Wednesday, February 22, 2012

cIOSX rev21d2x v8 Beta (r42)

by davebaol, xabby666, and XFlak.
This is a Custom IOS, an IOS modified to add some new features not available in the official IOS.

This IOS has been made to be used ONLY with homebrew software.

The d2x cIOS is an enhanced version of the cIOSX rev21 by Waninkoko.

CHANGELOG
=========
[ d2x v8 ]

- Enhanced stealth mode to prevent cios detection.
- Added ioctl command to enable/disable stealth mode when a game is not
running. Stealth mode is enabled by default.
- IOS reload block is now enabled by default.
- Fixed IOS reload block failure when the original IOS required by the game
is not installed. It works for real and emu nand.
- Fixed return to channel failure when the system menu is not installed on
emu nand.
- Fixed missing cache flush when removing error 002 after IOS reload block.
Now syscall kernel_set_version is used instead.
- Added direct access to syscalls. This allows you to invoke a syscall from
inside another syscall.
- Added support for paths starting with '#' which are used to open files on
real nand even if nand emu is on. Also, access to these paths is protected
by stealth mode.
- FAT files are now opened through relative path to fix issue 16. Now Disney
Universe and all the games using long paths work properly in nand emulation.
- Disabled file sharing control in FAT module to overcome a stupid issue made
by developers in The Beatles Rock Band. See issue 11.
- Fixed black screen in partial emulation when starting a game never launched
before on real nand. See issue 14.
- Added support for virtual sector size on WBFS drives to bypass the 500 game
limit (thanks fig2k4). The optimal sector size is 4KB, that allows up to 4084
games. Note that this feature is useful only for the loaders that don't use
the fraglist for WBFS partitions, for example NeoGamma, WiiFlow and CFG.
- AHBPROT is now really enabled.
- USB Gecko functions completely rewritten. Now it's really plug&play and the
cios works even when debug mode is enabled and USB Gecko is connected only to
the Wii (tnx to mini source).
- Removed the unused method 1 for IOS reload block.
- Minor changes and code clean up.

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SaveGame Manager GX r121

by dj_skual, Giantpune
Install/Extract saved game files. Based on Waninkoko's SaveGame Manager.

CHANGELOG
=========
* Added Emulated Nand Browser. Only if the app is running under Real Nand. You
can set your emulated nand path in the "custom path settings menu" and
enabled/disabled the browser in the "features settings menu". At this stage, you
can only browse your files, and not manage...
* Fixed problem to extract big files ( Issue 151 )
* Fixed HomebrewBrowser problem if meta.xml had no tag, or if
tag is empty ( Issue 150 )
* Changed a bit the StartUp process ( Issue 152 )
* Changed NEEK running detection to v4

Branches:
* Updated libntfs to 2012-1-15 (rev11)
* Updated libuneekfs to 1.0.7

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sysCheck v2.1.0 b17

by Erik Spyder, Double_A, R2-D2199
Homebrew application which does several checks on installed IOS and custom IOS:
- IOS Stub;
- Fake signature (aka Trucha Bug);
- ES_DiVerify (aka ES_Identify);
- Flash Access;
- NAND Access;
- Boot2 Access;
- USB 2.0

sysCheck generates a report on the root of the SD card (sd:/sysCheck.csv).

CHANGELOG
=========
-quick fix 2 :-)

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ModMii 6.0.3

by X-Flak, wiiNinja, WB3000, Leathl
ModMii, formerly known as NUS Auto-Downloader, is able to download all the files needed to modify ANY Wii (4.3U/E/J/K and Below); it can generate custom guides based on your Wii's specifications, and save the files to your SD Card in their appropriate locations for easy offline softmodding.

Literally run the program once, let it download,
and you have all the files you need on your SD card to modify your Wii

FEATURES
========
•It can download all the files necessary to Modify, Upgrade & Downgrade your Wii System Menu.
•Download individual IOS/cIOS files, Official Wii Channels, System Menus, Multi Mod Manager, YAWMM, Dop-Mii, both versions of Bannerbomb, Hackmii Installer etc.
•Install patched IOSs without an wifi connection on your Wii
•This includes an easy to follow Custom guide to setting up a USB-Loader (including how to format/partition your external hard drive)
•Install SNEEK, build emulated NANDs, and Batch Extract Wii\Gamcube Games for use with SNEEK+DI or UNEEK+DI
•Customize Bootmii, Wad Manager and MMM start-up settings using ModMii Configurators to create a custom config files
•This is also capable of building many different System Menu Themes (csm's and themed SM Wads) using the appropriate 000000**.app for your system menu (also applies to emulated NANDs)
•Provides solutions for the upside-down homebrew channel and the HackMii installer No Vulnerable IOS problems
•Advanced Custom Downloads Feature will allow you to easily patch and change the slot/version of IOSs/cIOSs. It can also build 3 different types of forwarder dol's and iso's (only use this feature if you know what you are doing!!)

CHANGELOG
=============

6.0.3 Changelog:
•DML support fixed. Thanks to the DML team for the major progress they've recently made. If there is anything ModMii can do to support you better please don't hesitate to message me about it.
•Removed ModMii's DML debug mode option as it is now redundant.
•Updated the cmd line version of theme mii (by scooby74029) to v1.1, System Menu themes are now constructed quicker and random errors are less likely. Thanks scooby!
•Fixed a minor bug in ModMii Classic's Options Menu where you could not toggle the play a sound at finish setting. Thanks goes out to JoostinOnline for reporting this bug!
•ModMii, it will support you whether you like it or not.
•Other Minor Changes.

6.0.2 Changelog:
•Updated syscheck to v2.1.0.b17 and removed the beta syscheck download as the latest version should work for everyone. Some minor changes were made to ModMii's sysCheck Updater feature to better analyze the latest syscheck logs.
•Updated all DarkWii System Menu Themes (CSMs and System Menu WADs) to v2 (updated iplsettings to 4.3, thanks diddy81!). The only noticable change is that 4.3E Emulated NANDs with themes installed for their first boot will now also be able to accept the EULA to use the Shopping channel and WiiConnect24 (other system menu version's never experienced the problem with v1 themes).
•Updated the HackMii Installer video included in ModMii's custom guides. Thanks DeadlyFoez!
•ModMii, now match making Mii's in time for Valentine's Day!
•Other Minor Changes.

6.0.1 Changelog:
•Fixed bug where ModMii's Emulated NAND Builder would fail to function properly.
•Fixed bug where ModMii Skin and the ModMii Installer would fail to collect user selections properly if there was an "&" symbol in your Windows username.
•Fixed bug where ModMii would behave unexpectedly if there was an "&" symbol in the Path where ModMii was saved.
•Other minor changes.

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postLoader 3.66.1

by Gestern, stfour
postLoader is intended to be an extension to priiloader autoboot feature. It aims to replace Forwarders and HB Channel.

Features:
----------
General:
* If started from priiloader it gains AHPBROT and spawn full hardware rights to homebrew applications
* Autoboot your default application/channel: If you don't press (A) in time to enter in interactive mode, postLoader will launch the predefined app (if enabled)
* Direct access to BOOTMII
* Support costom splash screen (only from SD device)
* Full support for UNEEK environment. May work under SNEEK
* Support for Wiimote and GC controllers
* Intergrated UNEEK nand switcher
* wiiload update: If you send postLoader.dol via wiiload, postloader installation will be updated (after confirmation). oneek2o advanced support
* USB Access for HOMEBREW (see historii.txt for important notices)
* Multiple nand support for different region games
* Built in game cache rebuilder (partially implemented, see historii.txt) Uneek+DI game browser (see historii.txt)
* Support covers
* Support title vote USB Loaders forwarder
* Support cfg, gx and wiiflow (actually wiiflow crash)
* Support covers
* Support title vote
* Support ios selection Homebrew:
* HB Channel replacement: It can be used to browse homebrew application, with it own interface.
* Dangerous homebrews can be hidden
* Full support for meta.xml arguments and all other tags.
* It support subfolders (see notes)
* Can browse SD and USB device (FAT32 on first/active partition)
* WiiLoad support (straight, compressed dol, zip archieve) Titles:
* Nand emulation (ciosx/waninkoko on slot 249)
* AHBPROT is need for real nand browsing (otherwise ios249 is used)
* Wii System Channel replacemente: Can browse and run Channels, WiiWare and VC.
* Can run Titles from real and emulated NAND on SD or USB with folder support
* Titles can be sorted voted and/or hiddened
* Support interactive application sorting
* Sort titles by vote/name
* Titles filters (System channels/wiiware/neogeo/c64... etc)
* Fast titles search
* Download title icons from wiitdb
* Alternat nand folder support (other that classic root)

CHANGELOG
=========
postLoader 3.66.1
* Fixed a bug introduced in 3.66.0 that make covers do not updated correctly in game mode if page != 0
* Lowered to 32Kb and aligned to 32 bit the copy buffer for files. Gained some Kb/sec during game copy.

postLoader 3.66.0
* Reintroduced online update. Now updates are in zipped format and can contain all files that need to be updated. Press [home]->check online for updates
* dml: sd->usb crosscheck allows 2Kb of difference to let gct codes to be stored only on sd.
* dml: multiple disc is now supported. The only folder name scheme supported is the one from discex
* code clean and refinement

postLoader 3.65.0
* dml: added cache... no more wait time. Cache, as usual, must be rebuilt manually (or automatically when install a game from usb to sd or remove a game)
* dml: added an option to remove a game from sd (press [B] on the game)
* dml: some little optimization on ui when searching for games
* priibooterGUI 1.0b: added different way to call HBC

postLoader 3.64.0
* wbfs scanner: again more checking
* neekbooter 1.2: there is an error on neekbooter 1.1. I forgot to delete 'nandpath.bin' on return to menu'.

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Dios Mios Lite (cMIOS) r47

by WiiPower, obcd, scooby74029, OverjoY, conanac, emu_kidid, exp0wnster
Use DML to run Gamecube games from SD

CHANGELOG
==========
r47 * Small fixes to the .elf loading code(crediar) * Removed sd logging in the function IRQHandler, might be unstable
r46 - change CheatCode.c to include two versions of the code-handler (default is for cheat only, use a new define debugger in global.h to change it for debugger version)
r45 * Changed the debug output to write as much as possible to the log file on sd card * Added some debug output when loading .elf files
r44 -changed the __GXSetVAT patch to only patch Zelda:WW and Zelda:CE This fixes all issues r43 had because of this patch. This will be my last commit for the time being.
r43 * Added the patch for __GXSetVAT, fixes the dungeon map freeze in Wind Waker

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BlacksDash 1.86

by BlackWhiteEagle
Black´s Dash by BlackWhiteEagle is a Boulder Dash Clone ...WITH A MAPEDITOR/CONVERTER(PC)!!! Up to 4 Players can play this game. Gamemodes are SINGLEPLAYER/VS,COOP,SPEEDRUN and RACE

CHANGELOG
=========
1.81-1.86 highscorefile for each gamemode bomberdash: ITEM: invulnerable (for some seconds) player looses points if he dies... betatests, bugfixes, small changes and release...
1.80 bomerman items/levelups(maxbombs at the same time, bombrange) put bombs with one pressed key immediately while walking teleporting bombs itemgraphics some bombermanmaps
1.79 NEW GAMEMODE: BOMBERDASH bomberdash own bombexplosion score system for each player bomberdash item levelup
1.78 bomb explosion with range detectionsystem (explosion blocked by wall, stopped by an item, etc.)
1.77 rewritten debug, devoptions, etc.

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Snakey 1.2

by LS
You are a Snake eating dots that make you bigger and faster.

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Neo Trail 0.1

by ThatOtherPerson

ThatOtherPerson's Notes
=======================
In Neo Trail you control a ship that is constantly moving forward. Once you pass over a square on the grid it will begin to raise up. If you get pushed up onto the top of a fully raised block then the game will reset.

It’s the same as the PS3 version I posted yesterday but now it uses motion controls.

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The Catachthonic 0.9

by ThatOtherPerson

ThatOtherPerson's Notes
=======================
Remember that thing I was making (Something/TempName/TheClosedSystem)? It was 3D, had third and first person view modes and an editable environment? Well I have decided the final title will be The Catachthonic.

I’ve added some more things you can do. You can go into slow motion now. You can also spawn enemies that look just like you and follow you around.

I’ve added dirt above you (I’ve decided that the game will take place underground but for performance reasons I may actually remove this later or make it an optional cosmetic thing exclusive to the Windows version).

There are more things you can enable or disable now in the Windows version by editing the settings.ini file.

I’m pretty sure there are other things but I’m not sure what was done before and what was done after the previous release.

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Saturday, February 4, 2012

Settings Editor GUI 1.4

by JoostinOnline
Change your Wii settings.
Things you can change:
======================
•Screen resolution
•Aspect ratio
•Sensor bar position
•Sound mode
•Wii remote rumble
•Screen burn-in reduction
•Shutdown mode
•Wii remote sensitivity
•Wii Connect 24
•Internet Settings (boot directly into them)

CHANGELOG
=========
•Fixed 576i display for real this time instead of forcing 480i/480p.
•It now uses a new method to detect an emunand that works with new versions of NEEK.

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sysCheck v2.1.0 b16

by Erik Spyder, Double_A, R2-D2199
Homebrew application which does several checks on installed IOS and custom IOS:
- IOS Stub;
- Fake signature (aka Trucha Bug);
- ES_DiVerify (aka ES_Identify);
- Flash Access;
- NAND Access;
- Boot2 Access;
- USB 2.0

sysCheck generates a report on the root of the SD card (sd:/sysCheck.csv).

CHANGELOG
=========
-quick fix

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ModMii 6.0.0

by X-Flak, wiiNinja, WB3000, Leathl
ModMii, formerly known as NUS Auto-Downloader, is able to download all the files needed to modify ANY Wii (4.3U/E/J/K and Below); it can generate custom guides based on your Wii's specifications, and save the files to your SD Card in their appropriate locations for easy offline softmodding.

Literally run the program once, let it download,
and you have all the files you need on your SD card to modify your Wii

FEATURES
========
•It can download all the files necessary to Modify, Upgrade & Downgrade your Wii System Menu.
•Download individual IOS/cIOS files, Official Wii Channels, System Menus, Multi Mod Manager, YAWMM, Dop-Mii, both versions of Bannerbomb, Hackmii Installer etc.
•Install patched IOSs without an wifi connection on your Wii
•This includes an easy to follow Custom guide to setting up a USB-Loader (including how to format/partition your external hard drive)
•Install SNEEK, build emulated NANDs, and Batch Extract Wii\Gamcube Games for use with SNEEK+DI or UNEEK+DI
•Customize Bootmii, Wad Manager and MMM start-up settings using ModMii Configurators to create a custom config files
•This is also capable of building many different System Menu Themes (csm's and themed SM Wads) using the appropriate 000000**.app for your system menu (also applies to emulated NANDs)
•Provides solutions for the upside-down homebrew channel and the HackMii installer No Vulnerable IOS problems
•Advanced Custom Downloads Feature will allow you to easily patch and change the slot/version of IOSs/cIOSs. It can also build 3 different types of forwarder dol's and iso's (only use this feature if you know what you are doing!!)

CHANGELOG
=============

6.0.0 Changelog:
•ModMii now comes bundled with ModMii Skin, a GUI wrapper that uses\requires "ModMii Classic". Not all features of ModMii Classic are supported in ModMii Skin. ModMii Skin supports the following functions: ModMii Wizard, Abstinence Wizard, USB-Loader Setup, HackMii Solutions, Region Change, Load a Download Queue, SNEEK Installation and NAND builder and Options (including updates).
•Hot Keys are also supported in ModMii Skin for that "ModMii Classic" feel. For example, you can switch between ModMii Skin and ModMii Classic by typing "M" at either Main Menu then hitting Enter.
•ModMii Installer updated to v6.0. It is able to install ModMii v6.0.0 and above. It too has a "Skin" and gives you the option of making shortcuts to ModMii or ModMii Skin on the Desktop and\or the Start Menu. Older versions of the installer will install ModMii v5.5.2, then it will automatically run ModMii after installation and prompt you to update to the most recent version.
•wizapp.exe is now bundled with ModMii and the ModMii Installer in order to support Skin Mode.
•Added play sound at finish option and it's enabled by default. If enabled, it will play a success sound when downloads are successful and an error sound if there are errors. Thanks to my cuz Violator for making these unique short tracks for me on such short notice.
•Updated WiiFlow on ModMii's Download Page 2. It is now an autoupdating download that will grab the most recent release of WiiFlow.
•Updated how the latest hosted version of postloader is detected to support recent changes that were made to the googlecode webpage.
•Updated md5 of postloader channel forwarder so the updated version isn't considered "invalid".
•You may have noticed reading this changelog somewhere new. ModMii has a new official website, modmii.zzl.org. Some highlights include a support page with links to the official ModMii forum as well as the new official ModMii IRC channel. Thanks goes out to DeadlyFoez who pretty much put the whole thing together by himself. Also thanks to RobGee789 for graphics and CaseyOmah for helping DeadlyFoez out with some html code.
•Big thanks to person66 for updating his script to launch ModMii and ModMii Skin with an icon, arguments and other useful functions. I also want to thank RobGee789 and M3RK for the awesome graphics they made for ModMii Skin.
•No animals were harmed in the making of this skin.
•Other minor changes.

5.5.2 Changelog:
•Made changes to how ModMii checks for and performs updates. ModMii v5.5.2 performs exactly the same as ModMii v5.5.1 except that it will be able to install future updates. Going forward, all versions of ModMii older than v5.5.2 will be updated to v5.5.2 before being able to update further (ie. v5.6.X when released).

5.5.1 Changelog:
•Fixed bug where ModMii would crash when using the ModMii Wizard if downloading WiiFlow.
•Fixed bug where you could not go return to the page prior to inputting your serial number when building an emulated nand for uneek2o or uneek2o+di (bug did not effect Abstinence Wizard).
•Reverted WiiFlow on ModMii's Download Page 2 back to r304 at FIX94's request. When his mod if WiiFlow is more stable it will be added back to ModMii as an autoupdating download.

5.5.0 Changelog:
•Abstinence Wizard added to ModMii's main menu. You can use this Wizard to prepare the necessary files to load NEEK on any Wii even if it has not been modifed. In short, to avoid voiding your warranty (or for other reasons) if you choose to abstain from softmodding your Wii, you can still play your games off a USB HDD by using the Abstinence Wizard. The recent release of giantpune's 'Casper' (available on ModMii's Download Page 2) is what made this wizard possible. Thanks giantpune!
•Updated WiiFlow on ModMii's Download Page 2. It is now an autoupdating download that will grab the most recent release of FIX94's feature rich and very stable and Mod of WiiFlow.
•Other minor changes.

5.2.1 Changelog:
•Fixed bug where DML was not downloaded when building an emulated NAND.

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postLoader 3.59.4

by Gestern, stfour
postLoader is intended to be an extension to priiloader autoboot feature. It aims to replace Forwarders and HB Channel.

Features:
----------
General:
* If started from priiloader it gains AHPBROT and spawn full hardware rights to homebrew applications
* Autoboot your default application/channel: If you don't press (A) in time to enter in interactive mode, postLoader will launch the predefined app (if enabled)
* Direct access to BOOTMII
* Support costom splash screen (only from SD device)
* Full support for UNEEK environment. May work under SNEEK
* Support for Wiimote and GC controllers
* Intergrated UNEEK nand switcher
* wiiload update: If you send postLoader.dol via wiiload, postloader installation will be updated (after confirmation). oneek2o advanced support
* USB Access for HOMEBREW (see historii.txt for important notices)
* Multiple nand support for different region games
* Built in game cache rebuilder (partially implemented, see historii.txt) Uneek+DI game browser (see historii.txt)
* Support covers
* Support title vote USB Loaders forwarder
* Support cfg, gx and wiiflow (actually wiiflow crash)
* Support covers
* Support title vote
* Support ios selection Homebrew:
* HB Channel replacement: It can be used to browse homebrew application, with it own interface.
* Dangerous homebrews can be hidden
* Full support for meta.xml arguments and all other tags.
* It support subfolders (see notes)
* Can browse SD and USB device (FAT32 on first/active partition)
* WiiLoad support (straight, compressed dol, zip archieve) Titles:
* Nand emulation (ciosx/waninkoko on slot 249)
* AHBPROT is need for real nand browsing (otherwise ios249 is used)
* Wii System Channel replacemente: Can browse and run Channels, WiiWare and VC.
* Can run Titles from real and emulated NAND on SD or USB with folder support
* Titles can be sorted voted and/or hiddened
* Support interactive application sorting
* Sort titles by vote/name
* Titles filters (System channels/wiiware/neogeo/c64... etc)
* Fast titles search
* Download title icons from wiitdb
* Alternat nand folder support (other that classic root)

CHANGELOG
=========
postLoader 3.59.4

* If you are using wiimote and point outside the tv, the cursor will disappear immediately
* Removed "default" from IOS selection in emunand channels property
* Missing from 3.59.3: AHBPROT is replaced by "+" symbol.

postLoader 3.59.3

* Now if the wiimote point outside the tv, the cursor will softly disappear. It return visible when pointing again or using controller sticks. (thx joostinonline for the idea)
* Changed sneek detection with joostinonline suggested one.
* Remove close button on channels properties
* If user pressed (B) in "Select NAND Source" to close the menu, the path to nand become corrupted
* If someone ( :p ) want postloader to stay always on 249, hexedit postloader .dol file, search for USE_IOS_249=0 and replace with USE_IOS_249=1
* postLoader channel hidden also in realnand and neek.

postLoader 3.59.2

* nandbooter mooved again a little upper as apploader mode was broken
* nandemu scanner now skip hbc and postloader channel (POST)
* priibootergui is now in the apps folder with it's xml-. This is need by priiloader > 0.8 to enable AHPBROT. Once installed it can be deleted
* added to postloader's xml
* some minor changes
* readmii.txt updated to v.1.6

postLoader 3.59.1

* Fixed a bug that was preventing postloader to browse real nand if ios249 is used (this heppens it AHPBROT flag is not available)
* added to xml file , it is required if executed from HBC

postLoader 3.59.0

* Removed debug output for nandbooter (emulation nand), now is much more faster and nicer. If an error occours, a log file is written to sd
* nandbooter moved to 0x81330000
* nandbooter: huge code cleanup
* Corrected a bug where selected homebrew icon can be partially overlapped by other icons
* homebrew application version is now displayed
* Almost totally rewritten postloader channels/nandemu routines
* postLoader need no more to reload 249 to refresh channel cache for emunand (and it is faster)
* channels filter menu is now on two columns
* fix an issue with some themes
* fixed the xml (thx joostinOnline)

postLoader 3.58.3

* Corrected a bug on theme detection that was causing a code dump
* Handled correctly sound when ios reload is performed
* Code clean
* Better debug output

postLoader 3.58.1

* Removed some heavy debug output
* Added debug output when browsing homebrew
* undo "grlib_menu redraw previous screen when exiting"... causes flickering

postLoader 3.58.0

* mp3 background music added... copy your mp3 to /ploader/mp3 or /mp3 on usb or sd
* created .conf file managment library
* Now channels/games configuration is stored in a single conf files.
* Added overflow protection if a bad header is found during wbfs scan.
* grlib_menu redraw previous screen when exiting
* gametdb titles.txt is now supported. Just copy in /ploader folder. Note that utf-8 support is minimal, so don't expect to read symbols (for example, Japanese).

postLoader 3.57.5

* Corrected a bug in some debug message that could lead to a c. dump if logging is enabled

postLoader 3.57.4

* Added the capability to change default loader home [home]->game options->set default loader (can be very slow)
* Corrected some menu options
* Corrected gamebrowser top title
* Some code clean

postLoader 3.57.3

* Added support for GC D-Pad (thx traitor)
* Corrected a bug in homebrew browser pagenum (thx traitor)
* Incremented debug output for dml operation
* DML: Removed call to setstreaming (thx FIX94)

postLoader 3.57.2

* Corrected a bug in GRRLIB when inverting a texture
* Added hourglass animation when reading game configuration
* dml: games on sd are displayed first

postLoader 3.57.1

* Updated readmii.txt to version 1.5 with latest changes
* wiimote key (1) now is "go to page...". D-Pad (LF) homebrew, (RG) channels, (UP) WII games, (DW) GC Games
* Added messages when "intensive" operation are performed
* When possibile bigger font are used.
* priibooter console no more in distribution
* added "wii theme" to the default distribution
* also the splash screen is installed if it is present in the theme
* Now name sorting is case insensitive
* Optimized a bit the keep usb live funcion
* Keep usb live is now called in the screensaver
* dml scanner function was failing if no usb hdd is attached
* Adjusted a lot of thing about themes. Themes must be updated to package 2.1
* Code clean and some bug fix in code

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QRevPAK r1

by Izhido
Quake Rev PAK is a collection of gaming engines, related to the Quake series of games by id Software, modified to run on the Nintendo Wii, using the popular devkitPPC toolchain for homebrew development.

The provided launcher will start the following games (provided that their respective game data files were copied into the installation folder):

-Quake (using the Q1Rev engine)
-QuakeWorld (using the QWRev engine)
-Quake II (using the Q2Rev engine)
-Quake II Threewave Capture The Flag (using the Q2CTFRev engine)

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WiiMednafen 0.1.1

by Raz0red
WiiMednafen is a partial port of the Mednafen emulator.

Emulators supported:
-GameBoy/GameBoy Color
-GameBoy Advance
-Game Gear
-Lynx
-Nintendo Entertainment System (NES)
-Neo Geo Pocket
-PC Engine (CD)/TurboGrafx 16 (CD)/SuperGrafx (Fast version)
-PC-FX
-Sega Master System
-Virtual Boy
-WonderSwan

It should be noted that the Virtual Boy emulation included with this emulator is much improved over WiirtualBoy. Most games now run at 100% speed without frame skipping. These improvements are due entirely to Ryphecha (Mednafen) who optimized the core emulation code in addition to eliminating idle loops on a per game basis.

CHANGELOG
==========
0.1.1 - January 27, 2012
------------------------
-Minor update from 0.1
-Double strike fixes for PAL display modes
-PAL50: fixed minor display corruption issue
-PAL60: was completely broken, now works correctly
-Space Pinball Prototype (Virtual Boy)
-Added idle loop patch, it now runs at full speed w/o frame skipping
-Added proper control mappings

0.1 - January 13, 2012
----------------------
-Added support for MegaDrive/Genesis.
-Added rewind support for the following emulators:
-GameBoy/GameBoy Color
-Game Gear
-Lynx
-Nintendo Entertainment System (excludes FDS games)
-Neo Geo Pocket
-PC Engine/TurboGrafx 16 (excludes CD games)
-Sega Master System
-WonderSwan (excludes large SRAM sizes: Dicing Knight, Judgment Silversword)
-VI + GX scaler (eliminates majority of scaling artifacts).
-Default screen sizes per emulator (1x, 2x, Full, etc.).
-Full widescreen support
-16:9 correction option (displays 4:3 on widescreen displays).
-Double strike (240p) mode support (can be enabled globally and per-emulator). By default, is explicitly disabled for handheld emulators.
-Color trap filter (Eke-eke implementation)
-Master system FM sound support (when region set to Domestic/Japan)
-Virtual Boy SRAM bug fix (was not being persisted).
-Fixed bug where screen sizing controls were not being properly rotated (games with vertical orientation).
-Ability to map "rotate screen" button for WonderSwan (Klonoa, etc.).
-WonderSwan control mappings now supports "profile" toggle. Allows for saving mappings for both orientations for a single game (Klonoa, etc.).
-Updated Game Gear to display with proper aspect ratio.
-Ability to set Volume globally and per-emulator.
-Additional SMS/GG compatibility
-Fixed bug that prevented certain Ogg Vorbis files (multiples of 1024, go figure) from loading as part of a CD image (CUE sheet).
-Fixed bug that prevented some FDS games (Metroid) from properly flipping the disk.

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BoltThrower 0.62

by Titmouse
Bolt Thrower is currently single player Space Shoot 'Em Up.

CHANGELOG
=========
Ver 0.62 - 21/01/2012
---------------------
-music playback fix

Ver 0.61 - 19/01/2012
---------------------
-Added health pickups
-Added gun ship collision
-Changed the lighting in-game and menus
-Updated and added better sounds and used the Ogg Vorbis format
-Optimised logic when erasing a single container element
changed the way prob mines mines lock on.
-Added Recall for prob mines - Dpad Up toggles recall mode on/off
-Optimised Display code - tweaked some matrix 'libogc' functions kept in utils3D namespace
-Reduced any single image loads that can exists in the main bank
-Updated Music player - supports far more types of tracker Modules (and playback is now spot on)
-Added 3D in-game panels

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They Do Not Die v0.7

by ThatOtherPerson
This is a very fun circle zombie killing homebrew game.

ThatOtherPerson's Notes
=======================
This is a small update to They Do Not Die 2 for Wii. Now the menus are navigated by pointing and clicking (instead of using the directional pad).

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That Other Pong v2.1

by ThatOtherPerson
Another Pong game for Wii.

ThatOtherPerson's Notes
=======================
This is a port/update of That Other Pong which is a simple one or two player pong clone. There are graphical differences between this and it’s previous release (on Wii) but the gameplay is unchanged.

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Hero City 0.5

by ThatOtherPerson
In Hero City you play as a superhero and fly around fighting monsters.

ThatOtherPerson's Notes
=======================
Here is an updated build of Hero City for Wii. There have been some slight changes in a few textures, changes to the way the player turns, changes in the placement of the sky box, changes in the placement of enemies, and some changes to the draw distance. It’s all minor tweaks that probably aren’t immediately obvious.

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The Jarred Mind 3 v1.0

by ThatOtherPerson

ThatOtherPerson's Notes
=======================
Here is a port/update of The Jarred mind 3. It’s pretty much the same as it was on PS3 but it now includes motion controls and a textured floor (which uses the Death Candy tiled wallpaper made by CherieNoir).

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FCE Ultra GX 3.2.9

by Tantric

FCE Ultra GX is a modified port of FCE Ultra v0.98.12. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.

* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Cheat support (.CHT files and Game Genie)
* Famicom 3D System support
* IPS/UPS automatic patching support
* NES Compatibility Based on FCEUX 2.1.4
* Open Source!

CHANGELOG
===========
[3.2.9 - January 25, 2012]
* Fixed zapper support

[3.2.8 - January 23, 2012]
* Fixed bug with flipping disk sides for FD

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