by Titmouse
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CHANGELOG
- Final release - nothing big, decided to submit remaining changes into release
- Optimized probe mines code using spatial grid (you can now have far more probe mines!)
- The Probe mine's interaction behavior has change as part of the optimize
- Reworked credits screen
- Shield level now remains at zero when you are killed
- Tune loading is now on it's own thread
- Tune loading now uses a pop up
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