Showing posts with label wolfenstein. Show all posts
Showing posts with label wolfenstein. Show all posts

Friday, July 3, 2009

Wolfenstein 3D Wii 1.3

by MrPeanut

A port of the classic game "Wolfenstein 3D" for the Nintendo wii. Based on Wolf4SDL v.1.6

CHANGELOG v1.3
==============
- Adlib (synthesized) sound and music now work 100%. I want to thank Tantric for his work on the SDL port for the wii. The SDL_Sound code is awesome!
- A little tweaking with the IR turning. Added a "DeadZone" variable to the engine which discards input from the controller if it is a certain amount of pixels from the center of the screen (this number is customizable in the misc options menu). The idea behind this is that turning your character using the wiimote doesn't appear so
sensitive and jerky. Thanks Arikado for this idea.
- Fixed the typo in the cheat menu, Thanks Roobix.

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Saturday, May 16, 2009

Wolfenstein 3D Wii 1.2a

by MrPeanut

Wolfenstein 3D for the Wii.

CHANGELOG v1.2a
================
-Added Gamecube controller and wiimote + nunchuk interfaces to the game
-Rewrote US_ControlPanel's control menu so these interfaces can be selected in game
-Ditched the US_ControlPanel's "change view size" menu in favor of a misc options menu
-Added IR sensitivity adjustment to the misc options menu for the wiimote + nunchuk interface
-Added cheat codes to the misc options menu (better than MLI :) )
-Fixed the power button on wiimote so it turns off the wii ingame
-Added variable strafe speeds which is needed for gcn/nunchuk analog sticks

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Friday, April 24, 2009

Wolfenstein 3D Wii 1.1a Shareware & Full

by MrPenut

Wolfenstein 3D Wii 1.1a Shareware & Full have been released. This port allows full gameplay. Port is still in testing.

Either download "Shareware" if you don't have the game. "Full" if you already purchased a copy of Wolfenstein 3D for PC, just copy over the .dol to the game folder.

What's New?
===========
1) Save/Load bug is fixed.
2) icon.png by Kezza826 added.
3) If you have the full versions of the data files, download the file marked "(full)." This will allow you to play all 6 episodes. Like I said I'd like to implement a loader in the near future, or just ONE engine but since we can now save/load our games I figured I'd just compile the full version as well for now.
4) If you have the Spear of Destiny *.SOD files, you can now play Spear of Destiny on your Wii. Just download the Spear of Destiny archive from the drop and install. Note: The data files are not included for Spear of Destiny and the "(full)" Wolfenstein 3D file.
5) mustgowhee has pointed out an issue where you go back to the game from the main menu, your status bar will not display correctly. This is now fixed. Thank you for bringing that to my attention mustgowhee.
6) If you hold the b button on your wiimote, turning turns to strafe. Try it out and let me know what you think. Like I said I DO want to do two different control sets: classic and modern with classic being what we have now, and modern being wiimote/nunchuk.

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Tuesday, April 21, 2009

Wolfenstein 3D - Wii Test Version

by MrPeanut
Information about the release
=====================
  • Based on Wolf4SDL v.1.6
  • Everything works w/ the exception of music and adlib (synthesized sound), your regular sound (gun shots, opening doors) work.
  • Just noticed now right before I started writing: saving games work, loading doesn't... I'll fix that soon...
  • I don't know what else needs to be fixed so I'm letting everyone test, pm or talk to me on irc if you have any suggestions...
  • Due to the nature of the engine, it can only be compiled for one version of the data files at a time, so I'm posting the engine along with the shareware files since that's what it's compiled for at the moment. I eventually want to write a loader for each version of have the engine decide dynamically how to load the data files but that's for another day.

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