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FEATURES
========
-Wiimote, Nunchuk, Classic and Gamecube Controller Supported
-Rumble Support for Wiimote and Gamecube Controllers
-Up to 4 Player Support
-Horizontal/Vertical Wiimote Recognition
-Graphic Filters: HQ2X, LQ2X, TV Scanline and much more (though some need fixing)
-Only SDL Video is used the rest of the IO Handling is done natively
-Menu Preview System and Audio player are disabled. (SDHC is very slow)
-File Caching supported for Quick Realtime data loading
-USB Mode Not supported, Must be run from SDHC Card
-For now must use hardcoded path (sd:/apps/OpenBOR)
-Not tested hence 99% sure widescreen mode does not work
CHANGELOG
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r3416 | utunnels | 2011-09-03 10:56:07 -0400 (Sat, 03 Sep 2011) | 4 lines
Changed paths:
M /engine/openbor.c
M /engine/openbor.h
M /engine/openborscript.c
Twist default ai code.
Aggression now affects the chance aimove normal characters go after the target.
AI characters don't attack a grounded target if it doesn't have a bbox, but they will still walk around the target waiting for a chance.
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