by Rodries
Mod of cIOS installer by Hermes.
CHANGELOG
=========
*Added new EHC module.
*Added real support of using both ports simultaniously without shutting down the
other. There is no longer the limitation that the settings have to be on SD card for this. (ONLY HERMES CIOS!)
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News Source (1)
Sunday, June 26, 2011
The Untitled Project 0.3
by ThatOtherPerson
A polygonal 3D game on Wii.
ThatOtherPerson's Notes
=======================
Here is a small update to The Untitled Project. Now you can actually collect the rotating squares and the game will keep track of how many you have found and save when you get one. Elevators will now stop if you are in the way instead of just crushing you and pushing you past the floor or ceiling of the building. Darkness/fog has been added. There have been a number of mostly unnoticeable changes to the geometry of the world (some for gameplay reasons and some to lower the polygon count). The game now uses the standard Wii cursor graphic and has a home/pause menu.
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A polygonal 3D game on Wii.
ThatOtherPerson's Notes
=======================
Here is a small update to The Untitled Project. Now you can actually collect the rotating squares and the game will keep track of how many you have found and save when you get one. Elevators will now stop if you are in the way instead of just crushing you and pushing you past the floor or ceiling of the building. Darkness/fog has been added. There have been a number of mostly unnoticeable changes to the geometry of the world (some for gameplay reasons and some to lower the polygon count). The game now uses the standard Wii cursor graphic and has a home/pause menu.
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WiirtualBoy 0.1
C64-network.org 2.3
by Simon Kagstrom
c64-network.org is a Commodore 64 emulator written by Christian Bauer (http://frodo.cebix.net). It was ported to the Wii by Simon Kagstrom, and many C64 games are fully playable on the Wii with it. So go ahead and beat your friends in International Karate, Boulder Dash or Bomb Jack. This version is not the same as Troy Davis implementation, but Troys work is available in a branch in the subversion tree.
The emulator works best in 480i mode. It runs perfectly fine in 576i mode as well, but does not utilize the full resolution. This is an SDL issue, and will not be fixed until SDL-Port supports it. Sound support is slightly buggy, but usable. The emulation itself is not perfect, so not all games will run under Frodo. Unfortunately, I cannot do very much about this since I haven't written the emulator - just ported it. If you have multiple versions of a game, try each of them as often at least one will work.
CHANGELOG v2.3
===============
-Added usb fat support
-Added wiimote rumble support
News Source (1)(2)
c64-network.org is a Commodore 64 emulator written by Christian Bauer (http://frodo.cebix.net). It was ported to the Wii by Simon Kagstrom, and many C64 games are fully playable on the Wii with it. So go ahead and beat your friends in International Karate, Boulder Dash or Bomb Jack. This version is not the same as Troy Davis implementation, but Troys work is available in a branch in the subversion tree.
The emulator works best in 480i mode. It runs perfectly fine in 576i mode as well, but does not utilize the full resolution. This is an SDL issue, and will not be fixed until SDL-Port supports it. Sound support is slightly buggy, but usable. The emulation itself is not perfect, so not all games will run under Frodo. Unfortunately, I cannot do very much about this since I haven't written the emulator - just ported it. If you have multiple versions of a game, try each of them as often at least one will work.
CHANGELOG v2.3
===============
-Added usb fat support
-Added wiimote rumble support
News Source (1)(2)
Sunday, June 19, 2011
GBATemp Homebrew Bounty 2011
We will be judging the following submissions:
* arCard+Wii
* Cherophobe
* CorsicTH
* Descent Wii
* Pad Send
* Piirates
* Project Panic!
* SitWell
* SpaceShip Omega
* Toywars
Exploit:
* SmashStack PAL/KOR
Computer Applications:
* ModMii
* nandBinCheck
* nandExtract
* ohneschwanzenegger
* Pad Send
* wbfs2fat
GOOD LUCK TO ALL THE COMPETITORS!
Please visit the GBATemp Homebrew Bounty Forum
SaveGame Manager GX r106
by dj_skual, Giantpune
Install/Extract saved game files. Based on Waninkoko's SaveGame Manager.
CHANGELOG
=========
r106
* Added an automatic resource list generation script which is executed when
files are added/removed (Thanks Dimok)
* Added an own class for the HomebrewPrompt
* Added booting with arguments from meta.xml for homebrews
* Added an argument receiver from meta.xml to the app: "-ios=xxx". The ios is
the boot IOS on startup.
* Fixed Homebrew Browser duplicate buttons for apps with more than one dol in
the app folder
* Fixed lot of problems with USB HDD (need feedback)
* Fixed the "GoogleCode" AutoUpdate problem (one more time...)
NOTE: You will need to update to this revision manually. Due to a few changes
from Google on the GoogleCode site, the autoupdater doesn't work anymore. This
is fixed in the new revision for future releases.
NOTE2: Here, lines needed to add argument in your meta:
-ios=xxx
r105
* Improved HomebrewList creation speed up
* Improved CheckSave function speed up
* Fixed ThemeReload code dump
* Completely reworked fileops file (now using DirList)
News Source (1)
Install/Extract saved game files. Based on Waninkoko's SaveGame Manager.
CHANGELOG
=========
r106
* Added an automatic resource list generation script which is executed when
files are added/removed (Thanks Dimok)
* Added an own class for the HomebrewPrompt
* Added booting with arguments from meta.xml for homebrews
* Added an argument receiver from meta.xml to the app: "-ios=xxx". The ios is
the boot IOS on startup.
* Fixed Homebrew Browser duplicate buttons for apps with more than one dol in
the app folder
* Fixed lot of problems with USB HDD (need feedback)
* Fixed the "GoogleCode" AutoUpdate problem (one more time...)
NOTE: You will need to update to this revision manually. Due to a few changes
from Google on the GoogleCode site, the autoupdater doesn't work anymore. This
is fixed in the new revision for future releases.
NOTE2: Here, lines needed to add argument in your meta:
r105
* Improved HomebrewList creation speed up
* Improved CheckSave function speed up
* Fixed ThemeReload code dump
* Completely reworked fileops file (now using DirList)
News Source (1)
d2x cIOS Installer 2.0
by dragbe, davebaol, xabby666 and XFlak
Official Homebrew to install d2x cIOS v3 and v4-beta maintained by davebaol, xabby666 and XFlak
FEATURES
========
◦Allows to install the cIOS d2x v3 (rev21003), v4 (rev21004), v5 (rev21005), v6 (rev21006).
◦Allows to install additional beta versions or "hybrids" cIOS, without updating the Installer, by putting some files (modules .app + ciosmaps.xml) next to boot.dol.
◦Supported IOS bases: IOS37v5662, IOS38v4123, IOS53v5662, IOS55v5662, IOS56v5661, IOS57v5918, IOS58v6175.
◦Ability to choose the installation slot (200 to 255).
◦Ability to perform online and offline installations.
◦Support for SD/USB devices.
◦Support for Classic Controller, Wiimotes and GameCube controllers.
◦Support for--ios=XXX argument in meta.xml to set which IOS to use during installation process.
CHANGELOG
=========
- A new super cool GUI.
- Code completely rewritten.
- Some minors bugfixes in new code.
- Added support for USB devices.
- Correction of the warning text when a slot is already use by a cIOS.
- Now update the used slot list after a successful installation of cIOS without restarting the Installer.
- Come back to "Working IOS menu" in case of non-critical error.
- Support for--ios=XXX argument in meta.xml to set which IOS to use during installation process.
- Now allows you to add cIOS in the Installer without update it. You just have to put some files (modules .app + ciosmaps.xml) next to boot.dol of d2x cIOS Installer to support them. Like that, you can easily build d2x beta versions or "hybrids" cIOS with specifics modules you want (DIPP, EHCI, ES, FAT, FFSP, MLOAD, SDHC, USB).
DOWNLOAD (1)
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Official Homebrew to install d2x cIOS v3 and v4-beta maintained by davebaol, xabby666 and XFlak
FEATURES
========
◦Allows to install the cIOS d2x v3 (rev21003), v4 (rev21004), v5 (rev21005), v6 (rev21006).
◦Allows to install additional beta versions or "hybrids" cIOS, without updating the Installer, by putting some files (modules .app + ciosmaps.xml) next to boot.dol.
◦Supported IOS bases: IOS37v5662, IOS38v4123, IOS53v5662, IOS55v5662, IOS56v5661, IOS57v5918, IOS58v6175.
◦Ability to choose the installation slot (200 to 255).
◦Ability to perform online and offline installations.
◦Support for SD/USB devices.
◦Support for Classic Controller, Wiimotes and GameCube controllers.
◦Support for
CHANGELOG
=========
- A new super cool GUI.
- Code completely rewritten.
- Some minors bugfixes in new code.
- Added support for USB devices.
- Correction of the warning text when a slot is already use by a cIOS.
- Now update the used slot list after a successful installation of cIOS without restarting the Installer.
- Come back to "Working IOS menu" in case of non-critical error.
- Support for
- Now allows you to add cIOS in the Installer without update it. You just have to put some files (modules .app + ciosmaps.xml) next to boot.dol of d2x cIOS Installer to support them. Like that, you can easily build d2x beta versions or "hybrids" cIOS with specifics modules you want (DIPP, EHCI, ES, FAT, FFSP, MLOAD, SDHC, USB).
DOWNLOAD (1)
News Source (1)
Gravitii 0.5
by G_man
Gravitii is a puzzle game with a simple objective. All you have to do is shoot the ball at the target. The only problem is there are planets in the way. You must use the gravitii of the planets to curve your ball and hit the target, but be careful because every planet's gravity level is different.
CHANGELOG
=========
-Much better graphics, the planets actually look good now!
-Wall now bounce the ball, instead of destroying it
-Ball graphic now an actual ball
-Added in a trail behind the ball to make it look nicer
-Got rid of some of the nearly impossible levels(If you find any current levels too difficult please post them on the discussion page)
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Gravitii is a puzzle game with a simple objective. All you have to do is shoot the ball at the target. The only problem is there are planets in the way. You must use the gravitii of the planets to curve your ball and hit the target, but be careful because every planet's gravity level is different.
CHANGELOG
=========
-Much better graphics, the planets actually look good now!
-Wall now bounce the ball, instead of destroying it
-Ball graphic now an actual ball
-Added in a trail behind the ball to make it look nicer
-Got rid of some of the nearly impossible levels(If you find any current levels too difficult please post them on the discussion page)
DOWNLOAD (1)
News Source (1)
VectrexWii 0.2
PreFiix 0.2
by Yatsukomi
Priiloader MOD with new features.
CHANGELOG
=========
- Homebrew PreFiix renamed (previously called Friiloader).
- System updates recoded.
- Ability to see if an update is available directly from the menu.
- Download from patchs_menu.ini PreFiix.
- Abandonment of hacks.ini
- Various code cleanups source.
DOWNLOAD (1)
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Priiloader MOD with new features.
CHANGELOG
=========
- Homebrew PreFiix renamed (previously called Friiloader).
- System updates recoded.
- Ability to see if an update is available directly from the menu.
- Download from patchs_menu.ini PreFiix.
- Abandonment of hacks.ini
- Various code cleanups source.
DOWNLOAD (1)
News Source (1)
Pong Breaker 1.1
Newo Puzzle 1.2
Saturday, June 11, 2011
cIOSX rev21d2x v6 Final
by davebaol, xabby666, and XFlak.
What is d2x?
============
This is the second version of the modified EHCI module included in cIOSX rev21.
It should definitely fix the following issues:
CHANGELOG
=========
•d2x v6: IOS Reload Block: The Ultimate Solution
------------------------------------------------
◦DIP - Added fraglist to support potentially any file system (tnx oggzee).
◦DIP - Added support in fraglist for sector size greater than 512B (typically needed for HDD > 2TB).
◦DIP - Module moved forward in memory and ram section resized.
◦ESP - Module moved forward in memory.
◦FFSP - Module moved forward in memory.
◦EHCI - Fixed an annoying compatibility issue affecting many usb loaders.
◦Code clean up and other minor changes.
News Source (1)
What is d2x?
============
This is the second version of the modified EHCI module included in cIOSX rev21.
It should definitely fix the following issues:
CHANGELOG
=========
•d2x v6: IOS Reload Block: The Ultimate Solution
------------------------------------------------
◦DIP - Added fraglist to support potentially any file system (tnx oggzee).
◦DIP - Added support in fraglist for sector size greater than 512B (typically needed for HDD > 2TB).
◦DIP - Module moved forward in memory and ram section resized.
◦ESP - Module moved forward in memory.
◦FFSP - Module moved forward in memory.
◦EHCI - Fixed an annoying compatibility issue affecting many usb loaders.
◦Code clean up and other minor changes.
News Source (1)
SaveGame Manager GX r104
by dj_skual, Giantpune
Install/Extract saved game files. Based on Waninkoko's SaveGame Manager.
CHANGELOG
=========
r104
* forgot to commit some files
r103
* Fixed a problem with pageIndicators in FlyingButtonMenu
* Fixed "Racket Sports" savegame extract
* Fixed bug where you can't leave an empty directory by clicking ".." (thx
dimok)
* Changes in nandtitle search
* Added detection of cIOS d2x and show infos about it on CreditsWindow
* Added squareroot sign to CheckBox
Branches:
* Updated libext2fs to v1.0.2 (rev15)
* Updated libntfs to 2011-4-12 (rev10)
r102
* Sources Clean (missing files will be committed with next rev)
News Source (1)
Install/Extract saved game files. Based on Waninkoko's SaveGame Manager.
CHANGELOG
=========
r104
* forgot to commit some files
r103
* Fixed a problem with pageIndicators in FlyingButtonMenu
* Fixed "Racket Sports" savegame extract
* Fixed bug where you can't leave an empty directory by clicking ".." (thx
dimok)
* Changes in nandtitle search
* Added detection of cIOS d2x and show infos about it on CreditsWindow
* Added squareroot sign to CheckBox
Branches:
* Updated libext2fs to v1.0.2 (rev15)
* Updated libntfs to 2011-4-12 (rev10)
r102
* Sources Clean (missing files will be committed with next rev)
News Source (1)
Cubicle Shooter 0.1
by ThatOtherPerson
ThatOtherPerson's Notes
=======================
I had intended to get more done before posting it but I’ve been very lazy lately so anyways here is the first demo of Cubicle Shooter for Wii.
Cubicle Shooter is a first person shooter with a focus on highly destructible environments.
It is very incomplete and is really just a tech demo right now. My plans for it are essentially the same as what I was planning for the original PS3 version but it is more of a remake then a port. Everything is being completely re written. There is also now a PC version.
Use the nunchuck analog stick to move, the wiimote cursor to turn, the A button to jump and the B button to shoot.
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ThatOtherPerson's Notes
=======================
I had intended to get more done before posting it but I’ve been very lazy lately so anyways here is the first demo of Cubicle Shooter for Wii.
Cubicle Shooter is a first person shooter with a focus on highly destructible environments.
It is very incomplete and is really just a tech demo right now. My plans for it are essentially the same as what I was planning for the original PS3 version but it is more of a remake then a port. Everything is being completely re written. There is also now a PC version.
Use the nunchuck analog stick to move, the wiimote cursor to turn, the A button to jump and the B button to shoot.
DOWNLOAD (1)
News Source (1)
Toy Wars Wii 0.6.1
by davidgf
Battle with your toy vehicles in a virtual bed room.
Creator's Notes
===============
Hey!
FIxed some bugs and updated the splashscreen. I fixed a bug with the controls, one button was wrong (the vehicle change I presume).
Can anyone test it please? Now you can change the button mapping for the wiimote/nunchuck. Also changed the files location.
Note that now everything is located at apps/toywars instead of root folder. Note also that in order to change the button mapping you have to edit the config file (located at sd:/apps/toywars/) and modify the button numbers.
DOWNLOAD (1)
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Battle with your toy vehicles in a virtual bed room.
Creator's Notes
===============
Hey!
FIxed some bugs and updated the splashscreen. I fixed a bug with the controls, one button was wrong (the vehicle change I presume).
Can anyone test it please? Now you can change the button mapping for the wiimote/nunchuck. Also changed the files location.
Note that now everything is located at apps/toywars instead of root folder. Note also that in order to change the button mapping you have to edit the config file (located at sd:/apps/toywars/) and modify the button numbers.
DOWNLOAD (1)
News Source (1)
Piirates 1.1
by sebskaer29
Pirate game where you sail the waters & battle.
CHANGELOG
=========
-Fixed bug in loading of audio music.
-Adding arrows selections for boats.
-Adding a menu selection of gameplay.
-added marine repair the boat.
-added flames when you touch a boat with an arrow.
-"best" release memory after leaving the game
DOWNLOAD (1)
News Source (1)
Pirate game where you sail the waters & battle.
CHANGELOG
=========
-Fixed bug in loading of audio music.
-Adding arrows selections for boats.
-Adding a menu selection of gameplay.
-added marine repair the boat.
-added flames when you touch a boat with an arrow.
-"best" release memory after leaving the game
DOWNLOAD (1)
News Source (1)
Mr. Sitwell in Turbo WC Magical Adventure 1.2
by Garrote
Mr. Sitwell was your everyday middle-aged office-working guy, he had an uneventful and kinda boring life, until the day he discovered his toilet was enchanted...
CHANGELOG
=========
-Much better looking title and menu screen.
-Improved intro.
-Mr. Sitwell has voice now.
-Improved visibility of enemy bullets.
-Live 0 now counts as a live, as opposed to before, when 0 lives meant game over.
-Toned down a bit the excesive wii mote rumble on third boss battle.
-Hit points of some enemies tweaked.
-A lot of minor bug/glitch fixes.
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Mr. Sitwell was your everyday middle-aged office-working guy, he had an uneventful and kinda boring life, until the day he discovered his toilet was enchanted...
CHANGELOG
=========
-Much better looking title and menu screen.
-Improved intro.
-Mr. Sitwell has voice now.
-Improved visibility of enemy bullets.
-Live 0 now counts as a live, as opposed to before, when 0 lives meant game over.
-Toned down a bit the excesive wii mote rumble on third boss battle.
-Hit points of some enemies tweaked.
-A lot of minor bug/glitch fixes.
DOWNLOAD (1)
News Source (1)
Saturday, June 4, 2011
sysCheck 2.1.0 b9
by Erik Spyder, Double_A, R2-D2199
Homebrew application which does several checks on installed IOS and custom IOS:
- IOS Stub;
- Fake signature (aka Trucha Bug);
- ES_DiVerify (aka ES_Identify);
- Flash Access;
- NAND Access;
- Boot2 Access;
- USB 2.0
sysCheck generates a report on the root of the SD card (sd:/sysCheck.csv).
There are two version in the package sysCheck (English version) & sysCheckFRENCH (French version)
CHANGELOG
=========
* The Base IOS detection has been improved
* A new type of base-IOS-detection has been added (thanks to WiiPower)
* The Priiloader detection has been added
* The tool has been integrated into IOSinfo syscheck (on the side where the press is syscheck receive the 1 key, then all the hashes are read out. to observe this process takes a bit)
DOWNLOAD (1)
News Source (1)
Homebrew application which does several checks on installed IOS and custom IOS:
- IOS Stub;
- Fake signature (aka Trucha Bug);
- ES_DiVerify (aka ES_Identify);
- Flash Access;
- NAND Access;
- Boot2 Access;
- USB 2.0
sysCheck generates a report on the root of the SD card (sd:/sysCheck.csv).
There are two version in the package sysCheck (English version) & sysCheckFRENCH (French version)
CHANGELOG
=========
* The Base IOS detection has been improved
* A new type of base-IOS-detection has been added (thanks to WiiPower)
* The Priiloader detection has been added
* The tool has been integrated into IOSinfo syscheck (on the side where the press is syscheck receive the 1 key, then all the hashes are read out. to observe this process takes a bit)
DOWNLOAD (1)
News Source (1)
SaveGame Manager GX r101
by dj_skual, Giantpune
Install/Extract saved game files. Based on Waninkoko's SaveGame Manager.
CHANGELOG
=========
* Fixed CodeDump problems (report please)
* Prepared sources for devkitPPC rev23
* Linux case sensitive compile error fixed (perhaps...)
* Themes Changes:
- Settings title Color added as "flyingbutton menu title text color"
- Settings button text color added as "flyingbutton menu mainbutton text color"
- Page indicator text color added as "flyingbutton menu title text color"
- Theme Downloader title Color added as "flyingbutton menu title text color"
- Theme Downloader button text color added as "flyingbutton menu mainbutton text
color"
- Theme Menu title Color added as "flyingbutton menu title text color"
- Theme Menubutton text color added as "flyingbutton menu mainbutton text color"
- Tooltip text color added as "tooltip text color"
- Settings option browser entry test color added as "optionbrowser entry text
color"
- Text Reader filename text color added as "text reader filename text color"
- Text Reader file text color added as "text reader file text color"
- Home Menu main buttons text color added as "homemenu main button text color"
- SelectBrowser adress text color added as "select browser adress text color"
- SelectBrowser entry text color added as "select browser entry text color"
- Keyboard text color added as "keyboard text color"
- Keyboard buttons text color added as "keyboard buttons text color"
- Keyboard special buttons text color added as "keyboard spec buttons text
color"
- CheckBox cross color added as "checkbox cross color"
- CheckBox extern border color added as "checkbox extern border color"
- CheckBox intern background color added as "checkbox intern background color"
- Disabled mask color added as "disabled mask color"
*Images reworked:
- button_close.png
- button_close_over.png
- button_valid.png
- button_valid_over.png
- button_wifi.png
- button_wifi_over.png
News Source (1)
Install/Extract saved game files. Based on Waninkoko's SaveGame Manager.
CHANGELOG
=========
* Fixed CodeDump problems (report please)
* Prepared sources for devkitPPC rev23
* Linux case sensitive compile error fixed (perhaps...)
* Themes Changes:
- Settings title Color added as "flyingbutton menu title text color"
- Settings button text color added as "flyingbutton menu mainbutton text color"
- Page indicator text color added as "flyingbutton menu title text color"
- Theme Downloader title Color added as "flyingbutton menu title text color"
- Theme Downloader button text color added as "flyingbutton menu mainbutton text
color"
- Theme Menu title Color added as "flyingbutton menu title text color"
- Theme Menubutton text color added as "flyingbutton menu mainbutton text color"
- Tooltip text color added as "tooltip text color"
- Settings option browser entry test color added as "optionbrowser entry text
color"
- Text Reader filename text color added as "text reader filename text color"
- Text Reader file text color added as "text reader file text color"
- Home Menu main buttons text color added as "homemenu main button text color"
- SelectBrowser adress text color added as "select browser adress text color"
- SelectBrowser entry text color added as "select browser entry text color"
- Keyboard text color added as "keyboard text color"
- Keyboard buttons text color added as "keyboard buttons text color"
- Keyboard special buttons text color added as "keyboard spec buttons text
color"
- CheckBox cross color added as "checkbox cross color"
- CheckBox extern border color added as "checkbox extern border color"
- CheckBox intern background color added as "checkbox intern background color"
- Disabled mask color added as "disabled mask color"
*Images reworked:
- button_close.png
- button_close_over.png
- button_valid.png
- button_valid_over.png
- button_wifi.png
- button_wifi_over.png
News Source (1)
Hero City 0.4
by ThatOtherPerson
In Hero City you play as a superhero and fly around fighting monsters.
ThatOtherPerson's Notes
=======================
First though I finished up one final unplanned update to Hero City.
Now when you attack you can actually hurt and eventually defeat enemies. The movement of enemies and the way they turn and bump into each other and you has been smoothed out. Now you get points for defeating enemies and your high score is saved when you die. You also get experience points which are persistent (They don’t get reset to zero when you die). Your health regenerates now and when it goes down to zero you die and get sent back to the title screen. The file size is smaller. I fixed some little things.
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In Hero City you play as a superhero and fly around fighting monsters.
ThatOtherPerson's Notes
=======================
First though I finished up one final unplanned update to Hero City.
Now when you attack you can actually hurt and eventually defeat enemies. The movement of enemies and the way they turn and bump into each other and you has been smoothed out. Now you get points for defeating enemies and your high score is saved when you die. You also get experience points which are persistent (They don’t get reset to zero when you die). Your health regenerates now and when it goes down to zero you die and get sent back to the title screen. The file size is smaller. I fixed some little things.
DOWNLOAD (1)
News Source (1)
Cylinder Dodge 1.0
by ThatOtherPerson
ThatOtherPerson's Notes
=======================
Cylinder Dodge is a very simple game with motion controls. You hold the wiimote sideways (like an NES controller or steering wheel) and tilt it to move left or right. The objective of the game is to try and avoid the cylinders as you constantly move forward. Its game over when you collide with one of them.
This game is done and I have no plans to update it. But I’ll probably post something more about it and how I feel about it later. Its gotten me in a good mood. I’ve decided to enter it along with Hero City in the NintendoMax Wii Dev Competition. Although I don’t expect either of them to have any chance of winning (each for very different reasons)
The music used in this game is Walk of Game by Scattle.
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ThatOtherPerson's Notes
=======================
Cylinder Dodge is a very simple game with motion controls. You hold the wiimote sideways (like an NES controller or steering wheel) and tilt it to move left or right. The objective of the game is to try and avoid the cylinders as you constantly move forward. Its game over when you collide with one of them.
This game is done and I have no plans to update it. But I’ll probably post something more about it and how I feel about it later. Its gotten me in a good mood. I’ve decided to enter it along with Hero City in the NintendoMax Wii Dev Competition. Although I don’t expect either of them to have any chance of winning (each for very different reasons)
The music used in this game is Walk of Game by Scattle.
DOWNLOAD (1)
News Source (1)
Cherophobe 1.0
by ThatOtherPerson
FPS: Kill the smiley faces!
ThatOtherPerson's Notes
=======================
Here is an update to Cherophobe.
I’ve added a tile screen.
There is now a home menu pause screen.
The cursor is now a nice Wii style pointing hand.
Now when you hold down the A button you wont turn.
When you shoot the shots now go in the direction that the cursor is pointing in instead of simply going in the direction of the camera.
I tweaked a lot of number (you turn faster, enemies move faster, they do more damage, there are fewer health pickups, etc).
The controller now vibrates when you are being injured.
I’ve also added background music.
The music used in this game is Melancoly by Grace Valhalla.
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FPS: Kill the smiley faces!
ThatOtherPerson's Notes
=======================
Here is an update to Cherophobe.
I’ve added a tile screen.
There is now a home menu pause screen.
The cursor is now a nice Wii style pointing hand.
Now when you hold down the A button you wont turn.
When you shoot the shots now go in the direction that the cursor is pointing in instead of simply going in the direction of the camera.
I tweaked a lot of number (you turn faster, enemies move faster, they do more damage, there are fewer health pickups, etc).
The controller now vibrates when you are being injured.
I’ve also added background music.
The music used in this game is Melancoly by Grace Valhalla.
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ThemeShooterTk 0.09
by HoKaze
ThemeShooterTk is a cross-platform, Python based clone of ThemeShooter made by HoKaze.
It can be run on Windows, Linux, Mac OS X and most modern Unix-like operating systems so long as the following requirements are met:
Python 2.x (Python 2.6 and 2.7 should work fine)
Tkinter (should come with python)
Python Imaging Library, PIL (Tends to be included with python)
PIL: ImageTk Module (on Linux this tends to be kept seperate, look for the "python-imaging-tk" package)
What started off as a quick and dirty clone of the original ThemeShooter has since grown and whilst it may be behind the original and ThemeShooterX, it should hopefully suffice for some basic "themeshots." I do intend on continuing to add to it on the rare occasion I have time.
FEATURES 0.09
==============
-Dummy text (with alpha)
-Theme previews
-Screenshot generation
-Replaces missing images (apart from the background) with images from Classic theme, Dark Water v2 theme OR a custom theme of your choice
-Random bubble placement on both preview and screenshots
-Beginnings of an application database of sorts (possibly expanded later)
-Basic configuration file support for program settings (will be expanded later)
-Simple console output option, for debugging and rough speed checks
-Cross-platform! (Windows-specific bugs fixed)
-Less ugly buttons!
-Bugfixes!
-Support for both List View and Grid View (4:3 only for now)
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ThemeShooterTk is a cross-platform, Python based clone of ThemeShooter made by HoKaze.
It can be run on Windows, Linux, Mac OS X and most modern Unix-like operating systems so long as the following requirements are met:
Python 2.x (Python 2.6 and 2.7 should work fine)
Tkinter (should come with python)
Python Imaging Library, PIL (Tends to be included with python)
PIL: ImageTk Module (on Linux this tends to be kept seperate, look for the "python-imaging-tk" package)
What started off as a quick and dirty clone of the original ThemeShooter has since grown and whilst it may be behind the original and ThemeShooterX, it should hopefully suffice for some basic "themeshots." I do intend on continuing to add to it on the rare occasion I have time.
FEATURES 0.09
==============
-Dummy text (with alpha)
-Theme previews
-Screenshot generation
-Replaces missing images (apart from the background) with images from Classic theme, Dark Water v2 theme OR a custom theme of your choice
-Random bubble placement on both preview and screenshots
-Beginnings of an application database of sorts (possibly expanded later)
-Basic configuration file support for program settings (will be expanded later)
-Simple console output option, for debugging and rough speed checks
-Cross-platform! (Windows-specific bugs fixed)
-Less ugly buttons!
-Bugfixes!
-Support for both List View and Grid View (4:3 only for now)
DOWNLOAD (1)
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C64-network.org 2.2
by Simon Kagstrom
c64-network.org is a Commodore 64 emulator written by Christian Bauer (http://frodo.cebix.net). It was ported to the Wii by Simon Kagstrom, and many C64 games are fully playable on the Wii with it. So go ahead and beat your friends in International Karate, Boulder Dash or Bomb Jack. This version is not the same as Troy Davis implementation, but Troys work is available in a branch in the subversion tree.
The emulator works best in 480i mode. It runs perfectly fine in 576i mode as well, but does not utilize the full resolution. This is an SDL issue, and will not be fixed until SDL-Port supports it. Sound support is slightly buggy, but usable. The emulation itself is not perfect, so not all games will run under Frodo. Unfortunately, I cannot do very much about this since I haven't written the emulator - just ported it. If you have multiple versions of a game, try each of them as often at least one will work.
CHANGELOG v2.2
===============
-Several bug fixes
-Window zooming
-General Preferences saved manually
-Added items in info menu
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c64-network.org is a Commodore 64 emulator written by Christian Bauer (http://frodo.cebix.net). It was ported to the Wii by Simon Kagstrom, and many C64 games are fully playable on the Wii with it. So go ahead and beat your friends in International Karate, Boulder Dash or Bomb Jack. This version is not the same as Troy Davis implementation, but Troys work is available in a branch in the subversion tree.
The emulator works best in 480i mode. It runs perfectly fine in 576i mode as well, but does not utilize the full resolution. This is an SDL issue, and will not be fixed until SDL-Port supports it. Sound support is slightly buggy, but usable. The emulation itself is not perfect, so not all games will run under Frodo. Unfortunately, I cannot do very much about this since I haven't written the emulator - just ported it. If you have multiple versions of a game, try each of them as often at least one will work.
CHANGELOG v2.2
===============
-Several bug fixes
-Window zooming
-General Preferences saved manually
-Added items in info menu
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Light Cycle 3D Wii 0.1
Mr. Sitwell in Turbo WC Magical Adventure 1.0
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