by giantpune
Casper is a program written for the Wii. This program was created to load bootmii from an SD card. Now you can run those fun MINI programs on your little sister's Wii even if your mom doesn't want you to hack away on it.
-Change Log-
============
v0.1
•initial release
v0.2
•a few changes suggested by tueidj
•accept parameters via argv. supported are:
◦"--iosV=" specify ios version. 8-bit dec number is allowed.
◦"--iosR=" pass an ios revision to set for loaded module. 16-bit dec or hex with the prefix "0x" is allowed
◦"--app=" specify a file to be read from the SD card. it should start with "sd:/".
◦"--geckoChannel=" load from USB gecko flash. this is the gecko slot to use: 0 or 1.
◦"--geckoOffset=" offset in the usb gecko flash to read the binary. format is the same as the twilight hack a u32 is read from that offset which is the size, and the rest of the data follows. 32-bit numbers in dec, or hex with a 0x prefix are allowed.
•If loading the SD path fails, then try to load from USB gecko flash at 0x20000 in slot 1 then slot 0
•default to passing IOS 254 v0xff01 to module so if it loading is ceilingcat, it will skip the autoboot
News Source (1)
Sunday, January 22, 2012
ModMii 5.2.0
by X-Flak, wiiNinja, WB3000, Leathl
ModMii, formerly known as NUS Auto-Downloader, is able to download all the files needed to modify ANY Wii (4.3U/E/J/K and Below); it can generate custom guides based on your Wii's specifications, and save the files to your SD Card in their appropriate locations for easy offline softmodding.
Literally run the program once, let it download,
and you have all the files you need on your SD card to modify your Wii
FEATURES
========
•It can download all the files necessary to Modify, Upgrade & Downgrade your Wii System Menu.
•Download individual IOS/cIOS files, Official Wii Channels, System Menus, Multi Mod Manager, YAWMM, Dop-Mii, both versions of Bannerbomb, Hackmii Installer etc.
•Install patched IOSs without an wifi connection on your Wii
•This includes an easy to follow Custom guide to setting up a USB-Loader (including how to format/partition your external hard drive)
•Install SNEEK, build emulated NANDs, and Batch Extract Wii\Gamcube Games for use with SNEEK+DI or UNEEK+DI
•Customize Bootmii, Wad Manager and MMM start-up settings using ModMii Configurators to create a custom config files
•This is also capable of building many different System Menu Themes (csm's and themed SM Wads) using the appropriate 000000**.app for your system menu (also applies to emulated NANDs)
•Provides solutions for the upside-down homebrew channel and the HackMii installer No Vulnerable IOS problems
•Advanced Custom Downloads Feature will allow you to easily patch and change the slot/version of IOSs/cIOSs. It can also build 3 different types of forwarder dol's and iso's (only use this feature if you know what you are doing!!)
CHANGELOG
=============
5.2.0 Changelog
•Added a DML rev selector and updated DML build process to support DML rev12+.
DML was also moved from Download Page 1 to Download Page 4.
I want to extend a big thank you to crediar for continuing to work on DML
and addressing the issues that DML was facing when running from bootmii IOS.
Your solution to install DML on the real NAND to slot 257 solved a lot of
problems and the scene thanks you. I also want to recognize WiiPower who
has become increasingly involved in the DML project.
•Added an option to build DML with debug\logging mode enabled.
•Updated NeoGamma on ModMii's Download Page 2 from R9 beta50 to R9 beta56.
This version of NeoGamma is able to use DML to play gamecube game backups
from an SD Card without requiring NEEK or an emulated NAND.
•Added support to build d2x cIOSs with base IOS60, IOS70 and IOS80.
•ModMii's SD\USB Forwarder creator was updated from v11b to v11c.
ModMii's other forwarder channels were also updated to v11c.
•neek2o rev70+ now uses SNEEKInstallerv0.7a instead of SNEEKInstallerv0.6c.
•Now when PC programs are downloaded with local save settings (or possibly Auto)
they will be saved to a Program Files folder wherever ModMii is saved instead
of always being saved to C:\ModMii\Program Files.
•Other minor changes.
News Source (1)
ModMii, formerly known as NUS Auto-Downloader, is able to download all the files needed to modify ANY Wii (4.3U/E/J/K and Below); it can generate custom guides based on your Wii's specifications, and save the files to your SD Card in their appropriate locations for easy offline softmodding.
Literally run the program once, let it download,
and you have all the files you need on your SD card to modify your Wii
FEATURES
========
•It can download all the files necessary to Modify, Upgrade & Downgrade your Wii System Menu.
•Download individual IOS/cIOS files, Official Wii Channels, System Menus, Multi Mod Manager, YAWMM, Dop-Mii, both versions of Bannerbomb, Hackmii Installer etc.
•Install patched IOSs without an wifi connection on your Wii
•This includes an easy to follow Custom guide to setting up a USB-Loader (including how to format/partition your external hard drive)
•Install SNEEK, build emulated NANDs, and Batch Extract Wii\Gamcube Games for use with SNEEK+DI or UNEEK+DI
•Customize Bootmii, Wad Manager and MMM start-up settings using ModMii Configurators to create a custom config files
•This is also capable of building many different System Menu Themes (csm's and themed SM Wads) using the appropriate 000000**.app for your system menu (also applies to emulated NANDs)
•Provides solutions for the upside-down homebrew channel and the HackMii installer No Vulnerable IOS problems
•Advanced Custom Downloads Feature will allow you to easily patch and change the slot/version of IOSs/cIOSs. It can also build 3 different types of forwarder dol's and iso's (only use this feature if you know what you are doing!!)
CHANGELOG
=============
5.2.0 Changelog
•Added a DML rev selector and updated DML build process to support DML rev12+.
DML was also moved from Download Page 1 to Download Page 4.
I want to extend a big thank you to crediar for continuing to work on DML
and addressing the issues that DML was facing when running from bootmii IOS.
Your solution to install DML on the real NAND to slot 257 solved a lot of
problems and the scene thanks you. I also want to recognize WiiPower who
has become increasingly involved in the DML project.
•Added an option to build DML with debug\logging mode enabled.
•Updated NeoGamma on ModMii's Download Page 2 from R9 beta50 to R9 beta56.
This version of NeoGamma is able to use DML to play gamecube game backups
from an SD Card without requiring NEEK or an emulated NAND.
•Added support to build d2x cIOSs with base IOS60, IOS70 and IOS80.
•ModMii's SD\USB Forwarder creator was updated from v11b to v11c.
ModMii's other forwarder channels were also updated to v11c.
•neek2o rev70+ now uses SNEEKInstallerv0.7a instead of SNEEKInstallerv0.6c.
•Now when PC programs are downloaded with local save settings (or possibly Auto)
they will be saved to a Program Files folder wherever ModMii is saved instead
of always being saved to C:\ModMii\Program Files.
•Other minor changes.
News Source (1)
Dios Mios Lite (cMIOS) r21
by WiiPower, obcd, scooby74029, OverjoY, conanac, emu_kidid, exp0wnster
Use DML to run Gamecube games from SD
CHANGELOG
==========
r21
* Fixed some values about the used sram for the code, stack and heap(Crediar)
* Disablig the VIInit patch on PAL games if the SRAM is set to PAL, this should
this the black bar on PAL60
r20
* Allow booting gamecube retail discs without sd card inserted
* Allow MIOS to patch games on retail discs like Wind Waker
* Added launching gamecube homebrew like cMIOS do, but DML is still NOT a cMIOS!
* Allowing gamecube homebrew to read DVD-Rs like cMIOS do
* Commented out some functions to save some memory
r18
* Reverted some of the EXIControl and Shutdown changes. They were not safe in
these 3 functions.
r17
* Added a new patch for DVDReadAbsAsyncPrioForBS(thanks to Crediar again). Now
multi .dol games should work.
* Deleting the boot.bin after reading. And if there's no boot.bin, DML boots the
inserted retail disc. This alows to boot retail GC discs from the disc channel
again.
* Changed the handling of critical errors. The EXI control register is not
changed anymore and Shutdown() is always called on critical errors. Hopefully
one of both fixes the file table deleting problems.
* Changed some debug output.
r16
* r15 and r16 are unstable, only use them at your on risk! They might erase your FAT file table * Added 2 more DVDReadAbsAsyncPrio patch options
r15
* Using the games' dvd read patch for apploaders as well now. This at least finds the dvd read function of the 2nd apploader on multi .dol games.
r14
* Added LDVDReadAbsAsyncPrio for the DVDReadAbsAsyncPrio of apploaders, fixes the multi .dol issue to 50% * Fixed the bug introduced in r13
News Source (1)
CHANGELOG
==========
r21
* Fixed some values about the used sram for the code, stack and heap(Crediar)
* Disablig the VIInit patch on PAL games if the SRAM is set to PAL, this should
this the black bar on PAL60
r20
* Allow booting gamecube retail discs without sd card inserted
* Allow MIOS to patch games on retail discs like Wind Waker
* Added launching gamecube homebrew like cMIOS do, but DML is still NOT a cMIOS!
* Allowing gamecube homebrew to read DVD-Rs like cMIOS do
* Commented out some functions to save some memory
r18
* Reverted some of the EXIControl and Shutdown changes. They were not safe in
these 3 functions.
r17
* Added a new patch for DVDReadAbsAsyncPrioForBS(thanks to Crediar again). Now
multi .dol games should work.
* Deleting the boot.bin after reading. And if there's no boot.bin, DML boots the
inserted retail disc. This alows to boot retail GC discs from the disc channel
again.
* Changed the handling of critical errors. The EXI control register is not
changed anymore and Shutdown() is always called on critical errors. Hopefully
one of both fixes the file table deleting problems.
* Changed some debug output.
r16
* r15 and r16 are unstable, only use them at your on risk! They might erase your FAT file table * Added 2 more DVDReadAbsAsyncPrio patch options
r15
* Using the games' dvd read patch for apploaders as well now. This at least finds the dvd read function of the 2nd apploader on multi .dol games.
r14
* Added LDVDReadAbsAsyncPrio for the DVDReadAbsAsyncPrio of apploaders, fixes the multi .dol issue to 50% * Fixed the bug introduced in r13
News Source (1)
postLoader 3.56.1
by Gestern, stfour
postLoader is intended to be an extension to priiloader autoboot feature. It aims to replace Forwarders and HB Channel.
Features:
----------
General:
* If started from priiloader it gains AHPBROT and spawn full hardware rights to homebrew applications
* Autoboot your default application/channel: If you don't press (A) in time to enter in interactive mode, postLoader will launch the predefined app (if enabled)
* Direct access to BOOTMII
* Support costom splash screen (only from SD device)
* Full support for UNEEK environment. May work under SNEEK
* Support for Wiimote and GC controllers
* Intergrated UNEEK nand switcher
* wiiload update: If you send postLoader.dol via wiiload, postloader installation will be updated (after confirmation). oneek2o advanced support
* USB Access for HOMEBREW (see historii.txt for important notices)
* Multiple nand support for different region games
* Built in game cache rebuilder (partially implemented, see historii.txt) Uneek+DI game browser (see historii.txt)
* Support covers
* Support title vote USB Loaders forwarder
* Support cfg, gx and wiiflow (actually wiiflow crash)
* Support covers
* Support title vote
* Support ios selection Homebrew:
* HB Channel replacement: It can be used to browse homebrew application, with it own interface.
* Dangerous homebrews can be hidden
* Full support for meta.xml arguments and all other tags.
* It support subfolders (see notes)
* Can browse SD and USB device (FAT32 on first/active partition)
* WiiLoad support (straight, compressed dol, zip archieve) Titles:
* Nand emulation (ciosx/waninkoko on slot 249)
* AHBPROT is need for real nand browsing (otherwise ios249 is used)
* Wii System Channel replacemente: Can browse and run Channels, WiiWare and VC.
* Can run Titles from real and emulated NAND on SD or USB with folder support
* Titles can be sorted voted and/or hiddened
* Support interactive application sorting
* Sort titles by vote/name
* Titles filters (System channels/wiiware/neogeo/c64... etc)
* Fast titles search
* Download title icons from wiitdb
* Alternat nand folder support (other that classic root)
CHANGELOG
=========
postLoader 3.56.1
* added a lot of additional checking and perfcounter for filesystem function (copy etc...)
* corrected game icon dimming for wii mode
* dml: fixed a bug that was preventing the installation of a new game from usb if there was enough space
* dml: copy process can be interrupted (this may need some more work...)
notes: ngc iso (already converted with DiscEX) must be copied in usb://ngc folder (primary FAT32 part).
postLoader will take care to copy to sd://games when required
Games icon from usb games are dimmed. Copying process is slow (1750 kb/s on my sd)
If there is no space on sd, postLoader will ask to delete some games.
DOWNLOAD (1)
News Source (1)
postLoader is intended to be an extension to priiloader autoboot feature. It aims to replace Forwarders and HB Channel.
Features:
----------
General:
* If started from priiloader it gains AHPBROT and spawn full hardware rights to homebrew applications
* Autoboot your default application/channel: If you don't press (A) in time to enter in interactive mode, postLoader will launch the predefined app (if enabled)
* Direct access to BOOTMII
* Support costom splash screen (only from SD device)
* Full support for UNEEK environment. May work under SNEEK
* Support for Wiimote and GC controllers
* Intergrated UNEEK nand switcher
* wiiload update: If you send postLoader.dol via wiiload, postloader installation will be updated (after confirmation). oneek2o advanced support
* USB Access for HOMEBREW (see historii.txt for important notices)
* Multiple nand support for different region games
* Built in game cache rebuilder (partially implemented, see historii.txt) Uneek+DI game browser (see historii.txt)
* Support covers
* Support title vote USB Loaders forwarder
* Support cfg, gx and wiiflow (actually wiiflow crash)
* Support covers
* Support title vote
* Support ios selection Homebrew:
* HB Channel replacement: It can be used to browse homebrew application, with it own interface.
* Dangerous homebrews can be hidden
* Full support for meta.xml arguments and all other tags.
* It support subfolders (see notes)
* Can browse SD and USB device (FAT32 on first/active partition)
* WiiLoad support (straight, compressed dol, zip archieve) Titles:
* Nand emulation (ciosx/waninkoko on slot 249)
* AHBPROT is need for real nand browsing (otherwise ios249 is used)
* Wii System Channel replacemente: Can browse and run Channels, WiiWare and VC.
* Can run Titles from real and emulated NAND on SD or USB with folder support
* Titles can be sorted voted and/or hiddened
* Support interactive application sorting
* Sort titles by vote/name
* Titles filters (System channels/wiiware/neogeo/c64... etc)
* Fast titles search
* Download title icons from wiitdb
* Alternat nand folder support (other that classic root)
CHANGELOG
=========
postLoader 3.56.1
* added a lot of additional checking and perfcounter for filesystem function (copy etc...)
* corrected game icon dimming for wii mode
* dml: fixed a bug that was preventing the installation of a new game from usb if there was enough space
* dml: copy process can be interrupted (this may need some more work...)
notes: ngc iso (already converted with DiscEX) must be copied in usb://ngc folder (primary FAT32 part).
postLoader will take care to copy to sd://games when required
Games icon from usb games are dimmed. Copying process is slow (1750 kb/s on my sd)
If there is no space on sd, postLoader will ask to delete some games.
DOWNLOAD (1)
News Source (1)
WiiMP3 2.0
by Wentstorm
WiiMP3 is a very simple MP3 player with a text interface, but it's completly open source.
Features:
----------
•Text based interface
•Can play only MP3s
•You can choose the file from a filebrowser
•Pause - Unpause functions
•Stop - Replay functions
•Display the current song's state (Playing - Paused - Stopped)
•Display the current song's size (bytes)
CHANGELOG
=========
* Added support for USB Drives (now you can choose to use SD or USB in the 1st screen)
* In the filebrowser, pressing B while you are in a subdir, makes it to go to the parent directory - if you are in root, it goes back to the drive selection screen
* Added "Now playing FILE" function
* Filesize also displayed in Megabytes
* Volume changing is now possible
* Semplified control's buttons
* While playing a song, pressing B will redirect you to the last visited foder and not in root.
* Added ASCII-Art logo
* Other minor changes
DOWNLOAD (1)
News Source (1)
WiiMP3 is a very simple MP3 player with a text interface, but it's completly open source.
Features:
----------
•Text based interface
•Can play only MP3s
•You can choose the file from a filebrowser
•Pause - Unpause functions
•Stop - Replay functions
•Display the current song's state (Playing - Paused - Stopped)
•Display the current song's size (bytes)
CHANGELOG
=========
* Added support for USB Drives (now you can choose to use SD or USB in the 1st screen)
* In the filebrowser, pressing B while you are in a subdir, makes it to go to the parent directory - if you are in root, it goes back to the drive selection screen
* Added "Now playing FILE" function
* Filesize also displayed in Megabytes
* Volume changing is now possible
* Semplified control's buttons
* While playing a song, pressing B will redirect you to the last visited foder and not in root.
* Added ASCII-Art logo
* Other minor changes
DOWNLOAD (1)
News Source (1)
Priiloader German Mod v0.8 Beta1
by BöhserOnkel
German version of Priiloader v0.7
CHANGELOG
==========
Version 0.8 Beta 1 (downloadbar)
PRIILOADER
-Hauptmenü optisch geändert
-Keys können ausgelesen werden
-Bei fehlenden Patches werden Menüpunkte nicht
angezeigt, TMD Patch = Keys sichern, Custom
Theme Patch = Custom Theme
-much Codecleanup
-Verknüpfung geändert, es werden keine Dateien
(forwarder.dol/.txt) mehr benötigt, Verknüpfung
muss neu eingestellt werden, kein AHBPROT
-Testphase Direktes Booten von Apps aus dem
Hauptmenü
apps/WAD Manager/boot.dol
apps/homebrew_browser/boot.dol
apps/WiiXplorer/boot.dol
apps/savegame_gx/boot.dol
apps/wiimc/boot.dol
-Hauptmenü: Direktes Booten von NAND-Emus
-NAND-Emus als Autoboot möglich
-Bug mit Passwortabfrage und Bootscreen behoben
-Der Rest ist mir entfallen und eher unwichtig
INSTALLER
-HW_AHBPROT mit jedem IOS möglich, Blackscreens
behoben
-Keys.bin wird gesichert, wenn sie nicht exis-
tiert
-Der Rest ist wieder mal vergessen, passt
schon...
News Source (1)
German version of Priiloader v0.7
CHANGELOG
==========
Version 0.8 Beta 1 (downloadbar)
PRIILOADER
-Hauptmenü optisch geändert
-Keys können ausgelesen werden
-Bei fehlenden Patches werden Menüpunkte nicht
angezeigt, TMD Patch = Keys sichern, Custom
Theme Patch = Custom Theme
-much Codecleanup
-Verknüpfung geändert, es werden keine Dateien
(forwarder.dol/.txt) mehr benötigt, Verknüpfung
muss neu eingestellt werden, kein AHBPROT
-Testphase Direktes Booten von Apps aus dem
Hauptmenü
apps/WAD Manager/boot.dol
apps/homebrew_browser/boot.dol
apps/WiiXplorer/boot.dol
apps/savegame_gx/boot.dol
apps/wiimc/boot.dol
-Hauptmenü: Direktes Booten von NAND-Emus
-NAND-Emus als Autoboot möglich
-Bug mit Passwortabfrage und Bootscreen behoben
-Der Rest ist mir entfallen und eher unwichtig
INSTALLER
-HW_AHBPROT mit jedem IOS möglich, Blackscreens
behoben
-Keys.bin wird gesichert, wenn sie nicht exis-
tiert
-Der Rest ist wieder mal vergessen, passt
schon...
News Source (1)
CTGP Revolution 1.01
by MrBean35000vr, Chadderz
CTGP Revolution is an expansion to and the direct successor of CTGP 2.8 and CTGP 4.4. It is a Custom Track Distribution created by MrBean35000vr and Chadderz. It is released as a Riivolution distribution. The CTGP Revolution pack continues the CTGP 4.4 trend of using custom course slots to load custom tracks, and is the first distribution to use a modified menu system to load tracks. The distribution supports the PAL, NTSC-U and NTSC-J versions of Mario Kart Wii.
News Source (1)
CTGP Revolution is an expansion to and the direct successor of CTGP 2.8 and CTGP 4.4. It is a Custom Track Distribution created by MrBean35000vr and Chadderz. It is released as a Riivolution distribution. The CTGP Revolution pack continues the CTGP 4.4 trend of using custom course slots to load custom tracks, and is the first distribution to use a modified menu system to load tracks. The distribution supports the PAL, NTSC-U and NTSC-J versions of Mario Kart Wii.
News Source (1)
BoltThrower 0.60
by Titmouse
Bolt Thrower is currently single player Space Shoot 'Em Up.
CHANGELOG
=========
Ver 0.60 - 29/10/2011
-Added auto update
-Added change tune feature
-Changed menu look
-Added on screen ping for spores
-minor ingame tweeks
-Added Http download feature
-Music folder now scanned, no need for config entries
-Music can be cached via Http config list
-Added ogg vorbris support
-Added language support via config
-Added Klingon langauge
DOWNLOAD (1)
News Source (1)
Bolt Thrower is currently single player Space Shoot 'Em Up.
CHANGELOG
=========
Ver 0.60 - 29/10/2011
-Added auto update
-Added change tune feature
-Changed menu look
-Added on screen ping for spores
-minor ingame tweeks
-Added Http download feature
-Music folder now scanned, no need for config entries
-Music can be cached via Http config list
-Added ogg vorbris support
-Added language support via config
-Added Klingon langauge
DOWNLOAD (1)
News Source (1)
Wire3D 1.0
by antibyte
Wire3D (Wii Independent Rendering Engine 3D) is an open source, object oriented, multiplatform 3D engine written in C++, supporting homebrew Wii and Windows (DirectX). It provides a framework to developers for writing platform agnostic 3D applications (including physics using the Bullet Physics library) that run on Wii and Windows out of the box.
DOWNLOAD (1)
News Source (1)
Wire3D (Wii Independent Rendering Engine 3D) is an open source, object oriented, multiplatform 3D engine written in C++, supporting homebrew Wii and Windows (DirectX). It provides a framework to developers for writing platform agnostic 3D applications (including physics using the Bullet Physics library) that run on Wii and Windows out of the box.
DOWNLOAD (1)
News Source (1)
Sunday, January 15, 2012
WiiMC 1.2.2
Team leads : Tantric and rodries
Menu artwork : Sam Mularczyk
Logo design: Psyche & drmr
WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii. WiiMC - A complete media centre application for the Wii.
Features include:
=================
-Ability to play virtually any video or audio format
-DVD playback, with DVD menu support
-Picture viewer
-Music player
-Online media support, including SHOUTcast, YouTube, and Navi-X
-SD, USB 2.0, SMB, HTTP, and FTP support
-Attractive libwiigui-based interface, designed with the Wii in mind
CHANGELOG
==========
Update: Version 1.2.2 has been released to fix YouTube thumbnails for searches.
Version 1.2.1 has been released to fix YouTube stability problems. I’ve also updated the core to the latest MPlayer/ffmpeg, and as a bonus, I’ve added thumbnails for YouTube! Full changelog:
-Synced to MPlayer r34540 and ffmpeg a9bd29e15e8d
-Fixed HTTP bugs that made YouTube unstable
-Added thumbnails for YouTube
-Improved video resizing granularity (thanks eric!)
-Translation updates
-Other minor bug fixes
DOWNLOAD (NEW INSTALL)(UPDATE)
News Source (1)(2)
Menu artwork : Sam Mularczyk
Logo design: Psyche & drmr
WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii. WiiMC - A complete media centre application for the Wii.
Features include:
=================
-Ability to play virtually any video or audio format
-DVD playback, with DVD menu support
-Picture viewer
-Music player
-Online media support, including SHOUTcast, YouTube, and Navi-X
-SD, USB 2.0, SMB, HTTP, and FTP support
-Attractive libwiigui-based interface, designed with the Wii in mind
CHANGELOG
==========
Update: Version 1.2.2 has been released to fix YouTube thumbnails for searches.
Version 1.2.1 has been released to fix YouTube stability problems. I’ve also updated the core to the latest MPlayer/ffmpeg, and as a bonus, I’ve added thumbnails for YouTube! Full changelog:
-Synced to MPlayer r34540 and ffmpeg a9bd29e15e8d
-Fixed HTTP bugs that made YouTube unstable
-Added thumbnails for YouTube
-Improved video resizing granularity (thanks eric!)
-Translation updates
-Other minor bug fixes
DOWNLOAD (NEW INSTALL)(UPDATE)
News Source (1)(2)
Snes9x GX 4.2.9
by Tantric
A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui.
* Based on Snes9x 1.52
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!
CHANGELOG
=========
* More accurate pixel scaling (thanks eke-eke!)
* Other minor changes
News Source (1)
A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui.
* Based on Snes9x 1.52
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!
CHANGELOG
=========
* More accurate pixel scaling (thanks eke-eke!)
* Other minor changes
News Source (1)
FCE Ultra GX 3.2.7
by Tantric
FCE Ultra GX is a modified port of FCE Ultra v0.98.12. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Cheat support (.CHT files and Game Genie)
* Famicom 3D System support
* IPS/UPS automatic patching support
* NES Compatibility Based on FCEUX 2.1.4
* Open Source!
CHANGELOG
===========
* Updated core to latest FCEUX (r2383)
* More accurate pixel scaling (thanks eke-eke!)
* Other minor changes
News Source (1)
FCE Ultra GX is a modified port of FCE Ultra v0.98.12. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Cheat support (.CHT files and Game Genie)
* Famicom 3D System support
* IPS/UPS automatic patching support
* NES Compatibility Based on FCEUX 2.1.4
* Open Source!
CHANGELOG
===========
* Updated core to latest FCEUX (r2383)
* More accurate pixel scaling (thanks eke-eke!)
* Other minor changes
News Source (1)
YaWMM DE rev3
by R2-D2199
German version of Yet another WAD Manager Mod r25
CHANGELOG
=========
* If HW_AHBPROT is enabled, YaWMM DE will create keys.bin and will store it to the sd-card. (if keys.bin isn't found on the sd-card yet.)
* Now, an issue concerning the detection of the system menu will no longer lead to shutdown but rather a warning will appear, which can be skipped.
DOWNLOAD (1)
News Source (1)
German version of Yet another WAD Manager Mod r25
CHANGELOG
=========
* If HW_AHBPROT is enabled, YaWMM DE will create keys.bin and will store it to the sd-card. (if keys.bin isn't found on the sd-card yet.)
* Now, an issue concerning the detection of the system menu will no longer lead to shutdown but rather a warning will appear, which can be skipped.
DOWNLOAD (1)
News Source (1)
Dios Mios Lite (cMIOS) r13
by WiiPower, obcd, scooby74029, OverjoY, conanac, emu_kidid, exp0wnster
Use DML to run Gamecube games from SD
CHANGELOG
==========
* Minor code cleanup for the fwrite patch
News Source (1)
CHANGELOG
==========
* Minor code cleanup for the fwrite patch
News Source (1)
postLoader 3.54.1
by Gestern, stfour
postLoader is intended to be an extension to priiloader autoboot feature. It aims to replace Forwarders and HB Channel.
Features:
----------
General:
* If started from priiloader it gains AHPBROT and spawn full hardware rights to homebrew applications
* Autoboot your default application/channel: If you don't press (A) in time to enter in interactive mode, postLoader will launch the predefined app (if enabled)
* Direct access to BOOTMII
* Support costom splash screen (only from SD device)
* Full support for UNEEK environment. May work under SNEEK
* Support for Wiimote and GC controllers
* Intergrated UNEEK nand switcher
* wiiload update: If you send postLoader.dol via wiiload, postloader installation will be updated (after confirmation). oneek2o advanced support
* USB Access for HOMEBREW (see historii.txt for important notices)
* Multiple nand support for different region games
* Built in game cache rebuilder (partially implemented, see historii.txt) Uneek+DI game browser (see historii.txt)
* Support covers
* Support title vote USB Loaders forwarder
* Support cfg, gx and wiiflow (actually wiiflow crash)
* Support covers
* Support title vote
* Support ios selection Homebrew:
* HB Channel replacement: It can be used to browse homebrew application, with it own interface.
* Dangerous homebrews can be hidden
* Full support for meta.xml arguments and all other tags.
* It support subfolders (see notes)
* Can browse SD and USB device (FAT32 on first/active partition)
* WiiLoad support (straight, compressed dol, zip archieve) Titles:
* Nand emulation (ciosx/waninkoko on slot 249)
* AHBPROT is need for real nand browsing (otherwise ios249 is used)
* Wii System Channel replacemente: Can browse and run Channels, WiiWare and VC.
* Can run Titles from real and emulated NAND on SD or USB with folder support
* Titles can be sorted voted and/or hiddened
* Support interactive application sorting
* Sort titles by vote/name
* Titles filters (System channels/wiiware/neogeo/c64... etc)
* Fast titles search
* Download title icons from wiitdb
* Alternat nand folder support (other that classic root)
CHANGELOG
=========
postLoader 3.54.1
* Added correct timeout for screen severe (about 60 sec).
postLoader 3.54.0
* Corrected PAL 576i video output.
* Corrected for hb mode the display of text about application name and other info.
* Fixed a lot of texts.
* neekbooter 1.2: Added the support for usb other then sd/isfs. This will be the base for the new forwarder.
* DML If a wii game is started, returning to postloader without shutting down the wii, will prevent to show video for dml games. Fixed.
* DML video options are now accessible from DML menu' pressing +/-.
* Added timed auto close menu (needed for future screensaver and for priibootergui)
* Modified GRRLIB to disable jpeg support if needed (smaller code output, used for priibootergui)
* added a very (VERY) basic screensever (triggered after 60 seconds of inactivity, this time will be modificable in future)
* priibootergui 0.4->1.0 (it is stable)
> priibootergui: user can now press "reset" on the console to go directly to SM. This is usefull if user is lost with controllers out of sync.
> priibootergui: if menu is open it will autoclosed after 20 second.
* Some code clean.
DOWNLOAD (1)
News Source (1)
postLoader is intended to be an extension to priiloader autoboot feature. It aims to replace Forwarders and HB Channel.
Features:
----------
General:
* If started from priiloader it gains AHPBROT and spawn full hardware rights to homebrew applications
* Autoboot your default application/channel: If you don't press (A) in time to enter in interactive mode, postLoader will launch the predefined app (if enabled)
* Direct access to BOOTMII
* Support costom splash screen (only from SD device)
* Full support for UNEEK environment. May work under SNEEK
* Support for Wiimote and GC controllers
* Intergrated UNEEK nand switcher
* wiiload update: If you send postLoader.dol via wiiload, postloader installation will be updated (after confirmation). oneek2o advanced support
* USB Access for HOMEBREW (see historii.txt for important notices)
* Multiple nand support for different region games
* Built in game cache rebuilder (partially implemented, see historii.txt) Uneek+DI game browser (see historii.txt)
* Support covers
* Support title vote USB Loaders forwarder
* Support cfg, gx and wiiflow (actually wiiflow crash)
* Support covers
* Support title vote
* Support ios selection Homebrew:
* HB Channel replacement: It can be used to browse homebrew application, with it own interface.
* Dangerous homebrews can be hidden
* Full support for meta.xml arguments and all other tags.
* It support subfolders (see notes)
* Can browse SD and USB device (FAT32 on first/active partition)
* WiiLoad support (straight, compressed dol, zip archieve) Titles:
* Nand emulation (ciosx/waninkoko on slot 249)
* AHBPROT is need for real nand browsing (otherwise ios249 is used)
* Wii System Channel replacemente: Can browse and run Channels, WiiWare and VC.
* Can run Titles from real and emulated NAND on SD or USB with folder support
* Titles can be sorted voted and/or hiddened
* Support interactive application sorting
* Sort titles by vote/name
* Titles filters (System channels/wiiware/neogeo/c64... etc)
* Fast titles search
* Download title icons from wiitdb
* Alternat nand folder support (other that classic root)
CHANGELOG
=========
postLoader 3.54.1
* Added correct timeout for screen severe (about 60 sec).
postLoader 3.54.0
* Corrected PAL 576i video output.
* Corrected for hb mode the display of text about application name and other info.
* Fixed a lot of texts.
* neekbooter 1.2: Added the support for usb other then sd/isfs. This will be the base for the new forwarder.
* DML If a wii game is started, returning to postloader without shutting down the wii, will prevent to show video for dml games. Fixed.
* DML video options are now accessible from DML menu' pressing +/-.
* Added timed auto close menu (needed for future screensaver and for priibootergui)
* Modified GRRLIB to disable jpeg support if needed (smaller code output, used for priibootergui)
* added a very (VERY) basic screensever (triggered after 60 seconds of inactivity, this time will be modificable in future)
* priibootergui 0.4->1.0 (it is stable)
> priibootergui: user can now press "reset" on the console to go directly to SM. This is usefull if user is lost with controllers out of sync.
> priibootergui: if menu is open it will autoclosed after 20 second.
* Some code clean.
DOWNLOAD (1)
News Source (1)
Neogamma r9 Beta 56
by WiiPower
CHANGELOG
=========
R9 beta 55 - > R9 beta 56
- Fixed error when loading DML with a wii disc
- Writing the NTSC/PAL video mode to SRAM, seems to fix the PAL DML video mode problem
R9 beta 54 - > R9 beta 55
- Added basic DML support(with heavy video mode issues)
R9 beta 53 - > R9 beta 54
- Wii: Added support for the changed cIOS stealth mode from d2x v8+
- Gamecube: Changed how __GXSetVAT is patched, it might work for japanese version of Wind Waker as well
News Source (1)
CHANGELOG
=========
R9 beta 55 - > R9 beta 56
- Fixed error when loading DML with a wii disc
- Writing the NTSC/PAL video mode to SRAM, seems to fix the PAL DML video mode problem
R9 beta 54 - > R9 beta 55
- Added basic DML support(with heavy video mode issues)
R9 beta 53 - > R9 beta 54
- Wii: Added support for the changed cIOS stealth mode from d2x v8+
- Gamecube: Changed how __GXSetVAT is patched, it might work for japanese version of Wind Waker as well
News Source (1)
ModMii 5.1.1
by X-Flak, wiiNinja, WB3000, Leathl
ModMii, formerly known as NUS Auto-Downloader, is able to download all the files needed to modify ANY Wii (4.3U/E/J/K and Below); it can generate custom guides based on your Wii's specifications, and save the files to your SD Card in their appropriate locations for easy offline softmodding.
Literally run the program once, let it download,
and you have all the files you need on your SD card to modify your Wii
FEATURES
========
•It can download all the files necessary to Modify, Upgrade & Downgrade your Wii System Menu.
•Download individual IOS/cIOS files, Official Wii Channels, System Menus, Multi Mod Manager, YAWMM, Dop-Mii, both versions of Bannerbomb, Hackmii Installer etc.
•Install patched IOSs without an wifi connection on your Wii
•This includes an easy to follow Custom guide to setting up a USB-Loader (including how to format/partition your external hard drive)
•Install SNEEK, build emulated NANDs, and Batch Extract Wii\Gamcube Games for use with SNEEK+DI or UNEEK+DI
•Customize Bootmii, Wad Manager and MMM start-up settings using ModMii Configurators to create a custom config files
•This is also capable of building many different System Menu Themes (csm's and themed SM Wads) using the appropriate 000000**.app for your system menu (also applies to emulated NANDs)
•Provides solutions for the upside-down homebrew channel and the HackMii installer No Vulnerable IOS problems
•Advanced Custom Downloads Feature will allow you to easily patch and change the slot/version of IOSs/cIOSs. It can also build 3 different types of forwarder dol's and iso's (only use this feature if you know what you are doing!!)
CHANGELOG
=============
5.1.0 Changelog
----------------
•Added a Region Change Wizard complete with custom guides to the Main Menu.
Any Region Changer v1.1b Mod06 Offline was also added to Download Page 2.
•Added neek\neek2o rev selector, now users can choose from a list of available
versions hosted on googlecode. ModMii's neek installion now use v0.7a of the
Sneek Installer when installing versions of neek greater than 185. Older versions
of neek and neek2o will continue to use v0.6c of the Sneek Installer for now.
•The ModMii Wizard Guides for already modifed Wii's now always asks users
if they want to install active IOSs and patched System Menu IOSs.
This means that users only wanting to update one thing (eg. Shopping Channel)
can build custom guides that ONLY update that one thing.
•Added drag and drop support for ModMii Download Queues. Just drag the download
queue onto ModMii.exe (or a ModMii shortcut) and ModMii will load it and
save a copy to temp\DownloadQueues\.
•Added drag and drop support for ModMii's Emulated NAND Modifier. Just drag the
folder containing your Emulated NAND onto ModMii.exe (or a ModMii shortcut)
and ModMii will load your Emulated NAND and prompt you to select which
modifications to make.
•Added drag and drop support for ModMii's File Cleanup Feature. Just drag your
SD Card (or Copy_to_SD folder) onto ModMii.exe (or a ModMii shortcut) and ModMii
will load it and wait for confirmation before proceeding with the File Cleanup.
•Added disc-based exploits as an option when running ModMii via command line.
Some other minor changes were made to ModMii's command line usage. See ModMii's
command line help menu for more info (call "ModMii.exe help" from a cmd window).
•Added a work around for a bug in the command line version of Theme Mii when it
is running portably. If "TMCL.exe" is running portably (ie. not saved to C:\)
it produces different output. If ModMii determines TMCL.exe is saved portably it
copies it to C:\ModMii\temp\ before using it. Note that this wasn't a dangerous
bug because ModMii was correctly reporting the generated themes as invalid.
•Fixed a bug where ModMii's Emulated NAND Modifier sometimes got lost (ie. running
in the wrong location) and was unable to locate certain required files.
The bug only occured when new WADs were NOT being installed to the Emulated NAND.
•Other minor changes.
5.1.1 Changelog
---------------
•Fixed bug where ModMii's Emulated NAND Modifier would crash if the neek2o option was disabled.
•Bugfix: Forgot to include changelog joke in the last update.
News Source (1)
ModMii, formerly known as NUS Auto-Downloader, is able to download all the files needed to modify ANY Wii (4.3U/E/J/K and Below); it can generate custom guides based on your Wii's specifications, and save the files to your SD Card in their appropriate locations for easy offline softmodding.
Literally run the program once, let it download,
and you have all the files you need on your SD card to modify your Wii
FEATURES
========
•It can download all the files necessary to Modify, Upgrade & Downgrade your Wii System Menu.
•Download individual IOS/cIOS files, Official Wii Channels, System Menus, Multi Mod Manager, YAWMM, Dop-Mii, both versions of Bannerbomb, Hackmii Installer etc.
•Install patched IOSs without an wifi connection on your Wii
•This includes an easy to follow Custom guide to setting up a USB-Loader (including how to format/partition your external hard drive)
•Install SNEEK, build emulated NANDs, and Batch Extract Wii\Gamcube Games for use with SNEEK+DI or UNEEK+DI
•Customize Bootmii, Wad Manager and MMM start-up settings using ModMii Configurators to create a custom config files
•This is also capable of building many different System Menu Themes (csm's and themed SM Wads) using the appropriate 000000**.app for your system menu (also applies to emulated NANDs)
•Provides solutions for the upside-down homebrew channel and the HackMii installer No Vulnerable IOS problems
•Advanced Custom Downloads Feature will allow you to easily patch and change the slot/version of IOSs/cIOSs. It can also build 3 different types of forwarder dol's and iso's (only use this feature if you know what you are doing!!)
CHANGELOG
=============
5.1.0 Changelog
----------------
•Added a Region Change Wizard complete with custom guides to the Main Menu.
Any Region Changer v1.1b Mod06 Offline was also added to Download Page 2.
•Added neek\neek2o rev selector, now users can choose from a list of available
versions hosted on googlecode. ModMii's neek installion now use v0.7a of the
Sneek Installer when installing versions of neek greater than 185. Older versions
of neek and neek2o will continue to use v0.6c of the Sneek Installer for now.
•The ModMii Wizard Guides for already modifed Wii's now always asks users
if they want to install active IOSs and patched System Menu IOSs.
This means that users only wanting to update one thing (eg. Shopping Channel)
can build custom guides that ONLY update that one thing.
•Added drag and drop support for ModMii Download Queues. Just drag the download
queue onto ModMii.exe (or a ModMii shortcut) and ModMii will load it and
save a copy to temp\DownloadQueues\.
•Added drag and drop support for ModMii's Emulated NAND Modifier. Just drag the
folder containing your Emulated NAND onto ModMii.exe (or a ModMii shortcut)
and ModMii will load your Emulated NAND and prompt you to select which
modifications to make.
•Added drag and drop support for ModMii's File Cleanup Feature. Just drag your
SD Card (or Copy_to_SD folder) onto ModMii.exe (or a ModMii shortcut) and ModMii
will load it and wait for confirmation before proceeding with the File Cleanup.
•Added disc-based exploits as an option when running ModMii via command line.
Some other minor changes were made to ModMii's command line usage. See ModMii's
command line help menu for more info (call "ModMii.exe help" from a cmd window).
•Added a work around for a bug in the command line version of Theme Mii when it
is running portably. If "TMCL.exe" is running portably (ie. not saved to C:\)
it produces different output. If ModMii determines TMCL.exe is saved portably it
copies it to C:\ModMii\temp\ before using it. Note that this wasn't a dangerous
bug because ModMii was correctly reporting the generated themes as invalid.
•Fixed a bug where ModMii's Emulated NAND Modifier sometimes got lost (ie. running
in the wrong location) and was unable to locate certain required files.
The bug only occured when new WADs were NOT being installed to the Emulated NAND.
•Other minor changes.
5.1.1 Changelog
---------------
•Fixed bug where ModMii's Emulated NAND Modifier would crash if the neek2o option was disabled.
•Bugfix: Forgot to include changelog joke in the last update.
News Source (1)
sysCheck v2.1.0 b15
by Erik Spyder, Double_A, R2-D2199
Homebrew application which does several checks on installed IOS and custom IOS:
- IOS Stub;
- Fake signature (aka Trucha Bug);
- ES_DiVerify (aka ES_Identify);
- Flash Access;
- NAND Access;
- Boot2 Access;
- USB 2.0
sysCheck generates a report on the root of the SD card (sd:/sysCheck.csv).
There are two version in the package sysCheck (English version) & sysCheckFRENCH (French version)
CHANGELOG
=========
* Changed drive detection to drive date detection
* Report upload feature
* Some bugfixes in base IOS detection
* Fixed some typos in some languages
* Added detection for region changed Wiis, thanks Joostinonline
DOWNLOAD (1)
News Source (1)
Homebrew application which does several checks on installed IOS and custom IOS:
- IOS Stub;
- Fake signature (aka Trucha Bug);
- ES_DiVerify (aka ES_Identify);
- Flash Access;
- NAND Access;
- Boot2 Access;
- USB 2.0
sysCheck generates a report on the root of the SD card (sd:/sysCheck.csv).
There are two version in the package sysCheck (English version) & sysCheckFRENCH (French version)
CHANGELOG
=========
* Changed drive detection to drive date detection
* Report upload feature
* Some bugfixes in base IOS detection
* Fixed some typos in some languages
* Added detection for region changed Wiis, thanks Joostinonline
DOWNLOAD (1)
News Source (1)
SaveGame Manager GX r118
by dj_skual, Giantpune
Install/Extract saved game files. Based on Waninkoko's SaveGame Manager.
CHANGELOG
=========
r118
* Removed buggy focus system completely (it was never working correct)
* Added support to control screen pointer with gc pad, nunchuk or classic
controller. you are always able to control as long as the corresponding wii
control does not point to the screen (e.g. wiimote 1 not pointing to screen ->
gcpad/nunchuk/classic controller 1 can control pointer 1). A speed factor is
added to the gui option (thx dimok)
* Added Numpad text theme and is applied with keyboard theme entries
* Added flush of homebrew memory before launching app_booter
r117
* Added Data.bin extraction (official nintendo format) from nand to storage
device only if the app is running under real nand.
* Added custom path to selected where must be extracted your data.bin by default
(sd:/private/wii/title)
* Added Keys class to find some Wii keys
* Changed the animation behavior of icons (thanks antidote)
* Some little changes in fileops, DirList and IosLoader::GetIosInfo()
* Fixed false loading of custom dip module on d2x cIOS (thx dimok)
* Converted all ogg sounds from 44.1 khz to 48 khz (thx dimok)
* Fixed bad memory deallocation in data.bin fonctions to avoid corrupted datas
Branches:
* Added libseeprom (a library that provides filesystem access to the Wii's
SEEPROM)
* Added libotp (a library that provides filesystem access to the Wii's OTP)
* Updated libext2fs to 1.0.4 r19
r116
* Removed all functions related to the "index.sgmgx" file (perhaps a future
emulated nand saves support...)
* Fixed ExtractAllMiis() code dump.
* Fixed GameTDB url.
News Source (1)
Install/Extract saved game files. Based on Waninkoko's SaveGame Manager.
CHANGELOG
=========
r118
* Removed buggy focus system completely (it was never working correct)
* Added support to control screen pointer with gc pad, nunchuk or classic
controller. you are always able to control as long as the corresponding wii
control does not point to the screen (e.g. wiimote 1 not pointing to screen ->
gcpad/nunchuk/classic controller 1 can control pointer 1). A speed factor is
added to the gui option (thx dimok)
* Added Numpad text theme and is applied with keyboard theme entries
* Added flush of homebrew memory before launching app_booter
r117
* Added Data.bin extraction (official nintendo format) from nand to storage
device only if the app is running under real nand.
* Added custom path to selected where must be extracted your data.bin by default
(sd:/private/wii/title)
* Added Keys class to find some Wii keys
* Changed the animation behavior of icons (thanks antidote)
* Some little changes in fileops, DirList and IosLoader::GetIosInfo()
* Fixed false loading of custom dip module on d2x cIOS (thx dimok)
* Converted all ogg sounds from 44.1 khz to 48 khz (thx dimok)
* Fixed bad memory deallocation in data.bin fonctions to avoid corrupted datas
Branches:
* Added libseeprom (a library that provides filesystem access to the Wii's
SEEPROM)
* Added libotp (a library that provides filesystem access to the Wii's OTP)
* Updated libext2fs to 1.0.4 r19
r116
* Removed all functions related to the "index.sgmgx" file (perhaps a future
emulated nand saves support...)
* Fixed ExtractAllMiis() code dump.
* Fixed GameTDB url.
News Source (1)
POWDER 117-1
by nsin
Descend into the depths of the dungeon until you reach the foul daemon known as "He who the author cannot spell consistently", or, Baezl'bub. When you have slain Baezl'bub in heroic combat, or, if Baezl'bub dies in any way, retrieve his black heart and bring it to the surface world.
CHANGELOG
==========
-True aim is now in the book of blades, so you can learn it without an extra skill book. (Robert Barber)
-Forgetting a spell while wielding a staff that imbues it will now properly fail. (Paul Strickland)
-Failing to forget no longer uses a turn.
-Unenchanted weapons and armor which you have found the enchantment of now report +0. (Mike Ratzlaff)
-Objects collapsing into meatballs now properly state if the result is multiple meatballs. (Nathan Bogue)
-Tutorial for signpost for kiwis now mentions the hostile tag on the look description. (Claudio)
-Signpost added to surace world. (SilverAnalyst)
-Someone to greet you on the surface world. (Andrew Walker)
-Unequippable item slots say No Item slot rather than Empty slot. Empty body slots report the appendage name (left hand, radula, etc)
- + and * by the god reports when praying lets you know how much they like your fashion sense. (hotpoo)
-Frogs have a bonus to attack vs insects. (Robert Barber)
-Silver and gold weapons will occasionally dull if used against non-vulnerable targets.
-Finally added the cute and cuddly triceratops!
-If you id the enchantment of an item by throwing it, now the stack you threw it from wil also be ided. (Mike Ratzlaff)
-Sleeping creatures have a visual indication. (Mike Ratzlaff)
-Swapping worn armour with wielded sword no longer causes you to wear the sword. (Mike Ratzlaff)
-Rolling boulder works on some monsters.
-Fix minor spelling errors (Gurkan Sengun)
-Full AI state was being cleared when nothing was edible rather than just the single edible bit. (Don Collins)
-Dipping nothing into a potion no longer crashes, provided you figured a way to do that in the first place. (Richard Quirk)
-Two or more equipped items with extra attacks now properly stack the chance of invoking the attacks, rather than jumping straight to a 99% chance. (Richard Quirk)
-One new room type.
-Mountain and Hills in Ibson The Grey's tileset are now in their correct positions.
DOWNLOAD (1)
News Source (1)(2)
Descend into the depths of the dungeon until you reach the foul daemon known as "He who the author cannot spell consistently", or, Baezl'bub. When you have slain Baezl'bub in heroic combat, or, if Baezl'bub dies in any way, retrieve his black heart and bring it to the surface world.
CHANGELOG
==========
-True aim is now in the book of blades, so you can learn it without an extra skill book. (Robert Barber)
-Forgetting a spell while wielding a staff that imbues it will now properly fail. (Paul Strickland)
-Failing to forget no longer uses a turn.
-Unenchanted weapons and armor which you have found the enchantment of now report +0. (Mike Ratzlaff)
-Objects collapsing into meatballs now properly state if the result is multiple meatballs. (Nathan Bogue)
-Tutorial for signpost for kiwis now mentions the hostile tag on the look description. (Claudio)
-Signpost added to surace world. (SilverAnalyst)
-Someone to greet you on the surface world. (Andrew Walker)
-Unequippable item slots say No Item slot rather than Empty slot. Empty body slots report the appendage name (left hand, radula, etc)
- + and * by the god reports when praying lets you know how much they like your fashion sense. (hotpoo)
-Frogs have a bonus to attack vs insects. (Robert Barber)
-Silver and gold weapons will occasionally dull if used against non-vulnerable targets.
-Finally added the cute and cuddly triceratops!
-If you id the enchantment of an item by throwing it, now the stack you threw it from wil also be ided. (Mike Ratzlaff)
-Sleeping creatures have a visual indication. (Mike Ratzlaff)
-Swapping worn armour with wielded sword no longer causes you to wear the sword. (Mike Ratzlaff)
-Rolling boulder works on some monsters.
-Fix minor spelling errors (Gurkan Sengun)
-Full AI state was being cleared when nothing was edible rather than just the single edible bit. (Don Collins)
-Dipping nothing into a potion no longer crashes, provided you figured a way to do that in the first place. (Richard Quirk)
-Two or more equipped items with extra attacks now properly stack the chance of invoking the attacks, rather than jumping straight to a 99% chance. (Richard Quirk)
-One new room type.
-Mountain and Hills in Ibson The Grey's tileset are now in their correct positions.
DOWNLOAD (1)
News Source (1)(2)
We Are Nowhere 0.2
by ThatOtherDev
We Are Nowhere is a brief nonsense conversation with the deranged and disembodied.
ThatOtherPerson's Notes
=======================
I’ve updated We Are Nowhere so it is now comparable with it’s PS3 counterpart. Which means that the text and buttons are bigger and should be easier to point at and click. That’s pretty much all that has changed.
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We Are Nowhere is a brief nonsense conversation with the deranged and disembodied.
ThatOtherPerson's Notes
=======================
I’ve updated We Are Nowhere so it is now comparable with it’s PS3 counterpart. Which means that the text and buttons are bigger and should be easier to point at and click. That’s pretty much all that has changed.
DOWNLOAD (1)
News Source (1)
The Video Game 0.2
by ThatOtherPerson
ThatOtherPerson's Notes
=======================
I’ve decided to name it The Video Game. A title that will surly enrage anyone attempting to discuss it or search for it. Enjoy.
I had been neglecting that run and gun Wii game I had started a while ago. So I went and did a bunch of work on it then scrapped most of it and then started working on it again.
Originally I was going to use actual character sprites ripped directly from recognizable classic games and have TVs both in the background and foreground with images of games playing on them. But it just looked like shit. So now there are no TVs (though I’m considering having game screen shots embedded directly into the walls) and I’m making 3d pre rendered models of the enemies (currently only the main invader from Space Invaders) constructed out of cubes which I think looks less out of place in the game.
The game is FAR from done but its in a semi playable state now so I figured I would post a download for it and you can test it out if you want to.
In the future there will be multiple kinds of enemies with different movement patterns and power ups and things. The game will also have an actual ending which not many if any of my games really do.
DOWNLOAD (1)
News Source (1)
ThatOtherPerson's Notes
=======================
I’ve decided to name it The Video Game. A title that will surly enrage anyone attempting to discuss it or search for it. Enjoy.
I had been neglecting that run and gun Wii game I had started a while ago. So I went and did a bunch of work on it then scrapped most of it and then started working on it again.
Originally I was going to use actual character sprites ripped directly from recognizable classic games and have TVs both in the background and foreground with images of games playing on them. But it just looked like shit. So now there are no TVs (though I’m considering having game screen shots embedded directly into the walls) and I’m making 3d pre rendered models of the enemies (currently only the main invader from Space Invaders) constructed out of cubes which I think looks less out of place in the game.
The game is FAR from done but its in a semi playable state now so I figured I would post a download for it and you can test it out if you want to.
In the future there will be multiple kinds of enemies with different movement patterns and power ups and things. The game will also have an actual ending which not many if any of my games really do.
DOWNLOAD (1)
News Source (1)
Super Pixel Jumper 1.1
by ThatOtherPerson
Super Pixel Jumper is a fast paced score based platformer with constant forward motion. As long as you avoid contact with the brighter colored blocks your score will continue to increase as will the speed of the game. Your high score is automatically saved.
ThatOtherPerson's Notes
=======================
I’ve once again ported my game Super Pixel Jumper to Wii. This time around it sticks more closely to the GP2X version and I think it plays a bit better. Well porting it I fixed the problem where you would sometimes explode when sliding underneath a harmful block that shouldn’t be close enough to touch you. The music no longer plays on a loop (since I have documented this it is officially a feature and not a bug!) but if you want it to continue playing then you can reset it by pressing plus or minus.
DOWNLOAD (1)
News Source (1)
Super Pixel Jumper is a fast paced score based platformer with constant forward motion. As long as you avoid contact with the brighter colored blocks your score will continue to increase as will the speed of the game. Your high score is automatically saved.
ThatOtherPerson's Notes
=======================
I’ve once again ported my game Super Pixel Jumper to Wii. This time around it sticks more closely to the GP2X version and I think it plays a bit better. Well porting it I fixed the problem where you would sometimes explode when sliding underneath a harmful block that shouldn’t be close enough to touch you. The music no longer plays on a loop (since I have documented this it is officially a feature and not a bug!) but if you want it to continue playing then you can reset it by pressing plus or minus.
DOWNLOAD (1)
News Source (1)
Swingball 2 0.4
Neo Tanks 0.2
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