by DacoTaco
Ctr-Gcs : DacoTaco Edition is a tool built to create or restore full, raw memory card backups and GCI save files just like the GC application Ctr-gcs did. These dumps can be saved to restore later or be used in emulators like Dolphin-emu. Unlike ctr-gcs however, this utility can read or write to unofficial memory cards; no matter what its size is.
The program will read & write the dump to the SD card (in the ctr-gcs folder) as card_dump.raw
Also please note that if you restore a corrupt dump to a memory card, or if the program shows an error while creating or restoring a dump, you may end up with a corrupted memory card.
News Source (1)
Monday, February 28, 2011
Vigoroth le livreur 1.21
Sunday, February 27, 2011
Tick Tock Tank Fight 1.0
by ThatOtherPerson
A fun 2D tank game.
ThatOtherPerson's Notes
=======================
Its not quite a sequel but I suppose it is in a way a successor to Tick Tock Car Race. It certainly borrows a lot from it.
rather than racing from checkpoint to checkpoint you are instead tasked with destroying five tanks as quickly as possible.
Use the nunchuck analog stick to move and the wiimote point and B button to aim and shoot.
To be honest I’m not particularly happy with it. There where a lot of things wrong with Tick Tock Car race but most of it was behind the scenes and at the least I thought the gameplay was fun. But I’m not sure that I can say the same about Tank Fight…
The music used in the game is Biosphere by Joshua Arámbula.
=======================
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News Source (1)
A fun 2D tank game.
ThatOtherPerson's Notes
=======================
Its not quite a sequel but I suppose it is in a way a successor to Tick Tock Car Race. It certainly borrows a lot from it.
rather than racing from checkpoint to checkpoint you are instead tasked with destroying five tanks as quickly as possible.
Use the nunchuck analog stick to move and the wiimote point and B button to aim and shoot.
To be honest I’m not particularly happy with it. There where a lot of things wrong with Tick Tock Car race but most of it was behind the scenes and at the least I thought the gameplay was fun. But I’m not sure that I can say the same about Tank Fight…
The music used in the game is Biosphere by Joshua Arámbula.
=======================
DOWNLOAD (1)
News Source (1)
Arcade Jigsaw 0.3b
by mdm2k
Not just another computer jigsaw puzzle! Put the pieces exactly where they go or they head to the back of the queue. You only get to see a few at a time!
Up to four players can work together to solve puzzles. The puzzles must be PNG or JPEG images, up to 480x440 in size. A built-in puzzle is used if no SD card is present when Arcade Jigsaw starts.
CHANGELOG v0.3b
===============
-Version 0.3b uses the latest libogc (as of February 2011) and fixes some minor compatibility issues.
DOWNLOAD (1)
News Source (1)(2)
Not just another computer jigsaw puzzle! Put the pieces exactly where they go or they head to the back of the queue. You only get to see a few at a time!
Up to four players can work together to solve puzzles. The puzzles must be PNG or JPEG images, up to 480x440 in size. A built-in puzzle is used if no SD card is present when Arcade Jigsaw starts.
CHANGELOG v0.3b
===============
-Version 0.3b uses the latest libogc (as of February 2011) and fixes some minor compatibility issues.
DOWNLOAD (1)
News Source (1)(2)
Saturday, February 26, 2011
sysCheck 2.0.1 Beta 6
by Erik Spyder, Double_A
Homebrew application which does several checks on installed IOS and custom IOS:
- IOS Stub;
- Fake signature (aka Trucha Bug);
- ES_DiVerify (aka ES_Identify);
- Flash Access;
- NAND Access;
- Boot2 Access;
- USB 2.0
sysCheck generates a report on the root of the SD card (sd:/sysCheck.csv).
There are two version in the package sysCheck (English version) & sysCheckFRENCH (French version)
CHANGELOG v2.0.1 Beta 6
=======================
* Added IOS detection of IOS253
* Now displays USB2 support of IOS58
DOWNLOAD (1)
News Source (1)
Homebrew application which does several checks on installed IOS and custom IOS:
- IOS Stub;
- Fake signature (aka Trucha Bug);
- ES_DiVerify (aka ES_Identify);
- Flash Access;
- NAND Access;
- Boot2 Access;
- USB 2.0
sysCheck generates a report on the root of the SD card (sd:/sysCheck.csv).
There are two version in the package sysCheck (English version) & sysCheckFRENCH (French version)
CHANGELOG v2.0.1 Beta 6
=======================
* Added IOS detection of IOS253
* Now displays USB2 support of IOS58
DOWNLOAD (1)
News Source (1)
Neo Tanks 0.1
by ThatOtherPerson
A fun 3D tank game.
ThatOtherPerson's Notes
=======================
Here is a quick Wii port of Neo Tanks. Its a nice little animated graphical demo showing two armies of 3D tanks fighting each other. You can move the camera a bit with the directional pad but its otherwise completely non interactive. Its effectively just a screen saver.
I haven’t really decided what if anything I’m going to do with this. I might update it at some point but I’m not sure if I’ll actually be making a game out of it or not. It will probably just remain a demo.
Sorry for the lack of screenshot but I haven’t yet looked into how to go about recording the rendered screen on Wii to output as a file (the way I was doing it before was dependent on SDL). And without lowering the number of tanks to something pointless it just crashes for me in Dolphin (which is what I used to get the screenshot for the first build of the Wii port of The Untitled Project). But if you’re wondering it looks pretty much exactly the same as it does on PS3 just at a lower resolution.
=======================
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News Source (1)
A fun 3D tank game.
ThatOtherPerson's Notes
=======================
Here is a quick Wii port of Neo Tanks. Its a nice little animated graphical demo showing two armies of 3D tanks fighting each other. You can move the camera a bit with the directional pad but its otherwise completely non interactive. Its effectively just a screen saver.
I haven’t really decided what if anything I’m going to do with this. I might update it at some point but I’m not sure if I’ll actually be making a game out of it or not. It will probably just remain a demo.
Sorry for the lack of screenshot but I haven’t yet looked into how to go about recording the rendered screen on Wii to output as a file (the way I was doing it before was dependent on SDL). And without lowering the number of tanks to something pointless it just crashes for me in Dolphin (which is what I used to get the screenshot for the first build of the Wii port of The Untitled Project). But if you’re wondering it looks pretty much exactly the same as it does on PS3 just at a lower resolution.
=======================
DOWNLOAD (1)
News Source (1)
BennuGD Wii RC1
by josebita
Bennu is a high level open source game development suite which focuses on modularity and portability, making it a perfect choice for cross-platform game development.
CHANGELOG
=========
• The code is now much easir to mantain thanks to a slightly redesigned design (more on this to come) and is fully up to date with the upstream sources and overall, the port should feel much more stable.
• Finally found the reason to why some FNT files weren't loading: seems like there's a bug in zlib for Wii that prevents it from working as documented (try to open file as gzipped, if that fails, try to open it as a raw data file). Somewhy it ends up reading from the file in incorrect places. To avoid that, always make sure your FNT files are gzipped. You can know that they're gzipped if you open them with your favourite uncompressor and they open correctly.
• Small bugs fixed here and there.
DOWNLOAD (1)
News Source (1)(2)
Bennu is a high level open source game development suite which focuses on modularity and portability, making it a perfect choice for cross-platform game development.
CHANGELOG
=========
• The code is now much easir to mantain thanks to a slightly redesigned design (more on this to come) and is fully up to date with the upstream sources and overall, the port should feel much more stable.
• Finally found the reason to why some FNT files weren't loading: seems like there's a bug in zlib for Wii that prevents it from working as documented (try to open file as gzipped, if that fails, try to open it as a raw data file). Somewhy it ends up reading from the file in incorrect places. To avoid that, always make sure your FNT files are gzipped. You can know that they're gzipped if you open them with your favourite uncompressor and they open correctly.
• Small bugs fixed here and there.
DOWNLOAD (1)
News Source (1)(2)
puZSion 1.0 RC1
by Hokutoy
Jewel puzzle game.
Author's Notes
==============
After finding the cause to the FNT load bug, today I'm pleased to finally release Puzsion RC1 for Wii.
I'm calling this RC1 because the game still needs some testing and might undergo some minor tweaking to further adapt it to the Wii but to my knowledge there are no bugs and it's perfectly playable.
Please let me know in the comments section if you find any issue with the game so that I can fix it.
Hope you like it!
==============
DOWNLOAD (1)
News Source (1)(2)
Jewel puzzle game.
Author's Notes
==============
After finding the cause to the FNT load bug, today I'm pleased to finally release Puzsion RC1 for Wii.
I'm calling this RC1 because the game still needs some testing and might undergo some minor tweaking to further adapt it to the Wii but to my knowledge there are no bugs and it's perfectly playable.
Please let me know in the comments section if you find any issue with the game so that I can fix it.
Hope you like it!
==============
DOWNLOAD (1)
News Source (1)(2)
Monday, February 21, 2011
DragonMedia Player 0.25 Alpha
by Dragonminded
Media player for Wii.
CHANGELOG
=========
-Added support for AAC, M4A and MP4 file format
-Songs now continue to play from old directory when browsing through directories
-Fixed a crash bug with modules that don't load properly
-Fixed an issue where sometimes it would take several seconds to play the next song
DOWNLOAD (1)
News Source (1)
Media player for Wii.
CHANGELOG
=========
-Added support for AAC, M4A and MP4 file format
-Songs now continue to play from old directory when browsing through directories
-Fixed a crash bug with modules that don't load properly
-Fixed an issue where sometimes it would take several seconds to play the next song
DOWNLOAD (1)
News Source (1)
The Untitled Project 0.1
by ThatOtherPerson
A polygonal 3D game on Wii.
ThatOtherPerson's Notes
=======================
Here is the first release of The Untitled Project’s Wii port. As a fun side note its also my first polygonal 3D game on Wii and my first time using GX directly (I was actually going to use GL2GX but decided against it at the last minute). For anyone unfamiliar with it The Untitled Project is (or will be) an open world (massive and open ended streaming city) science fiction (think cyberpunk not space opera) action RPG.
At this point in time it in no way resembles a game. Its even more incomplete then its PC/PS3 versions. There are no collectibles, no saving, no functional elevators, no minimap, the world is smaller, there is no lighting of any kind, no mipmaps, none of the testing stuff like ghost mode or the ability to increase or decrease the draw distance is included, not only is the character you play as not animated but it doesn’t even turn to face the direction you are moving.
But its a start and on the upside it does run a lot smoother then I was expecting which has led me to believe that it could in fact end up working out well on Wii.
Use the analog stick to move, the directional Pad to turn, and the A button to jump.
DOWNLOAD (1)
News Source (1)
A polygonal 3D game on Wii.
ThatOtherPerson's Notes
=======================
Here is the first release of The Untitled Project’s Wii port. As a fun side note its also my first polygonal 3D game on Wii and my first time using GX directly (I was actually going to use GL2GX but decided against it at the last minute). For anyone unfamiliar with it The Untitled Project is (or will be) an open world (massive and open ended streaming city) science fiction (think cyberpunk not space opera) action RPG.
At this point in time it in no way resembles a game. Its even more incomplete then its PC/PS3 versions. There are no collectibles, no saving, no functional elevators, no minimap, the world is smaller, there is no lighting of any kind, no mipmaps, none of the testing stuff like ghost mode or the ability to increase or decrease the draw distance is included, not only is the character you play as not animated but it doesn’t even turn to face the direction you are moving.
But its a start and on the upside it does run a lot smoother then I was expecting which has led me to believe that it could in fact end up working out well on Wii.
Use the analog stick to move, the directional Pad to turn, and the A button to jump.
DOWNLOAD (1)
News Source (1)
Vigoroth le livreur 1.0
Sunday, February 20, 2011
WiiMC 1.1.3
Team leads : Tantric and rodries
Menu artwork : Sam Mularczyk
Logo design: Psyche & drmr
WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii. WiiMC - A complete media centre application for the Wii.
Features include:
=================
-Ability to play virtually any video or audio format
-DVD playback, with DVD menu support
Picture viewer
-Music player
-Online media support, including SHOUTcast, YouTube, and Navi-X
SD, USB 2.0, SMB, HTTP, and FTP support
-Attractive libwiigui-based interface, designed with the Wii in mind
CHANGELOG v1.1.3
================
-Synced to MPlayer 32866
-Fixed crash for some USB drives
-Added option to change screensaver delay
-Fixed incorrect warning about picture sizes being > 6MB
-Improved network initialization routines
-Improved subtitle scaling calculations
-Improved shutdown – if WiiMC fails to shut down within 5 seconds, shutdown will be forced
-Experimental USB DVD drive support (thanks clava!)
-Other minor optimizations and improvements
DOWNLOAD (NEW INSTALL)(UPDATE)
News Source (1)(2)
Menu artwork : Sam Mularczyk
Logo design: Psyche & drmr
WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii. WiiMC - A complete media centre application for the Wii.
Features include:
=================
-Ability to play virtually any video or audio format
-DVD playback, with DVD menu support
Picture viewer
-Music player
-Online media support, including SHOUTcast, YouTube, and Navi-X
SD, USB 2.0, SMB, HTTP, and FTP support
-Attractive libwiigui-based interface, designed with the Wii in mind
CHANGELOG v1.1.3
================
-Synced to MPlayer 32866
-Fixed crash for some USB drives
-Added option to change screensaver delay
-Fixed incorrect warning about picture sizes being > 6MB
-Improved network initialization routines
-Improved subtitle scaling calculations
-Improved shutdown – if WiiMC fails to shut down within 5 seconds, shutdown will be forced
-Experimental USB DVD drive support (thanks clava!)
-Other minor optimizations and improvements
DOWNLOAD (NEW INSTALL)(UPDATE)
News Source (1)(2)
WiiMC Channel Installer 1.8
Saturday, February 19, 2011
Tick Tock Car Race 1.0
by ThatOtherPerson
A fun car race game.
Its been a while since ThatOtherPerson released a new homebrew game for the Wii. He has been mainly concentrating on developing PS3 homebrew since it was unlocked. Enjoy!
ThatOtherPerson's Notes
=======================
Here is the long overdue Wii port of my game Tick Tock Car Race. For anyone unfamiliar with it Tick Tock Car Race is a time based (you aren’t competing against anyone your goal is just to get as low a time as possible) racing game with destructible walls.
When navigating the menus you point with the wiimote and use the A button. But when actually playing the game you should hold the controller sideways like an NES controller. Use the 1 button to go in reverse, the 2 button to accelerate, the B button to use turbo (which will make you go even faster and allow you to smash through walls) and use the directional pad to turn left or right.
The camera zoom, camera rotation and the vignetting overlay are turned off by default now but if you want to activate them then you can still do so in the options menu. No matter what you do though there will however not be any tire tracks. Aside from that it is the exact same game as it was on PC.
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A fun car race game.
Its been a while since ThatOtherPerson released a new homebrew game for the Wii. He has been mainly concentrating on developing PS3 homebrew since it was unlocked. Enjoy!
ThatOtherPerson's Notes
=======================
Here is the long overdue Wii port of my game Tick Tock Car Race. For anyone unfamiliar with it Tick Tock Car Race is a time based (you aren’t competing against anyone your goal is just to get as low a time as possible) racing game with destructible walls.
When navigating the menus you point with the wiimote and use the A button. But when actually playing the game you should hold the controller sideways like an NES controller. Use the 1 button to go in reverse, the 2 button to accelerate, the B button to use turbo (which will make you go even faster and allow you to smash through walls) and use the directional pad to turn left or right.
The camera zoom, camera rotation and the vignetting overlay are turned off by default now but if you want to activate them then you can still do so in the options menu. No matter what you do though there will however not be any tire tracks. Aside from that it is the exact same game as it was on PC.
DOWNLOAD (1)
News Source (1)
Wednesday, February 16, 2011
EmulateMii News Update (Wii64/WiiSX betas)
ORIGINAL ARTICLE
===================================================
Well, it’s been a while since our last blog post and real life has been hectic for all of the Wii64 Team, but that doesn’t mean that we’ve been idle. There are some exciting developments behind the scenes that you can all look forward to. Something that we’ve really been looking forward to is porting a second video plugin to GC/Wii. Rice’s video plugin offers better speed, support for some ucodes that are missing in glN64, and support for community-made texture packs. We’ve been hard at work porting this plugin to Wii64, and we’ve got a couple preliminary screenies for you to enjoy below.
Tehpola has also started a rewrite of the dynarec with the goal of making it simpler, so that we will be able to more easily squash bugs and improve compatibility. In the process of making improvements to the dynarec for Beta 1.1 “Honey”, it become increasingly apparent that the dynarec was becoming too complex to debug and difficult to optimize. By starting from scratch, we are also ripping out other unnecessary parts of the mupen64 core to optimize for memory and, later, speed. This is a more long-term project, though, so you probably won’t see the new dynarec until sometime after our next release.
If any of you have been watching the commit log to pcsx-reloaded, then you have got to be as excited as we are for the bright future of open-source PSX emulation. If you haven’t been keeping track, then you can still be excited about the next WiiSX beta, which will incorporate many of the accuracy and speed improvements from upstream in pcsx-r’s repo.
Finally, there is our secret project which we mentioned last summer. It’s still in the works, but you won’t see it until after the next Wii64/WiiSX betas…
===================================================
News Source (1)
Homebrew Filter r31 Beta
by hamachi-mp
Homebrew Filter is an open source alternative to the Homebrew Channel. It also has custom theme support.
CHANGELOG
=========
- NTFS support
- Support for Gamecube Homebrew (folder gc_apps)
- last used device is stored (SD / USB)
- function for the alphabetical order in one category (key 1)
- Move applications by holding down B button
- Slightly revised GUI (Menu and password)
- Simultaneous display of programs on SD and USB
- Config stored on SD or USB
DOWNLOAD (1)
News Source (1)
Homebrew Filter is an open source alternative to the Homebrew Channel. It also has custom theme support.
CHANGELOG
=========
- NTFS support
- Support for Gamecube Homebrew (folder gc_apps)
- last used device is stored (SD / USB)
- function for the alphabetical order in one category (key 1)
- Move applications by holding down B button
- Slightly revised GUI (Menu and password)
- Simultaneous display of programs on SD and USB
- Config stored on SD or USB
DOWNLOAD (1)
News Source (1)
The Prophecy – Dark Half Demo - Stage 1 & 2
Vigoroth le livreur 0.6
by blabla
Vigoroth the Driver. This is a homebrew game with a set of mini-game (4 to be exact) where you need help Vigoroth to make deliveries.
Wii version supports multiplayer.
CHANGELOG
=========
-Adding an arrow in the mini-games 2 for the next position of the truck.
-Addition of English and a language selector! (I also translated the readme and images)
Adding third-Minigame
-Add the port for GP2X
Soon:
-Version Wii with rumble.
DOWNLOAD (1)
News Source (1)(2)
Vigoroth the Driver. This is a homebrew game with a set of mini-game (4 to be exact) where you need help Vigoroth to make deliveries.
Wii version supports multiplayer.
CHANGELOG
=========
-Adding an arrow in the mini-games 2 for the next position of the truck.
-Addition of English and a language selector! (I also translated the readme and images)
Adding third-Minigame
-Add the port for GP2X
Soon:
-Version Wii with rumble.
DOWNLOAD (1)
News Source (1)(2)
Sunday, February 13, 2011
Return of the Jodi (Japan Support)
by Team Twiizers & roto
Return of the Jodi is a safe way to enable homebrew on a Wii without hardware modification. Return of the Jodi is achieved by playing a hacked game save for Lego Star Wars which executes a homebrew application from an external SD card. Examples of such homebrew .elf or .dol files can be found on the Homebrew applications page. The Return of the Jodi was created by Team Twiizers & roto.
This exploit works on the original Lego Star Wars game as well as the newer (1.01) release (NTSC and PAL) all through one masterfully crafted save.
CHANGELOG
==========
[UPDATE: New version, now properly supporting JPN region, with thanks to "Nekokabu" and "airline38"!]
News Source (1)(2)
Return of the Jodi is a safe way to enable homebrew on a Wii without hardware modification. Return of the Jodi is achieved by playing a hacked game save for Lego Star Wars which executes a homebrew application from an external SD card. Examples of such homebrew .elf or .dol files can be found on the Homebrew applications page. The Return of the Jodi was created by Team Twiizers & roto.
This exploit works on the original Lego Star Wars game as well as the newer (1.01) release (NTSC and PAL) all through one masterfully crafted save.
CHANGELOG
==========
[UPDATE: New version, now properly supporting JPN region, with thanks to "Nekokabu" and "airline38"!]
News Source (1)(2)
SaveGame Manager GX r98
by dj_skual, Giantpune
Install/Extract saved game files. Based on Waninkoko's SaveGame Manager.
CHANGELOG
=========
* Added libfat 1.0.9 to libs branches
* Added a make.sh file in libs branches to compile all those libraries in one
click
* A new icon.png (icon2.png), you can now choose in update settings which icon
you want to download. (thanks Black.Pearl for this png)
* Sources Sort
News Source (1)
Install/Extract saved game files. Based on Waninkoko's SaveGame Manager.
CHANGELOG
=========
* Added libfat 1.0.9 to libs branches
* Added a make.sh file in libs branches to compile all those libraries in one
click
* A new icon.png (icon2.png), you can now choose in update settings which icon
you want to download. (thanks Black.Pearl for this png)
* Sources Sort
News Source (1)
Vigoroth le livreur 0.3
Newo Shooter 1.45a
by Owen
Newo Shooter is a rail shooter in a third-person and first-person 3D perspective. The player must navigate his spacecraft, through environments while various enemies (spaceships, robots, creatures, etc.) attack him. Enemies drop various power-ups (free lives, 50% health, weapon upgrades, shields) to help the player. The player receives a score on each level based on how many enemies destroyed. At the end of each level there is a boss that the player must defeat before progressing to the next level.
CHANGLOG
========
* added 4 new levels (tunnel, green planet, water world and dark city)
* added extra effects (stardust, landing lights, warp speed, fog )
* added warp to next level effect at the end of each level
* added level select, solar system menu (use dpad to switch between the 6 levels)
* added barrel roll animation when player moves left or right
* added new type of ground, sun, and more random clouds
* added bigger targeting cursor, bigger enemy box, all enemies are now purple
* added score counter, level start overlay
* tweaked the graphics, faded more colors, added black lines to everything
* lots of bug fixes
News Source (1)
Newo Shooter is a rail shooter in a third-person and first-person 3D perspective. The player must navigate his spacecraft, through environments while various enemies (spaceships, robots, creatures, etc.) attack him. Enemies drop various power-ups (free lives, 50% health, weapon upgrades, shields) to help the player. The player receives a score on each level based on how many enemies destroyed. At the end of each level there is a boss that the player must defeat before progressing to the next level.
CHANGLOG
========
* added 4 new levels (tunnel, green planet, water world and dark city)
* added extra effects (stardust, landing lights, warp speed, fog )
* added warp to next level effect at the end of each level
* added level select, solar system menu (use dpad to switch between the 6 levels)
* added barrel roll animation when player moves left or right
* added new type of ground, sun, and more random clouds
* added bigger targeting cursor, bigger enemy box, all enemies are now purple
* added score counter, level start overlay
* tweaked the graphics, faded more colors, added black lines to everything
* lots of bug fixes
News Source (1)
sysCheck 2.0.1 Beta 5
by Erik Spyder, Double_A
Homebrew application which does several checks on installed IOS and custom IOS:
- IOS Stub;
- Fake signature (aka Trucha Bug);
- ES_DiVerify (aka ES_Identify);
- Flash Access;
- NAND Access;
- Boot2 Access;
- USB 2.0
sysCheck generates a report on the root of the SD card (sd:/sysCheck.csv).
There are two version in the package sysCheck (English version) & sysCheckFRENCH (French version)
CHANGELOG v2.0.1 Beta 5
=======================
-This time only a few small bug fixes and a tidy source code.
News Source (1)(2)
Homebrew application which does several checks on installed IOS and custom IOS:
- IOS Stub;
- Fake signature (aka Trucha Bug);
- ES_DiVerify (aka ES_Identify);
- Flash Access;
- NAND Access;
- Boot2 Access;
- USB 2.0
sysCheck generates a report on the root of the SD card (sd:/sysCheck.csv).
There are two version in the package sysCheck (English version) & sysCheckFRENCH (French version)
CHANGELOG v2.0.1 Beta 5
=======================
-This time only a few small bug fixes and a tidy source code.
News Source (1)(2)
Saturday, February 5, 2011
Bolt Thrower 0.35
Return of the Jodi (New Exploit)
by Team Twiizers & roto
Return of the Jodi is a safe way to enable homebrew on a Wii without hardware modification. Return of the Jodi is achieved by playing a hacked game save for Lego Star Wars which executes a homebrew application from an external SD card. Examples of such homebrew .elf or .dol files can be found on the Homebrew applications page. The Return of the Jodi was created by Team Twiizers & roto.
This exploit works on the original Lego Star Wars game as well as the newer (1.01) release (NTSC and PAL) all through one masterfully crafted save.
Prerequisites
--------------
1.SD card (not SHDC) formatted as FAT16 or FAT32
2.Some possibility to copy the savegame from the PC to the SD card (i.e. card reader)
3.Lego Star Wars ;-) (you have to boot it at least once before)
4.Some homebrew software to load, e.g. the HackMii Installer. Although this isn't necessary, it's highly recommended ;-)
Howto
-----
1.(OPTIONAL) If you have an existing "Lego Star Wars" savegame. MOVE it to another SD CARD.
2.Copy the "private" directory from the Return of the Jodi download to the root of your SD card.
3.Take your homebrew and put it in the ROOT of your SD card as "boot.elf"
4.Put your SD card in your Wii and turn it on.
5.Go into Wii Options -> Data Management -> Save Data -> Wii.
6.Go to SD card and select the "Return of the Jodi" savegame that corresponds to your game region.
7.NOTE: Some people are having problems with the Wii not "seeing" the savegame on the SD card. If you are experiencing this, try setting the archive bit for the data.bin file. In Windows this can be either be done from the file's properties dialog (right click on it in Windows Explorer and check the box) or from the command line using "attrib +a". More info at #wiihelp on EFnet.
8.Copy the savegame to the Wii.
9.Boot Lego Star Wars.
10.Load the saved game you just copied to the Wii.
11.Go to the bar on the right and choose the character named "Return of Jodi".
News Source (1)(2)
Return of the Jodi is a safe way to enable homebrew on a Wii without hardware modification. Return of the Jodi is achieved by playing a hacked game save for Lego Star Wars which executes a homebrew application from an external SD card. Examples of such homebrew .elf or .dol files can be found on the Homebrew applications page. The Return of the Jodi was created by Team Twiizers & roto.
This exploit works on the original Lego Star Wars game as well as the newer (1.01) release (NTSC and PAL) all through one masterfully crafted save.
Prerequisites
--------------
1.SD card (not SHDC) formatted as FAT16 or FAT32
2.Some possibility to copy the savegame from the PC to the SD card (i.e. card reader)
3.Lego Star Wars ;-) (you have to boot it at least once before)
4.Some homebrew software to load, e.g. the HackMii Installer. Although this isn't necessary, it's highly recommended ;-)
Howto
-----
1.(OPTIONAL) If you have an existing "Lego Star Wars" savegame. MOVE it to another SD CARD.
2.Copy the "private" directory from the Return of the Jodi download to the root of your SD card.
3.Take your homebrew and put it in the ROOT of your SD card as "boot.elf"
4.Put your SD card in your Wii and turn it on.
5.Go into Wii Options -> Data Management -> Save Data -> Wii.
6.Go to SD card and select the "Return of the Jodi" savegame that corresponds to your game region.
7.NOTE: Some people are having problems with the Wii not "seeing" the savegame on the SD card. If you are experiencing this, try setting the archive bit for the data.bin file. In Windows this can be either be done from the file's properties dialog (right click on it in Windows Explorer and check the box) or from the command line using "attrib +a
8.Copy the savegame to the Wii.
9.Boot Lego Star Wars.
10.Load the saved game you just copied to the Wii.
11.Go to the bar on the right and choose the character named "Return of Jodi".
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Snes9x GX Channel Installer 1.0
by wilsoff, MrNick666, Tantric, svpe and megazig
Prerequisites
* You must have IOS58 to use this channel. Either upgrade to System Menu 4.3,
or use the IOS58 Installer (http://www.wiibrew.org/wiki/IOS58_Installer)
* You must have HBC 1.0.8+ to run the installer. It is also recommended that
HBC be running under IOS58, but this is not necessary.
* This channel tries load apps/snes9xgx/boot.dol from SD or USB. You must have
Snes9x GX installed in one of these locations.
Installation Instructions
* Copy the installer files to your SD/USB device
* Launch the installer from HBC
* Click Install
* Done!
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Prerequisites
* You must have IOS58 to use this channel. Either upgrade to System Menu 4.3,
or use the IOS58 Installer (http://www.wiibrew.org/wiki/IOS58_Installer)
* You must have HBC 1.0.8+ to run the installer. It is also recommended that
HBC be running under IOS58, but this is not necessary.
* This channel tries load apps/snes9xgx/boot.dol from SD or USB. You must have
Snes9x GX installed in one of these locations.
Installation Instructions
* Copy the installer files to your SD/USB device
* Launch the installer from HBC
* Click Install
* Done!
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Wii Turrican 2 v1.1
by Baboon
Turrican II: The Final Fight is a platformer/shooter as typically seen on consoles, but originally designed for home computers from the ground up. This version is the original PC game running via DOSBox-wii (1.5) which simply autoboots into the game and has the controls mapped and binded so that you no longer need to use a usb keyboard.
DOWNLOAD (1)
News Source (1)(2)
Turrican II: The Final Fight is a platformer/shooter as typically seen on consoles, but originally designed for home computers from the ground up. This version is the original PC game running via DOSBox-wii (1.5) which simply autoboots into the game and has the controls mapped and binded so that you no longer need to use a usb keyboard.
DOWNLOAD (1)
News Source (1)(2)
Wii Swiss Booter 0.2
by Wiipower
This program searches all storage for the swiss executable and then runs it in gamecube mode. It does require a cMIOS to do this like other gamecube homebrew booters. But this is modified to execute one command MIOS would execute and which is required to reset the drive. Short: Other gamecube homebrew booters may not allow the booted gamecube homebrew to reset the drive, this one does.
Current status:
- No graphics output at all
- No errors or warnings, it will either work or not
- USB storage might not be working(did not work for me, but the code is there...)
News Source (1)(2)
This program searches all storage for the swiss executable and then runs it in gamecube mode. It does require a cMIOS to do this like other gamecube homebrew booters. But this is modified to execute one command MIOS would execute and which is required to reset the drive. Short: Other gamecube homebrew booters may not allow the booted gamecube homebrew to reset the drive, this one does.
Current status:
- No graphics output at all
- No errors or warnings, it will either work or not
- USB storage might not be working(did not work for me, but the code is there...)
News Source (1)(2)
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