Sunday, November 28, 2010

Sonic Robo Blast 2 Wii 2.0.0 RC4

by Callum
SRB2Wii is an unofficial port of the 3D platformer fangame Sonic Robo Blast 2 to the Wii. The PowerPC Linux version of SRB2 runs under a tiny Wii Linux distribution loaded from an image. SRB2Wii is under ongoing development.

CHANGELOG
=========
SRB2Wii v2.0.0 Release Candicate 4 has been released for testing (27/11/2010 10:46):
Features and bugfixes:
- Using aggressive compile-time optimisation, putting the distribution on a huge diet and fixing up the operating system in general, made SRB2 a TON faster.
- Updated software versions of all the software in SRB2Wii, which contributes to modernisation and speedup, and removed some unneeded software.
- Behind the scenes build-system fixes which kill bugs, add features, and make SRB2Wii compile faster so you can get your hands on it faster ;)

Regressions and bugs:
- SRB2Wii/mini will not load anymore, so not uploaded this time.
- Fine text on the splash screen isn't rendered properly. This will be fixed in the future.
- WaveBird support is not working properly. Everyone who has tried it has not been able to get it to work. Please say if your WaveBird works or not in the thread. Thanks!
- Due to limitations with wminput, only one Wii Remote can be connected at a time. This can not be fixed (yet at least), it is difficult to solve this in a convenient fashion.
- SRB2 seems to be having problems with registering input from the second controller (any controller) ingame. I will talk to Alam about this, and hopefully have it fixed (I might have fixed this already, actually, but haven't tried it.)
- I broke Internet (not that anyone was using it anyway but yeah...). This will be fixed for the final release.
- WAD loading doesn't completely work right now.

Future features:
- Internal updates through the Internet.
- Finished SRB2Wii Launcher.

I'm really sorry for the huge wait, after the last release, I'm sure you know I've had school to tend to, and its been difficult, I tell you. ;) Well, school's out for the year, and I can start developing this again. Enjoy!

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Saturday, November 27, 2010

Super Mario Bros. Kinect

by yankeyan


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Homebrew Filter r27

by hamachi-mp
Homebrew Filter is an open source alternative to the Homebrew Channel. It also has custom theme support.

CHANGELOG
=========
- No code / stack dump more with the Wii pointer
- Introduced the argument tag
- Changed internal Forwarders
- The Homebrew filters triggered, lack of USB support for some applications started corrected (WiiXplorer, WiiMC and perhaps others)

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WiiXplorer r207

by Dimok, r-win
A multi device file explorer for the Wii by dimok and a GUI made with LibWiiGui by Tantric with graphics by NeoRame.

Features
=========
* USB2 support with cIOS202 installed
* SMB/USB/SD/DVD recursive copy/move/delete of files/directories with all files in it
* Backgound data transfer
* FAT and NTFS files systems support
* Rename files/directories
* Properties of files/directories
* Browse through SD/USB/SMB/DVD/WiiDisk
* Addressbar with path
* Multilanguage with custom font support
* Boot .dol/.elf files
* Playback Wii/GC Game Videos
* Stylish Music Player
* Open TXT/XML/MP3/OGG/WAV/BNS/AIFF files
* Supported Image Formats: PNG/JPEG/GIF/BMP/TPL/TGA/TIFF/GD/GD2
* Imageoperations zoom/slideshow
* Image converter which converts the supported formats to: PNG/JPEG/GIF/BMP/TIFF/GD/GD2
* Screenshot support at any point of the app in different formats
* ZIP/7zip/RAR/BNR/U8Archive/RARC browsing and decompressing
* Properties of archive files
* MD5 Calculator and Logger
* Textediting support
* PDF Viewing support
* Integrated FTP Server and FTP Client
* Auto-Update feature

CHANGELOG r207
==============
*Language file update
*Fix for issue 451

New file systems support: EXT2/EXT3/EXT4
I ported libext2fs for the Wii/GC for all the Linux lovers out there :P. It is
based on the source of libntfs and is build up in a similar way.
The source code for the port can be found under this SVN repository:
http://code.google.com/p/libext2fs-wii/

This is an initial release for the libext2fs-wii port (v1.0.0). Even though I
did several tests by now, it might still have bugs/issues in it. Until it is
further tested use with cautious and on your own risk, especially the
write/delete feature.
I will create a WiiBrew page for it later. If someone wants to go ahead and make
one, feel free to do so :P (I am a bit low on free time currently).

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DeSmuME Wii r207

by Arikado, Profetylen, Dancingninja, scanff, baby.lueshi
DeSmuME Wii is a port of the Nintendo DS emulator DeSmuME to Wii homebrew.

CHANGELOG
=========
-Redid the SD and USB handling using my DOP-Mii library.

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Tuesday, November 23, 2010

SuperTux Wii 1.2

by scanff, Arikado

SuperTux Wii is a port of SuperTux, using SDL Wii. It should be fully functional. I've made minor changes to the original code to make it support Wii controllers, show a loading screen (yes, this game takes a while to load).

CHANGELOG v1.2
==============
-Fixed USB Support for most (if not all) USB Devices
-Updated CREDITS file in compliance with SuperTux
-Miscellaneous little bug fixes and tweaks


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Sunday, November 21, 2010

ShutMiiReboot 1.1

by atze96
Reboot your Wii.

CHANGELOG
=========
- Wii into standby mode (red LED, WiiConnect24 off)
- Wii enable the WiiConnect24 mode (orange LED, WiiConnect24 on)
- Reboot the Wii
- Restart the system menus
- Booting into the Homebrew Channel

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Saturday, November 20, 2010

Engine02 10.11.16

by Stealth
Engine02 is a script-driven, multiplatform 2D game engine with builds for DOS, Windows, Linux, Intel/PPC MacOS, PSP, and Wii.

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Thursday, November 18, 2010

SaveGame Manager GX r90

by dj_skual, Giantpune
Install/Extract saved game files. Based on Waninkoko's SaveGame Manager.

CHANGELOG
=========
* Added a fonction to get saves blocksize on devices
* Fixed the "can't acces nand path" error in manage all saves process
* Fixed reboot code dump after a custom font selection
* Fixed compile error for libogc rev4455

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Homebrew Filter r25

by hamachi-mp
Homebrew Filter is an open source alternative to the Homebrew Channel. It also has custom theme support.

CHANGELOG
=========
- Fixed bug in displaying the description of Apps
- Deleting apps from SD and USB
- Libogc 1.8.5 -> 1.8.4 libogc
- Info, if update is available

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PiX Bros 0.7

by PiX Juegos

Wacky game.

Creator's Notes
===============

It has been quite a while since I told you I was working with Pix Juegos' Pixel to bring you a preview release of Pix Bros for Wii, but it's already arrived for your gaming pleasure!

As I said earlier today, it's still a preview so be sure to understand that what we're releasing today is only a preview of the game: when the final version is released, bugs will get fixed and the game will look much prettier. It is, however, a very playable version of the game: It's running at 32bpp, with MP3 music and it will even open the designer's group website when asked to! (more on this on a later post. If you want to give it a try, give an eye to the game's code).

Today's preview does have a few limitations, though. Fonts are not working as one might expect them to, so we've released a version of the game that uses the default system font. That font is basically available for debugging purposes, so it is barely visible and looks plain wrong.
This game also showed some issues with the joystick handling routines which might be caused by the SDL port. To avoid them, only one player can play at any given time, sorry for that.
On a final note, the game seems to slow down a bit at certain points. This is caused by it running at 32bpp: looks like we hit the Wii's limit when processing graphics without its GPU. In case we can't solve this, we might have to release the final version with 16bpp mode set by default.

On the bright side of life, you'll enjoy the latest and greatest version of Pix Juegos' game, which has gone through major improvement since its last release. I can promise you the game is really, really entertaining. I've been waiting for it on the Wii for a long time :)

For the rest, the game is completely playable. I haven't finished the game (those Rarutos keep killing me...) but it seem pretty rock-solid. It's really encouraging to see that :)

Both Pix Juegos and me wish you an absurd level of fun, but remember this is only a preview and things might be broken. If that's the case, please let us know so that we can fix them.

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GxGeo r20

by blizzo

GxGeo is a port of the open-source GnGeo emulator, originally coded by pepone. This is a Neo-Geo AES/MVS emulator.

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JzintvWii 1.0.1

by jenergy
jzintvWii is the Wii port of Joe Zbiciak's 'jzintv' Intellivision emulator.

CHANGELOG
=========
-Recompiled with latest devkitpro and sdl, now usb-keyboard is enabled again. Thanx to Da_GPer.
-Modified wiibrew link, now the right link is reported.
-Fixed wrong sort of romslist, now sort is purely alphabetical without considering roms date.
-Sources integrated with J.Z. sources in jzintv-20101114-src.zip

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Desert Bus 1.0

by tueidj
The aim of Desert Bus is to drive from Tucson, Arizona to Las Vegas, Nevada. The full trip is 360 miles long, which must be completed without stopping. The bus can only reach 45 miles an hour and pulls to the right ever so slightly. The only things you're likely to see while on the road (besides the desert floras) are a few scattered bus stops, which you can stop at and open the door of the bus. Note that you probably won't find anyone waiting (it's the desert after all). Driving off with the door open is not allowed as it would be a safety violation.

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Sunday, November 14, 2010

Brawl Stage Studio 0.8.3

by Xane
Brawl Stage Studio is a PC stage builder for Nintendo's latest installment in the Smash series: Super Smash Brothers Brawl. It offers many new features not possible with Brawl's build-in Stage Builder like placing up to 252 blocks, loading custom stage preview images, having access to the beta block, placing spawn points and much more.

In order to load and play your stage in Brawl, you have to put the stage file into a specific folder on your SD card:

US : X:/private/wii/app/RSBE/st/
PAL: X:/private/wii/app/RSBP/st/
JAP: X:/private/wii/app/RSBJ/st/
(Replace 'X' with the drive letter of your SD card reader)

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WiiVNC 1.2

by Paulwagener
Connect to your computer using your Wii. VNC client for Wii

FEATURES
========
-Zooming
-Onscreen keyboard
-USB keyboard & mouse support
-Entering passwords

CHANGELOG v1.1
==============
-Fixed selection bug in password screen
-Compiled with libogc 1.8.5

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ThemeShooterTk 0.07

by HoKaze
ThemeShooterTk is a cross-platform, Python based clone of ThemeShooter made by HoKaze.

It can be run on Windows, Linux, Mac OS X and most modern Unix-like operating systems so long as the following requirements are met:

Python 2.x (Python 2.6 and 2.7 should work fine)

Tkinter (should come with python)

Python Imaging Library, PIL (Tends to be included with python)
PIL: ImageTk Module (on Linux this tends to be kept seperate, look for the "python-imaging-tk" package)

What started off as a quick and dirty clone of the original ThemeShooter has since grown and whilst it may be behind the original and ThemeShooterX, it should hopefully suffice for some basic "themeshots." I do intend on continuing to add to it on the rare occasion I have time.

FEATURES 0.07
==============
-Dummy text (with alpha)
-Theme previews
-Screenshot generation
Replaces missing images (apart from the background) with images from Classic theme, Dark Water v2 theme OR a custom theme of your choice
-Random bubble placement on both preview and screenshots
-Beginnings of an application database of sorts (possibly expanded later)
-Basic configuration file support for program settings (will be expanded later)
-Simple console output option, for debugging and rough speed checks
-Cross-platform!


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Thursday, November 11, 2010

WiiXplorer r206

by Dimok, r-win
A multi device file explorer for the Wii by dimok and a GUI made with LibWiiGui by Tantric with graphics by NeoRame.

Features
=========
* USB2 support with cIOS202 installed
* SMB/USB/SD/DVD recursive copy/move/delete of files/directories with all files in it
* Backgound data transfer
* FAT and NTFS files systems support
* Rename files/directories
* Properties of files/directories
* Browse through SD/USB/SMB/DVD/WiiDisk
* Addressbar with path
* Multilanguage with custom font support
* Boot .dol/.elf files
* Playback Wii/GC Game Videos
* Stylish Music Player
* Open TXT/XML/MP3/OGG/WAV/BNS/AIFF files
* Supported Image Formats: PNG/JPEG/GIF/BMP/TPL/TGA/TIFF/GD/GD2
* Imageoperations zoom/slideshow
* Image converter which converts the supported formats to: PNG/JPEG/GIF/BMP/TIFF/GD/GD2
* Screenshot support at any point of the app in different formats
* ZIP/7zip/RAR/BNR/U8Archive/RARC browsing and decompressing
* Properties of archive files
* MD5 Calculator and Logger
* Textediting support
* PDF Viewing support
* Integrated FTP Server and FTP Client
* Auto-Update feature

CHANGELOG r206
==============
*Added ZIP feature. You can now add/copy files/folders to a ZIP or create new
ZIPs.
*Added compression setting to the general settings (-1 to 9) with description.
This is used for all ZIPPING processes.

Two ways of adding files/folders to a zip:
1. Mark all files/folders that you want to add to a zip and use the
RightClickMenu entry "Add to zip". You can than enter a path to a zip file. If
the zip exists the files will be appended. If not than a new ZIP is created.

2. Copy/Cut all the files/folders you want to add. Go into an existing zip and
to the path you want to add the files to and use the RightClickMenu entry
"Paste". These files will be appended to the zip file into the path you are
currently in.

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MPlayer CE r619

by Scip, Rodries, tipolosko, AgentX, Ludovic Orban, Tantric, Blue_K, metaradil
MPlayer CE is an unofficial port of the very popular multimedia player for various platforms including Windows and Linux. This Nintendo Wii port features the same compatibility that the other versions offer, but is limited in some aspects as it can't playback some high resolution videos due to the processing power of the Wii.

MPlayer CE will allow you to watch various movies in different formats on your Nintendo Wii including AVI, DIVX, XVID, MPEG2 and DVD Videos. It actually supports a huge range of formats and can playback media from DVDs, SD Cards, USB drives and over your local area network using Samba (SMB) shares. MPlayer CE also allows you to listen to radio streams over the Internet and watch YouTube.

CHANGELOG rev619
=================
Upstream sync. [MPlayer r32610 / FFmpeg r25711]

Note: PS 8x8 H.264 iDCT will not be compiled in the public build.

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SaveGame Manager GX r89

by dj_skual, Giantpune
Install/Extract saved game files. Based on Waninkoko's SaveGame Manager.

CHANGELOG
=========
WARNING:
Old Saves extracted with SaveGame Manager GX are not supported anymore (another
time...sorry).

* Completely changed the way of savegames extract/install process (just 1 index
file instead of 1 by file)

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Spear of Destiny 1.31

by MrPeanut

A port of the classic game "Wolfenstein 3D" for the Nintendo wii. Based on Wolf4SDL v.1.6

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Pie Chart! 0.5

by Duke2kx

Pac Man type game.

Creator's Notes
===============
Behold! It is a shameless rip off of the classic arcade hit Pac Man!

Having never programmed anything with graphics or a UI before (I specialize in data-manipulation programs), this was a fun little C programming exercise in order to give my wife something she'll actually play as she loves pac man. Currently at revision 0.5, I've just completed the core gameplay programming and it's time for my first stable release. Enjoy!

There will probably be lots of overscan problems on your tv, this build is specifically made for mine. I'll hopefully find a way to fix this in the future, but for the moment I'm most focusing on the AI programming, which I would love some help on. Thanks to everyone over at GRRLIB for their lovely library and programming help.

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Castles of Dr. Creep svn351

by segra

Castles of Dr. Creep is a 1984 Commodore 64 game written by Ed Hobbs and published by Broderbund Software.

This project is an open source rewrite, allowing you to play the game using an image (D64) of the original disk. Additionally, a Castle Builder has been added allowing the player to modify existing castles, or build new ones from scratch. Presently it can compile and play on both Windows, Nintendo Wii, and Linux (Ubuntu specifically has been tested).

CHANGELOG
==========
-Fix sprite collision bug, Fix another object collision issue
-Fix the game speed, making it run at the original PAL speed.
-Adds the ability to edit text in Builder

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Thursday, November 4, 2010

WiiXplorer r205 & Forwarder Channel v9

by Dimok, r-win
A multi device file explorer for the Wii by dimok and a GUI made with LibWiiGui by Tantric with graphics by NeoRame.

Features
=========
* USB2 support with cIOS202 installed
* SMB/USB/SD/DVD recursive copy/move/delete of files/directories with all files in it
* Backgound data transfer
* FAT and NTFS files systems support
* Rename files/directories
* Properties of files/directories
* Browse through SD/USB/SMB/DVD/WiiDisk
* Addressbar with path
* Multilanguage with custom font support
* Boot .dol/.elf files
* Playback Wii/GC Game Videos
* Stylish Music Player
* Open TXT/XML/MP3/OGG/WAV/BNS/AIFF files
* Supported Image Formats: PNG/JPEG/GIF/BMP/TPL/TGA/TIFF/GD/GD2
* Imageoperations zoom/slideshow
* Image converter which converts the supported formats to: PNG/JPEG/GIF/BMP/TIFF/GD/GD2
* Screenshot support at any point of the app in different formats
* ZIP/7zip/RAR/BNR/U8Archive/RARC browsing and decompressing
* Properties of archive files
* MD5 Calculator and Logger
* Textediting support
* PDF Viewing support
* Integrated FTP Server and FTP Client
* Auto-Update feature

CHANGELOG r205
==============
*Updated libpng to 1.4.4
*Updated libntfs to new NTFS3G 2010.10.02
*Added possibility to boot BootMii (in StartMenu)
*Added possibility to boot movies with WiiMC (WiiMC is not parsing arguements
yet. Rodries said he is going to add it eventually. WiiXplorer is ready for that
:D.)
*Removed "allowing of only available IOSes for BootIOS" feature. It backfired
and some people couldn't change the IOS at all because of no NAND permission on
the current running IOS.
*Updated language files

Forwarder Channel v9
=====================
*- Fixed garbage on screen / green screen right before application boot

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Pacman 1.03

by Dashxdr
This is the pacman emulator written by A.D.Price and released in 2008 then promptly orphaned.

Adopted October 2010 by Dashxdr who fixed the audio issues, cleaned up the source, and made this page.

The game requires the original pacman game roms to be placed on the SD card in SD:/pacman/roms. The files required are these:

pacman.6j
pacman.6h
pacman.6f
pacman.6e
pacman.5f
pacman.5e
82s126.4a
82s126.3m
82s126.1m
82s123.7f

We'll leave it as an exercise for the reader to acquire the listed files, they're not included with the emulator due to copyright concerns.

CHANGELOG
=========
-not provided

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Wednesday, November 3, 2010

Yabause Wii r2604 beta17

by Yabause Team
Yabause Wii is the Wii version of Yabause, a Sega Saturn emulator, and is the first for Wii to emulate the complex processes of the Sega Saturn. The Wii port is not released officially. Some unofficial versions have been released. Note that the Wii port is in testable status, and won't be officially supported until a later date. You must not ask the Yabause Team about unofficial versions

CHANGELOG r2604 beta17
======================
-compile with devkitPPC r22 (performance up)
-adjust smpc peripheral timing parameter (some games work), and add setting menu of the parameter
-fix crash bug in menu
-some minor fixes and changes

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Homebrew Filter r23

by hamachi-mp
Homebrew Filter is an open source alternative to the Homebrew Channel. It also has custom theme support.

CHANGELOG
=========
- Navigation in the Grid view revised
- Fixed error when saving a changed start again IOS
- Fixed error in the selection to move the Apps
- Position and side of the recently launched App is stored

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Tuesday, November 2, 2010

SaveGame Manager GX r87

by dj_skual, Giantpune
Install/Extract saved game files. Based on Waninkoko's SaveGame Manager.

CHANGELOG
=========
* Completely changed the way of savegames extract/install process (Tales of
Symphonia fix)
* Removed old waninkoko savegame_copydata() fonction
* Changed the WiiTDB link (smaller file)
* Some source clean and little fixes

WARNING:
Old Saves extracted with SaveGame Manager GX are not supported anymore
If you want to support old saves:

* create a file named "banner.bin.sgmgx_index"
* open this file and write inside "banner.bin"
* put this file on your SD in the same folder of your banner file:
/savegames/00010000xxxxxxxx/banner.bin
/savegames/00010000xxxxxxxx/banner.bin.sgmgx_index
...
* repeat for each file:
/savegames/00010000xxxxxxxx/01.dat
/savegames/00010000xxxxxxxx/01.dat.sgmgx_index
/savegames/00010000xxxxxxxx/PROFILE
/savegames/00010000xxxxxxxx/PROFILE.sgmgx_index
...

Take care to name correctly the file (respect case) in your .sgmgx_index file
cause the wii will use this to create the file on the nand with the good
character case!!!

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Genesis Plus 1.4.0

by EkeEke
Genesis Plus is an emulator of the Sega Genesis / Sega Megadrive. This is a port of Charles MacDonald's Genesis Plus to the Wii, with a lot of improvements.

CHANGELOG
=========
Core/Sound
completely rewrote sound processing/mixing: sound chips are now clocked with exact output framerate
to ensure 100% smooth video & audio playback, with no lag or skipping, while rendering an accurate number of samples per frame and keeping PSG & FM chips in sync.

improved PSG & FM chips synchronization with CPU execution (fixed point precision).
improved YM2612 core general accuracy (SSG-EG, CSM mode,...) (based upon Nemesis recent tests on real hardware)
improved YM2612 LFO emulation accuracy: fixes "Spider-Man & Venom : Separation Anxiety" (intro)
fixed YM2612 bug with Timer B: fixes "Langrisser Hikari II"/"Der Langrisser II" (Sega logo)
fixed YM2612 context saving/loading.
fixed YM2612 state on reset.
removed outdated & less accurate Gens YM2612 core
added configurable YM2612 DAC resolution emulation.
added configurable & faster FIR resampler (thanks to Blargg & AamirM), removed libsamplerate support.
added configurable Low-Pass filtering
added configurable 3-Band Equalizer (thanks to Neil C).
added an option to boost SN76489 Noise Channel.
adjusted SN76489 cut-off frequency.
implemented Blargg's blip buffer in SN76489 core (all channels are now lineary interpolated)
Core/VDP
added support for CRAM writes during horizontal blanking (Striker, Zero the Kamikaze Squirrel,...)
added support for 2-Cell vertical scrolling in Interlaced 2 mode
added support for some undocumented mode register bits
added proper emulation of HV Counter latch: fixes Sunset Riders intro
added pixel-accurate emulation of mid-line display on/off (Nigel Mansell World Championship PAL, Ren & Stimpy's Invention PAL,...)
improved 2-cell vscroll emulation accuracy, as verified on real hardware (Gynoug, Cutie Suzuki no Ringside Angel, Formula One, Kawasaki Superbike Challenge)
improved FIFO timings accuracy: fixes Sol Deace intro
improved sprite masking accuracy (thanks to Nemesis for his test program)
improved sprites processing accuracy: fixes (un)masked sprites in Mickey Mania (3D level), Sonic 2 (VS mode).
improved HBLANK flag timing accuracy: fixes Mega Turrican (Sky level)
improved horizontal blanking & HINT/VINT occurence timing accuracy, as measured on real hardware.
improved HCounter accuracy in 40-cell mode, as measured on real hardware.
improved color accuracy in VDP highlight mode to match results observed on real hardware
Core/CPU
updated Z80 core to last version (fixes interrupt Mode 0 timing and some BIT instructions).
fixed some Z80 instructions timing.
fixed state of Z80 registers on reset (sound issues with Defender & Defender 2 in Williams Arcade Classics)
improved Z80 interrupt accuracy
improved 68k accuracy (initial Reset timing + auto-vectored interrupts handling).
improved 68k timing accuracy for DIVU/DVIS (thanks to Jorge Cwik) & MULU/MULS instructions.
implemented 68k undocumented flags behavior for DIVU/DIVS instructions (Bloodshot / Battle Frenzy)
improved Z80 & 68k cpu execution/synchronization accuracy by using Master Clock as common reference (now run exactly 3420 M-Cycles per line).
modified Z80 & 68k cores to directly use external cycle count instead of intermediate counters.
Core/Extra
added Game Genie hardware emulation.
added Action Replay & Pro Action Replay hardware emulation (only preliminary Pro Action Replay 2 support).
added Sonic & Knuckles "Lock-On" support.
added Cartridge "Hot Swap" feature.
added missing EEPROM support in more games.
added VDP lock-out emulation (TMSS).
improved emulation of copy-protection hardware found in some unlicensed cartridges (Mulan, Pocket Monsters II).
fixed Realtec mapper emulation: fixes missing sound in Balloon Boy / Funny World.
fixed lightgun auto-detection: fixes default cursor position in Lethal Enforcers II.
enabled simultaneous use of multitap & J-CART (Super Skidmarks 6-player mode)
lots of code cleanup, bugfixes & optimization.

Gamecube/Wii
implemented custom FONT engine (uses internal IPL font & GX hardware rendering).
implemented custom GUI engine (uses GX hardware rendering & multithreading)
implemented advanced menu interface (IR pointing, game snapshots, cheats & saves manager, visual & sound effects, BGM support, etc).
improved audio/video synchronization to ensure 100% smooth video & audio playback.
improved soft-reset button support, now works more like real Mega Drive / Genesis (model 1) reset button.
improved lightgun cursors layout.
added automatic ROM loading feature (last played game launches immediately when starting the emulator)
added PAR codes and .pat files support
fixed lot of stability issues and potential memory leaks.
Wii specific
added Video Hardware "Gamma" control
added Video Hardware "Trap Filter" control
improved Mouse emulation through Wii remote
compiled with devkitPPC r22 & libOGC 1.8.5 (includes SDHC & USB2 support through IOS58, removes DVDX support)

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Homebrew Filter r22

by hamachi-mp
Homebrew Filter is an open source alternative to the Homebrew Channel. It also has custom theme support.

CHANGELOG
=========
- Start-IOS-selection is stored (folder name)
- Themes download
- Fixed icon position in the 5-view

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sysCheck GX 1.0.0

by Erik Spyder, Double_A
Homebrew which does several checks on installed IOS and custom IOS:
- IOS Stub;
- Fake signature (aka Trucha Bug);
- ES_DiVerify (aka ES_Identify);
- Flash Access;
- NAND Access;
- Boot2 Access;
- USB 2.0.

sysCheck GX generates a report on the root of the SD card.

The author can not be held responsible for any damage sysCheck GX might cause!

CHANGELOG v1.0.0
================
-GX interface

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Alien Breed 2010 Wii Build 18 Beta

by Habitualcoder
Remake of Alien Breed (1992).

Habitualcoder's Notes
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Installing

Wiiab for the Nintendo Wii comes in a Homebrew Channel friendly package.

Simply unzip the archive into the apps directory of your homebrew SD card and it will create an apps/abinst directory suitable for its use with the Homebrew Channel.

Start the Homebrew Channel, locate the Alien Breed Installer entry and click on its icon using the Nintendo Wii Remote, then click on the Load button.

The installer must download some game media from the PC version on the internet. A working Wii Wifi is required. If you do not have working Wifi then download FlashJesterPunk's PC version [1] and place the zip file within the apps/abinst directory on your sdcard.

Follow the on screen instructions to install the game.

Once the installer has finished a new apps/alienbreed directory will have been created on your SD card.

You may now delete the Alien Breed Installer entry from the Homebrew Channel.

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