Saturday, March 12, 2011

WiiColEm 0.2

by Raz0red
WiiColEm is a port of the ColEm ColecoVision emulator version 2.5.2 developed by Marat Fayzullin.

-Support for driving, roller, and super action controllers
-Tilt-based (Wiimote) driving support
-Cartridge database w/ recommended controller settings and keypad descriptions for most commercial cartridges
-Per-cartridge button mappings
-On-screen keypad display
-High cartridge compatibility (see below)
The following additions/modifications were made to the core emulation code:
-"The Heist" now works correctly (memory initialization bug).
-Added support for Opcode RAM expansion.
-Added support for "Lord of the Dungeon" (original 32k or trimmed 24k).
-Mode 2 masking now works correctly (supports Daniel Bienvenu games).
-Mode 0 and Mode 3 now work correctly ("Cabbage Patch Kids Picture Show" and "Smurf: -Paint 'n Play Workshop" now work correctly).
-Fixed graphic corruption that would occur when switching between games (VRAM and related state were not being reset correctly).
-Fixed save/load state bug where the emulator would incorrectly report that the save was invalid (memory was not being cleared correctly).
-Fixed issue where noise channel wasn't starting when it should (Matt Patrol).

-Cartridge-specific overlays
-Default keypad (controller) image for cartridges without specific overlays
-Ability to set the default keypad (controller) size
-Ability to specify whether to use cartridge-specific overlays (global and per-cartridge).
-GX based scaler
-Ability to adjust screen size to any size/dimensions via the "Screen Size" option under "Display". If this is entered after loading a cartridge, the last frame will be displayed to assist in sizing.
-USB support
-SDHC support
-Classic Controller Pro support
-Support for ColecoVision MegaCart(R)
-Fixed Lord of the Dungeon save/load state issues
-Fixed Opcode memory expansion save/load state issues
-Fixed save/load state bug causing the palette to not be restored correctly (Aquattack, War Room)
-Ability to set Wiimote orientation (sideways/upright) for navigating menus
-Firing in Aquattack is now supported via the right analog stick (GameCube, Classic/Pro controllers).
-Fixed bugs caused by pressing multiple keypad buttons simultaneously

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