Team leads : Tantric and rodries
Menu artwork : Sam Mularczyk
Logo design: Psyche & drmr
WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii. WiiMC - A complete media centre application for the Wii.
Features include:
=================
-Ability to play virtually any video or audio format
-DVD playback, with DVD menu support
-Picture viewer
-Music player
-Online media support, including SHOUTcast, YouTube, and Navi-X
-SD, USB 2.0, SMB, HTTP, and FTP support
-Attractive libwiigui-based interface, designed with the Wii in mind
CHANGELOG v1.1.9
================
-Synced to MPlayer r34002
-New YouTube scraping code (thanks jhb50!)
-Fixed problem with some subtitles not appearing
-Added support for subtitles over FTP
-Added chunk support in HTTP protocol
-Added Bulgarian translation
-Other minor bug fixes
DOWNLOAD (NEW INSTALL)(UPDATE)
News Source (1)(2)
Sunday, August 28, 2011
ModMii 4.7.0
by X-Flak, wiiNinja, WB3000, Leathl
ModMii, formerly known as NUS Auto-Downloader, is able to download all the files needed to modify ANY Wii (4.3U/E/J/K and Below); it can generate custom guides based on your Wii's specifications, and save the files to your SD Card in their appropriate locations for easy offline softmodding.
Literally run the program once, let it download,
and you have all the files you need on your SD card to modify your Wii
FEATURES
========
•It can download all the files necessary to Modify, Upgrade & Downgrade your Wii System Menu
•Download individual IOS/cIOS files, cIOS & cMIOS installers, Official Wii Channels, System Menus, Multi Mod Manager, YAWMM, Dop-Mii, both versions of Bannerbomb, Hackmii Installer etc.
•Install patched IOSs without an wifi connection on your Wii
•This includes an easy to follow Custom guide to setting up a USB-Loader (including how to format/partition your external hard drive)
•Install SNEEK, build SNEEK NAND dumps, and Batch Extract Wii Games for use with SNEEK+DI or UNEEK+DI
•Customize Bootmii, Wad Manager and MMM start-up settings using ModMii Configurators to create a custom config files
•This is also capable of downloading 000000**.app files for Sneek and MyMenuify
•Provides solutions for the upside-down homebrew channel and the HackMii installer No Vulnerable IOS problems
•Advanced Custom Downloads Feature will allow you to easily patch and change the slot/version of IOSs/cIOSs (only use this feature if you know what you are doing!!)
CHANGELOG
=============
•Added Letterbomb support.
•Changed how System Menu themes are constructed. It now uses scooby74029's cmd
line version of Leathl's Theme Mii. This allows themes to be created more
quickly and without having to download as much. Also added an option to change
the "Channel Effect" of themes; you can choose from No-Spin, Spin and Fast-Spin.
•Updated MyMenuify to MyMenuifyMod v1.3 (by IceFire and scooby74029) and
System Menu themes are now saved to "ModThemes" instead of "MyMenuify_Themes".
•DarkWii Green Korean themes updated with a cosmetic fix to the disc channel.
•Added Dios Mios Lite (DML) and No More Memory (NMM) support when building an
emulated nand for SNEEK+DI. cBC WADs for both can be found on Download Page 1.
•Updated Wiimm's Wit.exe to support gamecube game bulk extraction in addition
to Wii games.
•hy.exe and unrar.exe are no longer bundled with ModMii due to a licensing
conflict.
•Updated to libwiisharp and patchios by scooby74029 to address false-positive
virus detection. He also added Version Patch support to patchios.
•All patched IOSs now include the Version Patch (including IOS236).
The Version patch has been added as an option to the Advanced Downloads
section for applicable IOSs.
•Added Forwarder DOL\ISO builder to the Advanced Downloads Page. ModMii is
able to created SD\USB Forwarders, URL Forwarders and Channel Forwarders.
•Added WADs for Hermes cIOS v5.1 Mod by Rodries to Download Page 4 and
Advanced Downloads.
•Removed cIOS202[57]-v5, cIOS223[57]-v5 and cIOS224[37]-v5 from Download Page 4.
These cIOSs can still be constructed using ModMii's Advanced Downloads feature.
•Changed recommended cIOS 202/222/224 from 202[57]-v5, 222[38]-v5 and 224[57]-v5
to 202[60]-v5.1R, 222[38]-v4 and 224[57]-v5.1R.
•Rewrote how cIOSs are signed and patched with the Korean Common Key.
The output is the same as before but the new method is a lot faster.
•Removed the "Hexedit" option since the new method of signing\patching cIOSs
should not be problematic for anyone.
•Updated ModMii's Download Log; it now displays a download summary and any
problematic downloads can easily be identified by red text.
•Updated the usbloader, switch2uneek and Joyflow forwarders from v9 to v11.
•Added WiiGSC (aka. Crap), ShowMiiWads, Customize Mii, syscheck and syscheckgx
to Download Page 2.
•Removed cIOS and cMIOS Installers from Download Page 2.
•When downloading both BannerBombv1 and BannerBombv2, BannerBombv2 will now be
saved to a "private2" folder instead of overwriting BannerBombv1.
•Common-Key.bin is now created automatically if missing when building an
emulated nand instead of requiring the user to manually enter "45e".
•Updated the wording in the ModMii Wizard to be more clear.
•The ModMii Wizard will now also download the "BootMii" folder so users do not
need to use the Hackmii Installer to "prepare an SD Card".
•Updated Credits section.
•Other minor changes and code clean-up.
•Now pleasing your Wii more than you ever could.
News Source (1)
ModMii, formerly known as NUS Auto-Downloader, is able to download all the files needed to modify ANY Wii (4.3U/E/J/K and Below); it can generate custom guides based on your Wii's specifications, and save the files to your SD Card in their appropriate locations for easy offline softmodding.
Literally run the program once, let it download,
and you have all the files you need on your SD card to modify your Wii
FEATURES
========
•It can download all the files necessary to Modify, Upgrade & Downgrade your Wii System Menu
•Download individual IOS/cIOS files, cIOS & cMIOS installers, Official Wii Channels, System Menus, Multi Mod Manager, YAWMM, Dop-Mii, both versions of Bannerbomb, Hackmii Installer etc.
•Install patched IOSs without an wifi connection on your Wii
•This includes an easy to follow Custom guide to setting up a USB-Loader (including how to format/partition your external hard drive)
•Install SNEEK, build SNEEK NAND dumps, and Batch Extract Wii Games for use with SNEEK+DI or UNEEK+DI
•Customize Bootmii, Wad Manager and MMM start-up settings using ModMii Configurators to create a custom config files
•This is also capable of downloading 000000**.app files for Sneek and MyMenuify
•Provides solutions for the upside-down homebrew channel and the HackMii installer No Vulnerable IOS problems
•Advanced Custom Downloads Feature will allow you to easily patch and change the slot/version of IOSs/cIOSs (only use this feature if you know what you are doing!!)
CHANGELOG
=============
•Added Letterbomb support.
•Changed how System Menu themes are constructed. It now uses scooby74029's cmd
line version of Leathl's Theme Mii. This allows themes to be created more
quickly and without having to download as much. Also added an option to change
the "Channel Effect" of themes; you can choose from No-Spin, Spin and Fast-Spin.
•Updated MyMenuify to MyMenuifyMod v1.3 (by IceFire and scooby74029) and
System Menu themes are now saved to "ModThemes" instead of "MyMenuify_Themes".
•DarkWii Green Korean themes updated with a cosmetic fix to the disc channel.
•Added Dios Mios Lite (DML) and No More Memory (NMM) support when building an
emulated nand for SNEEK+DI. cBC WADs for both can be found on Download Page 1.
•Updated Wiimm's Wit.exe to support gamecube game bulk extraction in addition
to Wii games.
•hy.exe and unrar.exe are no longer bundled with ModMii due to a licensing
conflict.
•Updated to libwiisharp and patchios by scooby74029 to address false-positive
virus detection. He also added Version Patch support to patchios.
•All patched IOSs now include the Version Patch (including IOS236).
The Version patch has been added as an option to the Advanced Downloads
section for applicable IOSs.
•Added Forwarder DOL\ISO builder to the Advanced Downloads Page. ModMii is
able to created SD\USB Forwarders, URL Forwarders and Channel Forwarders.
•Added WADs for Hermes cIOS v5.1 Mod by Rodries to Download Page 4 and
Advanced Downloads.
•Removed cIOS202[57]-v5, cIOS223[57]-v5 and cIOS224[37]-v5 from Download Page 4.
These cIOSs can still be constructed using ModMii's Advanced Downloads feature.
•Changed recommended cIOS 202/222/224 from 202[57]-v5, 222[38]-v5 and 224[57]-v5
to 202[60]-v5.1R, 222[38]-v4 and 224[57]-v5.1R.
•Rewrote how cIOSs are signed and patched with the Korean Common Key.
The output is the same as before but the new method is a lot faster.
•Removed the "Hexedit" option since the new method of signing\patching cIOSs
should not be problematic for anyone.
•Updated ModMii's Download Log; it now displays a download summary and any
problematic downloads can easily be identified by red text.
•Updated the usbloader, switch2uneek and Joyflow forwarders from v9 to v11.
•Added WiiGSC (aka. Crap), ShowMiiWads, Customize Mii, syscheck and syscheckgx
to Download Page 2.
•Removed cIOS and cMIOS Installers from Download Page 2.
•When downloading both BannerBombv1 and BannerBombv2, BannerBombv2 will now be
saved to a "private2" folder instead of overwriting BannerBombv1.
•Common-Key.bin is now created automatically if missing when building an
emulated nand instead of requiring the user to manually enter "45e".
•Updated the wording in the ModMii Wizard to be more clear.
•The ModMii Wizard will now also download the "BootMii" folder so users do not
need to use the Hackmii Installer to "prepare an SD Card".
•Updated Credits section.
•Other minor changes and code clean-up.
•Now pleasing your Wii more than you ever could.
News Source (1)
Reversmii 1.0
Aleph WOne v1
MyMenuifyMOD 1.3
BoltThrower 0.59
by Titmouse
Bolt Thrower is currently single player Space Shoot 'Em Up.
CHANGELOG
=========
Ver 0.59 - 09/07/2011
-Added radar pings to enemy spore satellites - It was hard to spot them and complete the first mission!
-Added a startup "Loading..." message
Ver 0.58 - 08/07/2011
-Added more front menus
-Added In game music
-Added scrap pick-ups after enemy is destroyed
-Added some missions - mission 6 4 will never end!
-Added Base defences (gun turrets) on later levels
-Added rendezvous & collect terraforming satellites
-Added base's terraforming shield
-Added enemy fleet attack formations
-Added some more 3D objects
-Added skull at death
Ver 0.47 - 23/04/2011
-Added enemy gunships - just noticed I forgot to add these to the radar, my bad
-Added bigger mine explosions
-Added a controls menu screen - (will add more later to pick other control methods)
-Updated main menu - now shows a 3D WiiMote in the background
-Updated Credits - now shows a 3D Viper (MK2) in the background
-Reduced amount of enemies
-Updated enemies movement logic - speedy enemies now find it harder to lock-on
-Update Intro screen - camera view glides in 3D space
-Added Camera catch-up the player's craft - the player craft will now drift away from the centre
-Added some new 3D models - Viper (MK2) & Wiimote
-Updated 3D object code to use all the layers in a Lightwave object (lwo)
-Bit of code refactoring (reworking internal design), hopefully everything will still work the same
DOWNLOAD (1)
News Source (1)
Bolt Thrower is currently single player Space Shoot 'Em Up.
CHANGELOG
=========
Ver 0.59 - 09/07/2011
-Added radar pings to enemy spore satellites - It was hard to spot them and complete the first mission!
-Added a startup "Loading..." message
Ver 0.58 - 08/07/2011
-Added more front menus
-Added In game music
-Added scrap pick-ups after enemy is destroyed
-Added some missions - mission 6 4 will never end!
-Added Base defences (gun turrets) on later levels
-Added rendezvous & collect terraforming satellites
-Added base's terraforming shield
-Added enemy fleet attack formations
-Added some more 3D objects
-Added skull at death
Ver 0.47 - 23/04/2011
-Added enemy gunships - just noticed I forgot to add these to the radar, my bad
-Added bigger mine explosions
-Added a controls menu screen - (will add more later to pick other control methods)
-Updated main menu - now shows a 3D WiiMote in the background
-Updated Credits - now shows a 3D Viper (MK2) in the background
-Reduced amount of enemies
-Updated enemies movement logic - speedy enemies now find it harder to lock-on
-Update Intro screen - camera view glides in 3D space
-Added Camera catch-up the player's craft - the player craft will now drift away from the centre
-Added some new 3D models - Viper (MK2) & Wiimote
-Updated 3D object code to use all the layers in a Lightwave object (lwo)
-Bit of code refactoring (reworking internal design), hopefully everything will still work the same
DOWNLOAD (1)
News Source (1)
Yabause Wii r2649 beta23
by Yabause Team
Yabause Wii is the Wii version of Yabause, a Sega Saturn emulator, and is the first for Wii to emulate the complex processes of the Sega Saturn. The Wii port is not released officially. Some unofficial versions have been released. Note that the Wii port is in testable status, and won't be officially supported until a later date. You must not ask the Yabause Team about unofficial versions
CHANGELOG r2604 beta23
======================
-adjust SDL audio driver for Wii
-fix vdp1 clipping
-show game filenames by outlined characters when the game has its setting
-some minor fixes and changes
News Source (1)
Yabause Wii is the Wii version of Yabause, a Sega Saturn emulator, and is the first for Wii to emulate the complex processes of the Sega Saturn. The Wii port is not released officially. Some unofficial versions have been released. Note that the Wii port is in testable status, and won't be officially supported until a later date. You must not ask the Yabause Team about unofficial versions
CHANGELOG r2604 beta23
======================
-adjust SDL audio driver for Wii
-fix vdp1 clipping
-show game filenames by outlined characters when the game has its setting
-some minor fixes and changes
News Source (1)
Sunday, August 21, 2011
FS Toolbox 0.4.1 mini
by Marcmax
FS Toolbox Mini is a reduced version of the original FS Toolbox by Wiipower and nicksasa.
Features:
=========
It only works under AHBPROT Fast boot Cursor is placed in 'title' by default It shows the game ID of savegames It can't patch TMD
News Source (1)
FS Toolbox Mini is a reduced version of the original FS Toolbox by Wiipower and nicksasa.
Features:
=========
It only works under AHBPROT Fast boot Cursor is placed in 'title' by default It shows the game ID of savegames It can't patch TMD
News Source (1)
TidiiUp 0.6
Priiloader German Mod 0.7 - Final Version
by BöhserOnkel
German version of Priiloader v0.7
CHANGELOG
==========
In the final version a lot has happened. In addition to a clean up of the source code and the removal of various bugs, it has a screenshot feature that integrates and improves the installation of custom themes.
Priiloader
- "Install / Load / Delete File" - meta.xml information is read and stored when you are in a subfolder of "apps", install takes a little longer
- Display Updatebug fixed in the main menu
- Fixed several Anzeigebugs, regarding error messages
- read files and folders extracted to extra function
- Code cleanup
- Screenshot functions, remote button HOME -> fat: / Priiloader / Priiloader png, max?.. 99
Select the Insert link changed to "use shortcut" select and press A, then the *. dol A, FORWARDER.dol needs to be updated -
- Custom Theme installation optimized with respect to folder name = file name
INSTALLER
- Fixed Codedump, "iospatch" Lib modified
- Custom Theme optimized patch is removed when uninstalling
- app_booter of dimoks WiiXplorer R214
removed TMD Brick -
- screenshot function, remote key 1 -> fat: / Priiloader / png Priiloader?. , max. 99
- User ModMii allowed users not SoftWii
- update takes about 2 seconds ;-)
... and many more ...
News Source (1)
German version of Priiloader v0.7
CHANGELOG
==========
In the final version a lot has happened. In addition to a clean up of the source code and the removal of various bugs, it has a screenshot feature that integrates and improves the installation of custom themes.
Priiloader
- "Install / Load / Delete File" - meta.xml information is read and stored when you are in a subfolder of "apps", install takes a little longer
- Display Updatebug fixed in the main menu
- Fixed several Anzeigebugs, regarding error messages
- read files and folders extracted to extra function
- Code cleanup
- Screenshot functions, remote button HOME -> fat: / Priiloader / Priiloader png, max?.. 99
Select the Insert link changed to "use shortcut" select and press A, then the *. dol A, FORWARDER.dol needs to be updated -
- Custom Theme installation optimized with respect to folder name = file name
INSTALLER
- Fixed Codedump, "iospatch" Lib modified
- Custom Theme optimized patch is removed when uninstalling
- app_booter of dimoks WiiXplorer R214
removed TMD Brick -
- screenshot function, remote key 1 -> fat: / Priiloader / png Priiloader?. , max. 99
- User ModMii allowed users not SoftWii
- update takes about 2 seconds ;-)
... and many more ...
News Source (1)
sysCheck v2.1.0 b13
by Erik Spyder, Double_A, R2-D2199
Homebrew application which does several checks on installed IOS and custom IOS:
- IOS Stub;
- Fake signature (aka Trucha Bug);
- ES_DiVerify (aka ES_Identify);
- Flash Access;
- NAND Access;
- Boot2 Access;
- USB 2.0
sysCheck generates a report on the root of the SD card (sd:/sysCheck.csv).
There are two version in the package sysCheck (English version) & sysCheckFRENCH (French version)
CHANGELOG
=========
* The Base IOS detection has been improved. (The problem of Black.Pearl should be resolved.)
* Recognition of Prefiix was added.
* Recognition of IOS252 ( bootcb2 ) was added.
DOWNLOAD (1)
News Source (1)
Homebrew application which does several checks on installed IOS and custom IOS:
- IOS Stub;
- Fake signature (aka Trucha Bug);
- ES_DiVerify (aka ES_Identify);
- Flash Access;
- NAND Access;
- Boot2 Access;
- USB 2.0
sysCheck generates a report on the root of the SD card (sd:/sysCheck.csv).
There are two version in the package sysCheck (English version) & sysCheckFRENCH (French version)
CHANGELOG
=========
* The Base IOS detection has been improved. (The problem of Black.Pearl should be resolved.)
* Recognition of Prefiix was added.
* Recognition of IOS252 ( bootcb2 ) was added.
DOWNLOAD (1)
News Source (1)
MyMenuifyMOD 1.2
by scooby74209
MyMenuify is an application used to install themes on your Wii's System Menu.
CHANGELOG
=========
v1.2
----
-added one button press install of original system menu themeing file -- this means the original file from nus will be downloaded, the file on the nand will be deleted, and the downloaded file wrote to the nand-- this also means that there will be no traces of themeing in this file!!
-reworked the brick protection
**-known bug when trying to install a region different than the currently installed region -- app will code dump-- i need help solving this one, but great protection(lol)
v1.1
-----
-fixed bug when loadup ios is not installed
DOWNLOAD (1)
News Source (1)
MyMenuify is an application used to install themes on your Wii's System Menu.
CHANGELOG
=========
v1.2
----
-added one button press install of original system menu themeing file -- this means the original file from nus will be downloaded, the file on the nand will be deleted, and the downloaded file wrote to the nand-- this also means that there will be no traces of themeing in this file!!
-reworked the brick protection
**-known bug when trying to install a region different than the currently installed region -- app will code dump-- i need help solving this one, but great protection(lol)
v1.1
-----
-fixed bug when loadup ios is not installed
DOWNLOAD (1)
News Source (1)
Toy Wars Wii 0.7
by davidgf
Battle with your toy vehicles in a virtual bed room.
Creator's Notes
===============
Hi guys,
Here is my project. Toy Wars for GC and Wii.
It's one submission although there are two different binaries for the game (one for GC and one for Wii) and the data is slightly different. Anyway if I have to choose between one of them to be judged I take the GC version (which can be played on Wii anyway using the backwards compatibility).
I don't have time to post videos nor images, so just the download links.
f6e084e582afd34ace41f820547b3b258b825366 toywars.gc.7.0.zip
http://usuaris.tinet.org/davidgf/toywar ... gc.7.0.zip
6bb7c202b57f62130c50c7ee8d55826c8aeadad6 toywars.wii.7.0.zip
http://usuaris.tinet.org/davidgf/toywar ... ii.7.0.zip
The GC version must be played using an SD gecko adapter and launching the game using some DOL loader.
For the Wii version you should choose a config file. Classic pad, GC pad or nunchunk. Just rename the config file to "config".
The port has been done using something I've called OpenGX, which is an OpenGL-like implementation using GX. It has some bugs but works nice and it's capable of lighting and mipmapping for example. It's opensource and I'll release it in a few days when I have more time to work on it.
Hope you enjoy it!
DOWNLOAD (1)
News Source (1)
Battle with your toy vehicles in a virtual bed room.
Creator's Notes
===============
Hi guys,
Here is my project. Toy Wars for GC and Wii.
It's one submission although there are two different binaries for the game (one for GC and one for Wii) and the data is slightly different. Anyway if I have to choose between one of them to be judged I take the GC version (which can be played on Wii anyway using the backwards compatibility).
I don't have time to post videos nor images, so just the download links.
f6e084e582afd34ace41f820547b3b258b825366 toywars.gc.7.0.zip
http://usuaris.tinet.org/davidgf/toywar ... gc.7.0.zip
6bb7c202b57f62130c50c7ee8d55826c8aeadad6 toywars.wii.7.0.zip
http://usuaris.tinet.org/davidgf/toywar ... ii.7.0.zip
The GC version must be played using an SD gecko adapter and launching the game using some DOL loader.
For the Wii version you should choose a config file. Classic pad, GC pad or nunchunk. Just rename the config file to "config".
The port has been done using something I've called OpenGX, which is an OpenGL-like implementation using GX. It has some bugs but works nice and it's capable of lighting and mipmapping for example. It's opensource and I'll release it in a few days when I have more time to work on it.
Hope you enjoy it!
DOWNLOAD (1)
News Source (1)
Neko Project II 0.83 beta5
by Yui, Rako
This emulator is a port to Wii of NP2 (Neko Project II), NEC PC-9801 emulator, programmed by Yui. The policy of this port is the minumum change. You must not ask Yui about this wii version.
Not to be confused with Neko Project II Wii.
FEATURES
========
-Wiimote, Classic, and Gamecube controllers
-resume
-USB-mouse & USB-keyboard
-snapshot (bmp or gif) in Other-menu
-state save & load (five)
REQUIREMENTS
============
-USB-keyboard (may be able to execute all solo-play games without USB-Keyboard by editing /np2/np2.cfg)
CHANGELOG v0.83 beta5
=======================
-Recompile with recent devkitPPC and libogc
-More stable mount for ISO58 usb2 fast access
News Source (1)
This emulator is a port to Wii of NP2 (Neko Project II), NEC PC-9801 emulator, programmed by Yui. The policy of this port is the minumum change. You must not ask Yui about this wii version.
Not to be confused with Neko Project II Wii.
FEATURES
========
-Wiimote, Classic, and Gamecube controllers
-resume
-USB-mouse & USB-keyboard
-snapshot (bmp or gif) in Other-menu
-state save & load (five)
REQUIREMENTS
============
-USB-keyboard (may be able to execute all solo-play games without USB-Keyboard by editing /np2/np2.cfg)
CHANGELOG v0.83 beta5
=======================
-Recompile with recent devkitPPC and libogc
-More stable mount for ISO58 usb2 fast access
News Source (1)
QUASI88 0.6.3 beta5
by Rako
NEC PC-8801 emulator for Nintendo Wii
FEATURES
============
-Wiimote, Classic, and Gamecube controllers
-USB-mouse & USB-keyboard
-snapshot (bmp or others)
-state save & load
CHANGELOG v0.6.3 beta5
=======================
-Recompile with recent devkitPPC and libogc
-More stable mount for ISO58 usb2 fast access
News Source (1)
NEC PC-8801 emulator for Nintendo Wii
FEATURES
============
-Wiimote, Classic, and Gamecube controllers
-USB-mouse & USB-keyboard
-snapshot (bmp or others)
-state save & load
CHANGELOG v0.6.3 beta5
=======================
-Recompile with recent devkitPPC and libogc
-More stable mount for ISO58 usb2 fast access
News Source (1)
Engine02 11.08.11
by Stealth
Engine02 is a script-driven, multiplatform 2D game engine with builds for DOS, Windows, Linux, Intel/PPC MacOSX, PSP, Wii, and GP2X Wiz.
CHANGELOG
=========
-A new build is now available for the GP2X Wiz
-New Script Commands (1440-1472, see index in "Functions" doc)
-Manual opening/creation of and reading from or writing to data files, making possible demo recording/playback, game progress saving, custom data editing, etc
-Load new Player Character data into any existing Player Character slot at any time during gameplay to allow many Character types in a single game without having to expend the RAM to store them all at once
-Load a new set of Global Palette Colors from a PCX/TGA image file at any time during gameplay
-(Re-)Obtain a Tile Map for a Tiled Level Object from anywhere on any existing Tile Plane at any time during gameplay
-Save standard Level Layout and/or Tile Data to the files that were last loaded, or a new location specified by Script Text
-The _SaveObjects Command now accepts a "Register" for the Text ID parameter
-Modify or retrieve (for value testing) the contents of Game Text Strings, enabling visible entry and use of names, passwords, etc
-The Tile Editor has been rearranged to make better use of available screen space, and updated for functionality
-The tiny, hard-to-click arrows have been removed; click options are now activated by left- or right-clicking the option label or its displayed value
-The entire 256-color palette is now available all at once
-An option is now available to place a smaller, less-featured version of either the Tile Selector or Level Editor in the lower-right corner for more quickly selecting tiles from the list or the level layout, drawing to the level layout, and instantly viewing changes to the overall layout image while editing a tile
-Palette entries can now be swapped within the editor for easily organizing colors in preparation for Palette Animation, or any other purpose
-An "Alias" system has been added so that more-easily-memorizeable names can be used for Commands, Variables, settings, etc. in scripts instead of their internal ID numbers. Aliases for standard IDs are included and listed/used in the documentation, and users can modify them and/or add their own for game-specific IDs
-Tile Animations can now be set up more quickly and easily by means of the new automatic Tile Animation frame insertion, which uses the Level Editor's Tile Plane section selection/copy feature
-Shortcuts have been added to both the Tile Editor and Level Editor for filling either an entire Tile or all non-transparent pixels of a Tile with any of the four solidity types
-Sprite Editor "Dumps" of Player Character Sprites will now save these changes directly to the selected Character's Character Def File by default. The external "frames.txt" dump is still available, and can be performed by instead holding Ctrl while pressing Enter
-Sprite Editor "Dumps" of Object Sprites will now save these changes directly to the appropriate Object Def File by default (depending on which set the currently-selected sprite set resides in). The external "frames.txt" dump is still available, and can be performed by instead holding Ctrl while pressing Enter
-When viewing Object Sprites in the Sprite Editor, the Status element that displays the currently-selected set number will now display the set's ID relative to the Object Def that loaded it, rather than its E02-internal ID (Ex: If there are 28 Game-global Object Sprite Sets, the final set's ID will be shown as "27G", while the first "Zone" set's ID will be shown as "0Z" rather than "28"). The same principle has also been applied to the "Ani ID" element
-When viewing Player Character Sprites in the Sprite Editor, the Status element that displays the currently-selected "Animation Function" will now display the set's ID relative to the "Player Character Common Functions" list or the selected Player Character's "Character Specific Functions" list, rather than its E02-internal ID (Ex: If there are 33 Player Character Common Functions, the final Function will be shown as "32C", while the first Player Character's first "Character-Specific" Function ID will be shown as "0P" rather than "33"). Also, the selection will default to the Player Character's first "Character-Specific" Function, and "Character-Specific" Functions belonging to Player Characters other than the one that is currently selected will not be accessible
-A new error message has been added to report when Sprite width and/or height are defined as 0 (or less) for both Player Character and Object Sprites, eliminating crashes due to such settings. Please use a 1x1 sprite that loads a single transparent pixel for "invisible" Sprites or Sprite Frames
-Further optimizations have been made to level collision testing for both Players and Objects
-Message system messages have been made easier to read; each string is now drawn with a background color rather than allowing the game/editor/interface screen to show through
-On program startup, there is now a three-second delay on updates testing that provides time to cancel the connection attempt. Also, when pressing F8 to return to the main menu, the menu comes up immediately instead of again testing for updates first
-The current FPS has been removed from the Level Editor's Status display, since the display toggled by F10 makes it redundant
*BugFixes*
==========
-_???=TileInfo(???) commands were treating incoming position values as unsigned rather than signed, which caused negative values to read as extremely high positive values and fail to wrap around the level or looping section boundaries correctly, causing crashes due to out-of-bounds reads. This has been corrected; passing variables containing negative X and/or Y position values will now cause the position to be wrapped properly, eliminating the crash and returning the correct tile data
-Sprite Editor "Dumps" would fail without displaying an error/warning if the "dump" folder didn't already exist in the currently-loaded game's Game Folder. These features now automatically create this folder when appropriate
-"F" for vertically flipping a single Tile Frame in the Tile Editor wasn't working at all, and "M" for horizontally mirroring the current Tile Frame was only functioning on Frame 0 rather than the currently-selected Frame. Also, these features were not functioning correctly in the DOS build with a "vmode" setting greater than 2 (default is 3). These features now function the way they were intended
-All TGA image dumps were output with a single incorrect byte setting in the header, causing them not to load properly or at all in the majority of image editors (except, conveniently, the one that was used for testing). This has been corrected, and TGA image dumps for screen shots, level maps, sprite editor dumps, etc. should now open properly in all editors that support 8bit indexed-color RLE-compressed TGA images
DOWNLOAD (1)
News Source (1)
Engine02 is a script-driven, multiplatform 2D game engine with builds for DOS, Windows, Linux, Intel/PPC MacOSX, PSP, Wii, and GP2X Wiz.
CHANGELOG
=========
-A new build is now available for the GP2X Wiz
-New Script Commands (1440-1472, see index in "Functions" doc)
-Manual opening/creation of and reading from or writing to data files, making possible demo recording/playback, game progress saving, custom data editing, etc
-Load new Player Character data into any existing Player Character slot at any time during gameplay to allow many Character types in a single game without having to expend the RAM to store them all at once
-Load a new set of Global Palette Colors from a PCX/TGA image file at any time during gameplay
-(Re-)Obtain a Tile Map for a Tiled Level Object from anywhere on any existing Tile Plane at any time during gameplay
-Save standard Level Layout and/or Tile Data to the files that were last loaded, or a new location specified by Script Text
-The _SaveObjects Command now accepts a "Register" for the Text ID parameter
-Modify or retrieve (for value testing) the contents of Game Text Strings, enabling visible entry and use of names, passwords, etc
-The Tile Editor has been rearranged to make better use of available screen space, and updated for functionality
-The tiny, hard-to-click arrows have been removed; click options are now activated by left- or right-clicking the option label or its displayed value
-The entire 256-color palette is now available all at once
-An option is now available to place a smaller, less-featured version of either the Tile Selector or Level Editor in the lower-right corner for more quickly selecting tiles from the list or the level layout, drawing to the level layout, and instantly viewing changes to the overall layout image while editing a tile
-Palette entries can now be swapped within the editor for easily organizing colors in preparation for Palette Animation, or any other purpose
-An "Alias" system has been added so that more-easily-memorizeable names can be used for Commands, Variables, settings, etc. in scripts instead of their internal ID numbers. Aliases for standard IDs are included and listed/used in the documentation, and users can modify them and/or add their own for game-specific IDs
-Tile Animations can now be set up more quickly and easily by means of the new automatic Tile Animation frame insertion, which uses the Level Editor's Tile Plane section selection/copy feature
-Shortcuts have been added to both the Tile Editor and Level Editor for filling either an entire Tile or all non-transparent pixels of a Tile with any of the four solidity types
-Sprite Editor "Dumps" of Player Character Sprites will now save these changes directly to the selected Character's Character Def File by default. The external "frames.txt" dump is still available, and can be performed by instead holding Ctrl while pressing Enter
-Sprite Editor "Dumps" of Object Sprites will now save these changes directly to the appropriate Object Def File by default (depending on which set the currently-selected sprite set resides in). The external "frames.txt" dump is still available, and can be performed by instead holding Ctrl while pressing Enter
-When viewing Object Sprites in the Sprite Editor, the Status element that displays the currently-selected set number will now display the set's ID relative to the Object Def that loaded it, rather than its E02-internal ID (Ex: If there are 28 Game-global Object Sprite Sets, the final set's ID will be shown as "27G", while the first "Zone" set's ID will be shown as "0Z" rather than "28"). The same principle has also been applied to the "Ani ID" element
-When viewing Player Character Sprites in the Sprite Editor, the Status element that displays the currently-selected "Animation Function" will now display the set's ID relative to the "Player Character Common Functions" list or the selected Player Character's "Character Specific Functions" list, rather than its E02-internal ID (Ex: If there are 33 Player Character Common Functions, the final Function will be shown as "32C", while the first Player Character's first "Character-Specific" Function ID will be shown as "0P" rather than "33"). Also, the selection will default to the Player Character's first "Character-Specific" Function, and "Character-Specific" Functions belonging to Player Characters other than the one that is currently selected will not be accessible
-A new error message has been added to report when Sprite width and/or height are defined as 0 (or less) for both Player Character and Object Sprites, eliminating crashes due to such settings. Please use a 1x1 sprite that loads a single transparent pixel for "invisible" Sprites or Sprite Frames
-Further optimizations have been made to level collision testing for both Players and Objects
-Message system messages have been made easier to read; each string is now drawn with a background color rather than allowing the game/editor/interface screen to show through
-On program startup, there is now a three-second delay on updates testing that provides time to cancel the connection attempt. Also, when pressing F8 to return to the main menu, the menu comes up immediately instead of again testing for updates first
-The current FPS has been removed from the Level Editor's Status display, since the display toggled by F10 makes it redundant
*BugFixes*
==========
-_???=TileInfo(???) commands were treating incoming position values as unsigned rather than signed, which caused negative values to read as extremely high positive values and fail to wrap around the level or looping section boundaries correctly, causing crashes due to out-of-bounds reads. This has been corrected; passing variables containing negative X and/or Y position values will now cause the position to be wrapped properly, eliminating the crash and returning the correct tile data
-Sprite Editor "Dumps" would fail without displaying an error/warning if the "dump" folder didn't already exist in the currently-loaded game's Game Folder. These features now automatically create this folder when appropriate
-"F" for vertically flipping a single Tile Frame in the Tile Editor wasn't working at all, and "M" for horizontally mirroring the current Tile Frame was only functioning on Frame 0 rather than the currently-selected Frame. Also, these features were not functioning correctly in the DOS build with a "vmode" setting greater than 2 (default is 3). These features now function the way they were intended
-All TGA image dumps were output with a single incorrect byte setting in the header, causing them not to load properly or at all in the majority of image editors (except, conveniently, the one that was used for testing). This has been corrected, and TGA image dumps for screen shots, level maps, sprite editor dumps, etc. should now open properly in all editors that support 8bit indexed-color RLE-compressed TGA images
DOWNLOAD (1)
News Source (1)
Sunday, August 14, 2011
LetterBomb (New Exploit)
by Team Twiizers
LetterBomb is a safe way to enable homebrew on a Wii without hardware modification. LetterBomb is achieved by use of the Wii Messageboard which executes a homebrew application from an external SD card. Examples of such homebrew .elf or .dol files can be found on the Homebrew applications page. LetterBomb was created by Team Twiizers. This exploit only works with any region of System Menu 4.3.
This exploit works without any game in a manner very similar to the now defunct Bannerbomb.
Requirements
============
1.SD or SHDC formatted as FAT16 or FAT32 (Preferably FAT16)
2.System Menu 4.3 (any region).
3.Your Wii’s WiFi MAC Address (available from your Wii’s system settings). This is needed because the Wii will only accept messages addressed to its specific MAC address.
4.Some possibility to copy the savegame from the PC to the SD card (card reader, printer, etc.)
5.Some homebrew software to load, (HackMii Installer) Although this isn't necessary, it's highly recommended (Will boot "boot.elf" file on root of SD)
Instructions
============
1.On Computer: Rename "private" folder to "privateold" on your SD card.
2.On Computer: Copy the "private" directory from the LetterBomb download to the root of your SD card.
3.On Computer: Take your homebrew (Preferably Hackmii Installer) and put it in the ROOT of your SD card as "boot.elf" Note that you can download the Hackmii Installer directly from the download link provided above.
4.Wii: Put your SD card in your Wii and turn it on.
5.Wii: Go into the Wii Messageboard and navigate to "Today", "Yesterday" or "Two days ago".
6.Wii: Click on the appropriate envelope, sit back and prepare for the hacking glory.
DOWNLOAD (1)
News Source (1)
LetterBomb is a safe way to enable homebrew on a Wii without hardware modification. LetterBomb is achieved by use of the Wii Messageboard which executes a homebrew application from an external SD card. Examples of such homebrew .elf or .dol files can be found on the Homebrew applications page. LetterBomb was created by Team Twiizers. This exploit only works with any region of System Menu 4.3.
This exploit works without any game in a manner very similar to the now defunct Bannerbomb.
Requirements
============
1.SD or SHDC formatted as FAT16 or FAT32 (Preferably FAT16)
2.System Menu 4.3 (any region).
3.Your Wii’s WiFi MAC Address (available from your Wii’s system settings). This is needed because the Wii will only accept messages addressed to its specific MAC address.
4.Some possibility to copy the savegame from the PC to the SD card (card reader, printer, etc.)
5.Some homebrew software to load, (HackMii Installer) Although this isn't necessary, it's highly recommended (Will boot "boot.elf" file on root of SD)
Instructions
============
1.On Computer: Rename "private" folder to "privateold" on your SD card.
2.On Computer: Copy the "private" directory from the LetterBomb download to the root of your SD card.
3.On Computer: Take your homebrew (Preferably Hackmii Installer) and put it in the ROOT of your SD card as "boot.elf" Note that you can download the Hackmii Installer directly from the download link provided above.
4.Wii: Put your SD card in your Wii and turn it on.
5.Wii: Go into the Wii Messageboard and navigate to "Today", "Yesterday" or "Two days ago".
6.Wii: Click on the appropriate envelope, sit back and prepare for the hacking glory.
DOWNLOAD (1)
News Source (1)
They Do Not Die 1.0
by ThatOtherPerson
This is a very fun circle zombie killing homebrew game.
ThatOtherPerson's Notes
=======================
It seems like I’ve been making this game forever. I’ve restarted making it completely from scratch on at least two occasions and I have certainly learned a lot in the process. But now more then ever I’m considering myself done with it. You shouldn’t expect any further updates. Here is version 1.0 of They Do Not Die.
What has changed:
-You can now save your game.
-You can obviously also load that game save and continue playing from where you left off.
-Running consumes less energy.
shooting now consumes energy (just enough to stop it from regenerating).
-Health regenerates at half speed when you aren’t full on energy.
-I’ve removed the on screen frame rate counter.
-The music no longer plays improperly slow in the Wii version.
DOWNLOAD (1)
News Source (1)
This is a very fun circle zombie killing homebrew game.
ThatOtherPerson's Notes
=======================
It seems like I’ve been making this game forever. I’ve restarted making it completely from scratch on at least two occasions and I have certainly learned a lot in the process. But now more then ever I’m considering myself done with it. You shouldn’t expect any further updates. Here is version 1.0 of They Do Not Die.
What has changed:
-You can now save your game.
-You can obviously also load that game save and continue playing from where you left off.
-Running consumes less energy.
shooting now consumes energy (just enough to stop it from regenerating).
-Health regenerates at half speed when you aren’t full on energy.
-I’ve removed the on screen frame rate counter.
-The music no longer plays improperly slow in the Wii version.
DOWNLOAD (1)
News Source (1)
C64-network.org 2.4
by Simon Kagstrom
c64-network.org is a Commodore 64 emulator written by Christian Bauer (http://frodo.cebix.net). It was ported to the Wii by Simon Kagstrom, and many C64 games are fully playable on the Wii with it. So go ahead and beat your friends in International Karate, Boulder Dash or Bomb Jack. This version is not the same as Troy Davis implementation, but Troys work is available in a branch in the subversion tree.
The emulator works best in 480i mode. It runs perfectly fine in 576i mode as well, but does not utilize the full resolution. This is an SDL issue, and will not be fixed until SDL-Port supports it. Sound support is slightly buggy, but usable. The emulation itself is not perfect, so not all games will run under Frodo. Unfortunately, I cannot do very much about this since I haven't written the emulator - just ported it. If you have multiple versions of a game, try each of them as often at least one will work.
CHANGELOG v2.4
===============
-Added SMB support
News Source (1)(2)
c64-network.org is a Commodore 64 emulator written by Christian Bauer (http://frodo.cebix.net). It was ported to the Wii by Simon Kagstrom, and many C64 games are fully playable on the Wii with it. So go ahead and beat your friends in International Karate, Boulder Dash or Bomb Jack. This version is not the same as Troy Davis implementation, but Troys work is available in a branch in the subversion tree.
The emulator works best in 480i mode. It runs perfectly fine in 576i mode as well, but does not utilize the full resolution. This is an SDL issue, and will not be fixed until SDL-Port supports it. Sound support is slightly buggy, but usable. The emulation itself is not perfect, so not all games will run under Frodo. Unfortunately, I cannot do very much about this since I haven't written the emulator - just ported it. If you have multiple versions of a game, try each of them as often at least one will work.
CHANGELOG v2.4
===============
-Added SMB support
News Source (1)(2)
Lifemiiwii 1.01
Yabause Wii r2649 beta22
by Yabause Team
Yabause Wii is the Wii version of Yabause, a Sega Saturn emulator, and is the first for Wii to emulate the complex processes of the Sega Saturn. The Wii port is not released officially. Some unofficial versions have been released. Note that the Wii port is in testable status, and won't be officially supported until a later date. You must not ask the Yabause Team about unofficial versions
CHANGELOG r2604 beta22
======================
-add timing parameters, divide number for clock and smpc other timing. ex., Rockman 8 (it seems to be called as Mega Man 8 in the other areas) works at the divide number for clock=7, but very very slow.
-add "Remove Setting File", "Reset Settings" menus
-some minor fixes and changes
News Source (1)
Yabause Wii is the Wii version of Yabause, a Sega Saturn emulator, and is the first for Wii to emulate the complex processes of the Sega Saturn. The Wii port is not released officially. Some unofficial versions have been released. Note that the Wii port is in testable status, and won't be officially supported until a later date. You must not ask the Yabause Team about unofficial versions
CHANGELOG r2604 beta22
======================
-add timing parameters, divide number for clock and smpc other timing. ex., Rockman 8 (it seems to be called as Mega Man 8 in the other areas) works at the divide number for clock=7, but very very slow.
-add "Remove Setting File", "Reset Settings" menus
-some minor fixes and changes
News Source (1)
Sunday, August 7, 2011
Homebrew Filter Installer r35 - Final Version
Accio Hacks 1.2.0
by James0x57
Downloads codes from the WiiRD Code Database to the SD Card then allows you to select the codes you want to use. Finally, it creates a gct file that Gecko OS or Gecko OS Mod can apply to the game.
FEATURES
========
-Download codes from the WiiRD Code Database.
-Edit codes saved on the SD Card.
-Turn On the codes and create gct file.
-Self-Update if an update is available.
-Shiny, easy to use user interface.
-Automatically detects removal of SD Card.
-Automatically attaches universal codes to the file you download if they exist.
CHANGELOG
=========
-Fixes connection issue many users had.
News Source (1)
Downloads codes from the WiiRD Code Database to the SD Card then allows you to select the codes you want to use. Finally, it creates a gct file that Gecko OS or Gecko OS Mod can apply to the game.
FEATURES
========
-Download codes from the WiiRD Code Database.
-Edit codes saved on the SD Card.
-Turn On the codes and create gct file.
-Self-Update if an update is available.
-Shiny, easy to use user interface.
-Automatically detects removal of SD Card.
-Automatically attaches universal codes to the file you download if they exist.
CHANGELOG
=========
-Fixes connection issue many users had.
News Source (1)
WiiTriis 1.01
Corsix-TH 1.01
SaveGame Manager GX r111
by dj_skual, Giantpune
Install/Extract saved game files. Based on Waninkoko's SaveGame Manager.
CHANGELOG
=========
* Fixed a crash if browsing a folder with file with no extension
* Fixed Theme Downloader to download themes
* Removed AppBooter sources, you can find those on WiiXplorer repository
News Source (1)
Install/Extract saved game files. Based on Waninkoko's SaveGame Manager.
CHANGELOG
=========
* Fixed a crash if browsing a folder with file with no extension
* Fixed Theme Downloader to download themes
* Removed AppBooter sources, you can find those on WiiXplorer repository
News Source (1)
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