Descent was originally released by Parallax Software in 1995. It was the first game featuring a full 3D environment (before Quake) as well as gameplay that allowed six degrees of freedom and multiplayer networking that allowed players to join and leave at any time.
CHANGELOG ========== -Multiplayer/Network support -Fixed a bug in the 64-bit square root calculation that caused random freezes -Fixed stack overflows in vector intersection search -Faster fixed point division