Sunday, September 11, 2011

OpenBoR v3.0 Build 3416

by the OpenBOR team
This is an official port of the OpenBOR (aka Beats of Rage) beat em up game engine to the Wii by SX, with controller support improved by Plombo.

FEATURES
========
-Wiimote, Nunchuk, Classic and Gamecube Controller Supported
-Rumble Support for Wiimote and Gamecube Controllers
-Up to 4 Player Support
-Horizontal/Vertical Wiimote Recognition
-Graphic Filters: HQ2X, LQ2X, TV Scanline and much more (though some need fixing)
-Only SDL Video is used the rest of the IO Handling is done natively
-Menu Preview System and Audio player are disabled. (SDHC is very slow)
-File Caching supported for Quick Realtime data loading
-USB Mode Not supported, Must be run from SDHC Card
-For now must use hardcoded path (sd:/apps/OpenBOR)
-Not tested hence 99% sure widescreen mode does not work

CHANGELOG
=========
r3416 | utunnels | 2011-09-03 10:56:07 -0400 (Sat, 03 Sep 2011) | 4 lines
Changed paths:
M /engine/openbor.c
M /engine/openbor.h
M /engine/openborscript.c

Twist default ai code.
Aggression now affects the chance aimove normal characters go after the target.
AI characters don't attack a grounded target if it doesn't have a bbox, but they will still walk around the target waiting for a chance.

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