supported. -Now you don't need the fat partition to be primary or active, patch in libfat and now libfat searches in all partitions to find a fat partition. -If test.dol here says usb device is 100% compatible and a device is not working in the last MPlayer revision. Then there isn't a fat partition on the device, as a lot of people use ntfs instead. -Restore Points fixed, in previous release when you quit restore point was not saved, now quit or power off saves restore point and can resume properly. Delete your'e previous restore point incase it is corrupted, and check SD isn't locked. -Improved smb connections, will always reconnect. (so you can remove shares from pc, and re-enable them, MPlayer will reconnect, so it's a easier way to test smb if you have problems setting it up). -Improved stream initilization. -Fixed green lines at the top of screen whilst loading MPlayerCE. -Video files (which may be badly encoded) that may have unexpectedly froze at some point during playback in previous releases may playback without a possible glitch (such as that freeze/hang). -Change in MPlayer but it's only for testing usb2, now you can load a external driver from sd. If you copy the driver to sd that driver will be used instead of the internal driver, more details (drivers) will be added to google code at a later date, thanx to hermes's patch. -Finnally found/fixed the problem with network and usb2 conflicts, because the driver was using a bad device the name /dev/usb2 is good, but /dev/usb/ehc is bad Because it is used by the network driver 1 2 In previous releases there was a possible conflict. -Autoload implemented, so if the next file has a very similar name it will autoload it. Using a levenshtein distance of 2. So if you need to change only 1 or 2 letter/numbers then it is similar. Examples: film.part1.avi > film.part2.avi only 1 change is needed to get the same name. Also house.s01e09.avi > house.s01e10.avi works, (2 changes). -Removed the need to load fonts twice when you load a video file as the fonts have to be loaded to adjust to the film size, 2 fonts are always loaded. 1 for menu and 1 for subs. Now font for subs are loaded only if it's needed, and the font face is cached, so fonts are loaded faster, making the video file load quicker. -Improved error reading streams/files (example if you remove share from your pc then -MPlayer stops film when cache has finished, now while MPlayer has cache it will try to read again, so if you enable share again then MPlayer will continue playing without any problems, only stops video file if can't read, or cache is empty. Now -MPlayer is more robust on errors). If you unplug & plug usb MPlayer will stop film because usb is off and you need to remount. But if you get an error reading from usb or sd etc MPlayer will try to read again. (For example when a hd usb's motor stops due to inactivity on pause then when you press start again MPlayer will use cache and can recieve an error because motor is not ready). -Many other small fixes and code cleanup.
by mdbrim Wii Double Down is a simple blackjack game for the Wii. The object of blackjack is to get a higher card total than the dealer, but without going over 21.
Source code will be available soon with full comments
CHANGELOG v1.1 ============== -Added Custom Table Color Option -Added Dpad Navigation support for menu -Added Dpad Navigation support for game -Code housekeeping
FEATURES ======== Rumble Options Sound Effect Volume Control BG Noise Volume Control Blackjack Assistant