Monday, November 30, 2009

Maze Generator

by ThatOtherPerson

A Maze generator & game.

Author's Notes
==============
Use your wiimote dpad to navigate the blue block through randomly generated mazes and try to find your way to the other blue block.

That is pretty much all there is to it. You can optionally watch the maze being created (just hit 1 or 2 at the menu screen and it will slow down the process and render it on screen as its doing it) or you can just get started right away (hit a and it will only take a sec to make the maze and wont present you with it until its done).

I had just read an article about automated Depth-First Search maze creation and thought it seemed interesting so I went about writing up the random maze generator based on it. Everything outside of the random level generator (the graphics, the controls, the actual game play and goal) where all an afterthought made to justify to myself why I had made this. As a result its not really that great of a game. The mazes are really easy to figure out and tend to not really give you enough opportunities to make mistakes. The controls kinda suck just because of how fast you move and how small you and the path ways are on screen.

I’m happy with it though. It didn’t take too long to make and most of the time was actually spent on somewhat unrelated things that will probably come in handy for future homebrew games. I can definitely see myself adapting the maze generator a bit and using it in future games (I just love the idea of randomly/procedurally generated game environments). I really like the look of it. I really like how the title screen and in game background turned out looking and I love how the crisp and simple black maze walls look on it. I think the two blue blocks ruin the aesthetic a bit but it was necessary for the sake of gameplay that they be the way they are.

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Pineapple Apocalypse RPG

by ThatOtherPerson

An RPG game.

Author's Notes
==============
Well it really didn’t take too long. I have Pineapple Apocalypse RPG running on Wii and it even does a few things that the PC version doesn’t. For starters you can save and load your progress. It also costs you 1 gold to get repaired/healed which gives gold a bit of a purpose though your still likely never going to run out it.

Everything else is effectively the same as in the PC version.

Its not perfect though. Along with having the same shortcomings as the PC version (there still isnt really anything to do but wander and level grind) there are a few new problems. Most noticeably well it is (or should be) properly rendering at 640×480 just like on PC (its made to look even more low rez at 320×240 but it technically is 640×480) it doesn’t seem to be getting stretched to the screen properly and instead part of it is getting clipped off the top and bottom. It isnt game ruining though and you are still able to read all of the text though some of that text gets uncomfortably close to the edge of the screen. Maybe that could just my TV though. It also isn’t performing as well despite its simplicity. It runs at a constant smooth 60 frames even on my old computer but well I dont have it setup yet for me to be able to check the frame rate I had to basically make it do everything twice and only render once to make the game run at a comparable speed. Still 30 (or presumably somewhere just a little above or bellow that) frames per second isn’t really bad and it doesn’t seem too choppy to me.

For controls just old the wii remote sideways (NES controller style) and use the directional pad to move your character and also to navigate the menus. Use the 2 button to accept your selection and proceed through menus. Press the pluss button at any time when you arent in combat to save and hit the minus button at absolutely any time to load your save. Hitting the home button at any time will exit the game.

So just drop it into the apps folder on you SD card and try it out.

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Visual Boy Advance GX 2.0.9

by Tantric, Carl Kenner

A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui.

* Wiimote, Nunchuk, Classic, Gamecube controller, Keyboard and Mouse support
* Rotation sensors, Solar sensors, and Rumble support
* Optional special Wii controls built-in for some games
* SRAM and State saving
* IPS/UPS/PPF patch support
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Compatiblity based on VBA-M r847
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options

CHANGELOG v2.0.9
================
* Fixed SMB
* Added separate horizontal/vertical zoom options, and separate GB/GBA ones
* Improved scrolling timing - the more you scroll, the fast it goes
* Fixed reset button on Wii console - now you can reset multiple times
* APU optimization (dancinninjac)
* Minor code optimizations
* Reduce memory fragmentation - fixes out of memory crashes

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FCE Ultra GX 3.1.1

by Tantric

FCE Ultra GX is a modified port of FCE Ultra v0.98.12. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.

* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Cheat support (.CHT files and Game Genie)
* IPS/UPS/PPF automatic patching support
* NES Compatibility Based on FCEUX 2.1.2
* Open Source!

CHANGELOG v3.1.1
================
* Mapper fixes - several more games work now (Fire Emblem, 76-in-1, etc)
* Fixed SMB
* Added separate horizontal/vertical zoom options
* Improved scrolling timing - the more you scroll, the fast it goes
* Fixed reset button on Wii console - now you can reset multiple times
* Reduce memory fragmentation - fixes out of memory crashes
* Other minor code optimizations

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Snes9x GX 4.1.3

by Tantric

A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui.

* Based on Snes9x 1.51
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!

CHANGELOG v4.1.3
================
* Fixed SMB
* Added separate horizontal/vertical zoom options
* Improved scrolling timing - the more you scroll, the fast it goes
* Fixed reset button on Wii console - now you can reset multiple times
* Minor code optimizations
* Reduce memory fragmentation - fixes out of memory crashes

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Sunday, November 29, 2009

libogc 1.8.1

by WinterMute, shagkur, Tantric

libogc is a collection of low-level libraries for the GameCube and Wii. This collection of libraries was originally written by shagkur for the GameCube and has been developed over the past 6 years.

It includes support for the following low-level Wii/GameCube sub-systems: ARAM, AUDIO, EXI, IRQ, DSP, DVD, GX, VIDEO, Cache, Memory Card, Console, Threads, Messages, Mutexes, Semaphores, Condition Variables

CHANGELOG v1.8.1
================
-Improved smb speed.
-Increased default tcp window size to improve speed over internet.
-remove casts from time conversion macros.

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WiiMarel 1.0

by Hackotedelaplaque
WiiMarel is a board game originally played in the region of Piemont (Italy).

Have fun ! :)

17 sheeps and 2 wolves challenge on a board (2 players). 9 sheeps must reach the fold (the square top ). Wolves need to eat the sheeps! Pieces are moves turn by turn, following guide lines. The wolf jumps over a sheep to eat. As long as he can eat, the wolf plays again. Beware, in case you forgot to eat, the wolf is 'blown'.

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Dance Clone

by ThatOtherPerson


Dance Clone is a Dance Dance Revolution clone.

Use the D-Pad on either a wiimote, a Game Cube controller or ideally a Game Cube dance mat.

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Thursday, November 26, 2009

MPlayer CE 0.76

by Scip, Rodries, tipolosko, AgentX, DJDynamite123, Ludovic Orban, Tantric, Brakken, Blue_K

MPlayer CE is an unofficial port of the very popular multimedia player for
various platforms including Windows and Linux. This Nintendo Wii port
features the same compatibility that the other versions offer, but is limited
in some aspects as it can't playback some high resolution videos due to the
processing power of the Wii.

MPlayer CE will allow you to watch various movies in different formats on
your Nintendo Wii including AVI, DIVX, XVID, MPEG2 and DVD Videos. It
actually supports a huge range of formats and can playback media from DVDs,
SD Cards, USB drives and over your local area network using Samba (SMB)
shares. MPlayer CE also allows you to listen to radio streams over the
Internet and watch YouTube.

CHANGELOG v0.76
===============
-Fixes for 4.2 update
-Stability fixes (hopefully freezing is gone forever now)
-Network (LAN and WAN) speeds increased
-Added directory play feature
-YouTube section entirely revamped
-Added Nintendo Channel content (quality may not yet be optimal) (thanks to yellowstar6 for his work on ninchdl-listext)
-[blip.tv was planned but couldn't make it on time]
-Many, many more bugs fixed

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Gecko 1.9.3 Final

by brkirch

CHANGELOG v1.9.3 Final
======================
-Loading games no longer requires a second disc spin-up
-Added support for the new Homebrew Channel ID
-Fixed channel loading to use the selected hook type, instead of always using the VBI hook
-Improved the 002 error prevention method for channels
-Add support for using cIOS for rebooter
-Fix dol/elf loading
-Add support for System Menu 4.2
-Bug fix for poke function in gameconfig.txt (thanks to WiiPower)

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Wednesday, November 25, 2009

Wii Game Studio 1.5


Allows you to create your own Wii Homebrew Games. Lite version is free, full pro version is $9.99 USD

Lite Version
------------
-Create games using an easy drag and drop interface with no code
-Compile games into .dol and .elf format for playing on the Wii

Pro Version
-----------
-Create games using an easy drag and drop interface with no code
-Compile games into .dol and .elf format for playing on the Wii
-Compile games without the Wii Game Studio logo in the corner
-Use .mod audio in your games
-Share your games through the games section of this website
-Access many more useful actions for more sophisticated games
-No limit on number of rooms

Requirements
============
devkitPro (1)

Author's Notes
==============
I have fixed the script bug, so scripts may now be used inside other scripts.

The room editor is less flickery.

The grid and layers three and four are now drawn over the sprites.

Actions as well as events can now be duplicated in the object and script editor.

There is now a room limit in the Standard Edition, but do not worry, your games, if they already contain more that 3 rooms, can still be edited and used, just no more rooms can be added to them untill you upgrade.

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Tuesday, November 24, 2009

GRRLIB 4.1.1

by Team GRRLIB

GRRLIB is a C/C++ 2D Graphics library for Wii application developers. It is essentially a wrapper which presents a friendly interface to the Nintendo GX core.

CHANGELOG v4.1.1
================
-Fully compatible with devkitPro release 18 and 19 (code and examples)
-libpng was updated to version 1.2.40
-Support for MS-Windows Bitmap format uncompressed (1-bit, 4-bit, 8-bit, 24-bit and 32-bit)
-New function called GRRLIB_DrawPart to draw a specific part of a texture
-Extra parameters to GRRLIB_Screen2Texture
-Video is now initialized even without a SD card
-Fixed a problem with scaling images
-Documentation improvement

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SDL MAME Wii 0.4.0

by Toad King

Arcade Emulator based on SDL Mame. Many games for early arcade boards can be played with varying amounts of success.

CONTROLS
========
Emulator Menu: WiiMote Home Button / GameCube L-Trigger
Insert Coin: WiiMote Minus Button / GameCube R-Trigger
Start (not all games use this): WiiMote Plus Button / GameCube Start Button
Up/Down/Left/Right - WiiMote D-Pad / Nunchuck Joystick / GameCube D-Pad
Button 1/2/3/4 - WiiMote 2/1/B/A / GameCube A/B/X/Y
Back (Exits current game) - WiiMote Plus + Minus Buttons / GameCube Z Button

CHANGELOG v0.4.0
=================
-Upgraded MAME to 0.135
-Added WiiMote Sensor support
-Stereo support fixed
-Game list now shows up to 150 ROMs instead of just 15
-Changed USB/SD detection (Tries USB first, then falls back to SD)

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Monday, November 23, 2009

CustomizeMii 1.1

by Leathl

Channel creator.

CHANGELOG v1.1
==============
-Note: License upgraded to GNU GPL v3!
-Sound is working now
-Added brlan and brlyt tabs (for advanced users)
-Added displaying of image width and height in preview window
-Added "Make Transparent" checkbox for TPLs
-Fixed IA8 previewing / extracting
-Improved bricksafety (hopefully!)
-Added Tooltips
-Added update check at startup
-Wrote basic instructions (see Instructions.txt or instructions tab)

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Sunday, November 22, 2009

ShootMii 0.9

by denisgeorge

Shooting game for Wii.

CHANGELOG v0.9
==============
-Working GUI using IR
-2 new bonuses : Force shield, Laser sight

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Friday, November 20, 2009

SpaceBubble 0.92

by wplaat


SpaceBubble is a classic board puzzle game based bubble breaker. Select multiple bubbles with the same color and destroy them, the more you hit in one the higher score you will get. Created by wplaat (www.plaatsoft.nl). Special thanks to my family for their support during the development of this game.

FEATURES
========
- 2D bubble gameboard with special graphical effects.
- Support one to four concurrent players
- Seven game levels
- Game player score is shared on internet.
- Easy menu system.
- WiiMote IR device support
- 9 background music tracks
- Several sound effects

CHANGELOG v0.92
===============
-Added today top highscore screen.
-Added functionality to trace game events to trace file.
-High score is send to web service if score is better then 5000 points.
-Improve network thread
-Use libfat 1.0.6 as disk access engine
-Use libmxml 2.6 library as xml engine
-Use libogc 1.8.0 library as Wii interface engine
-Build game with devkitPPC r19 compiler.

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Wii Pong2 0.99

by wplaat

Pong2 is an open-source game based on the original game of Pong. Pong2 has improved features over the original. The paddle can be moved horizontally and vertically. 10 tracks of background music are available during game play. The first player to score 10 points in each level is the winner. Special thanks to my family for their support during the development of this game.

Key Features:
=============
2D pong gameboard with special graphical effects.
Five game levels
Multi player mode support
Game player score is shared on internet.
WiiMote, Classic Controller device support
10 background music tracks
Several sound effects

CHANGELOG v0.99
===============
-Maintenance release
-Added functionality to trace game debug events to file.
-Use the asndlib (part of libogc) now as standard sound engine.
-Improve network thread
-Upgrade libmxml library to 2.6
-Upgrade libfat library to 1.0.6.
-Build game with libogc 1.8.0 and devkitPPC r19 compiler

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RedSquare 0.93

by wplaat

RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly! Created by wplaat (www.plaatsoft.nl). Special thanks to my family for their support during the development of this game.

FEATURES
========
-2D gameboard with special graphical effects
-Game player score is shared on internet
-Easy menu system
-WiiMote IR device support
-10 background music tracks
-Several sound effects

CHANGELOG v0.93
===============
-Added today top highscore screen.
-Improve local and global highscore screen.
-Sound volume settings are now saved!
-Added functionality to trace game events to trace file.
-High score is send to web service if score is better then 10 seconds.
-Improve network thread
-Use libfat 1.0.6 as disk access engine
-Use libmxml 2.6 library as xml engine
-Use libogc 1.8.0 library as Wii interface engine
-Build game with devkitPPC r19 compiler.

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BibleQuiz 0.94

by wplaat

BibleQuiz is an open-source quiz game. Test your knowledge about the bible. Created by wplaat (www.plaatsoft.nl). Special thanks to my family for their support during the development of this game.

FEATURES
========
-2D Quiz gameboard with special graphical effects.
-Support for four concurrent players
-Many questions about many topics available
-Game player score is stored on SD Card.
-Game available in five languages
-WiiMote device support
-10 background music tracks
-Several sound effects

CHANGELOG v0.94
===============
-Maintenance release
-Added functionality to trace game events to trace file.
-Improve network thread
-Use libfat 1.0.6 as disk access engine
-Use libmxml 2.6 library as xml engine
-Use libogc 1.8.0 library as Wii interface engine
-Build game with devkitPPC r19 compiler.

Content update:
-Added 20 spanish question ( 1 topic)

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Wednesday, November 18, 2009

TetWiis 0.1b

by pembo

TetWiis is a Nintendo Wii Tetris clone, shamelessly based on the Nintendo DS version of Tetris.

TetWiis is freeware, can be distributed freely and should never be charged for.

Issues & Missing Features
=========================
-Currently only works from an SD card.
-Power reset callback not implemented correctly
-GameCube Pad, Classic Controller support not yet complete
-Options aren't saved
-Highscore table not implemented yet
-Blocks not all coloured/patterend correctly
-Only currently tested on PAL TV - may have issues with NTSC.


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Tuesday, November 17, 2009

ArkanoidFWii 1.0

by the_marioga
Puzzle game

CHANGELOG v1.0
==============
-No changelog available

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Monday, November 16, 2009

Quadrax 0.5

by Slappy

"Quadrax is logical game game where more than keen reactions you will need fast fingers and will have to use all your grey brain cells. :-)

Just only that way you can succeed in solving all the ninety levels, which the game has."

Wii version supports both - singleplayer and multiplayer. Game is designed for one or two players, but on the same console with one or two Wiimotes connected. Playing over internet is not yet possible!

CHANGELOG v0.5
==============
-Multiplayer game added!!!
-Characters are now controlled by Nunchuk joystick
-Camera is controlled by D-pad
-Better loading times
-Engine log is created (file Quadrax.log)


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Sunday, November 15, 2009

Sand Traps 2.1

by Uffe Flarup
Sand Traps is an original puzzle/platform game for Wii homebrew.

The objective of the game is to tilt the board using your wiimote, in order to guide the sand towards the green exit. In each level you need to save a certain percentage of the sand. If the sand 'falls out' of the board it is lost. If the sand touches the red stone it is also lost.

In some levels you can add new stone, and in some levels you can also remove it again so you can reuse it elsewhere.

CHANGELOG v2.1
===============
-Added "Multiplayer Mayhem" levels
-Reusable stone can now be placed in the BMP level files

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Wednesday, November 11, 2009

FlyingSaucers 0.6

by Michelinux

Shooting 2-D space game.

CHANGELOG v0.6
==============
-Dutch and german languages added
-All player can pause game and use menus
-Scores displayed during game

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Monday, November 9, 2009

ArkanoidFWii 0.7

by the_marioga
Puzzle game

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WiiNetPuzzle 1.0

by Chris_c

WiiNetPuzzle is a logic puzzle game, use the WiiMote as a pointer with (A) and (B) to rotate each tile until they all link up with the centre tile. Larger game sizes are harder, start with 5x5 and teach yourself to play. Future versions may include the ability to theme the tile set.

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Sunday, November 8, 2009

CustomizeMii 1.0

by Leathl

Channel creator.

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BootOpera 0.4

by Gannon

bootOpera will boot the installed Opera channel for those who don't want to exit their loader to boot it. The source can easily be edited to boot other installed channels.

CHANGELOG v0.4
==============
-Quick bugfix that caused the program to crash if a url.cfg file wasn't present.
-Also added a blank url.cfg file as I noticed some blogs telling people to put it in the root directory, which is only true if loading from a loader that doesn't pass the filepath as an argument, or of course if you are using wiiload.

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Friday, November 6, 2009

Yabause 0.9.10 alpha9

by Yabause Team

Yabause Wii is the Wii version of Yabause, a Sega Saturn emulator, and is the first of its kind as emulating the complex processes of the Sega Saturn is much harder then it looks and now even harder to run it on the limited hardware of the Wii.

CHANGELOG v0.9.10 alpha9
========================
-based on the original yabause r2411
-fix putting position of vdp1 in the games using high resolution modes

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Crazy Intro 1.0

by WiiCrazy

You can use Crazy intro to customize the opening of your wii. You can display your selected picture and play the music of your choice at each start of your wii. Also you can assign your frequently used channels/programs to any button on your wiimote. You can use B or your configured button to quickly access homebrew channel.

CHANGELOG v1.0
==============
-Compiled with latest Grrlib 4.1.0 / devkitpro r19
-Default intro can launch the Homebrew Channel with the new title id.
-Added random theme support, in CrazyIntro.xml config file set the theme as random. -The example configuration in the distribution also uses random.
-Added random/sequential (up to 9999 pictues) boot picture support. So in a theme you can have multiple boot pictures and program will alternate between those boot pictures. See theme_explained.xml or supplied kanji_10 theme for it's usage.
-Improved dol/elf loader, still buggy though in certain apps.

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Thursday, November 5, 2009

FlyingSaucers 0.5

by Michelinux

Shooting 2-D space game.

CHANGELOG v0.5
==============
-Multi language support (see discussion page for details)
-1 to 4 players game

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Tuesday, November 3, 2009

SDL MAME Wii 0.3.1

by Toad King

Arcade Emulator based on SDL Mame. Many games for early arcade boards can be played with varying amounts of success.

CONTROLS
========
Emulator Menu: WiiMote Home Button / GameCube L-Trigger
Insert Coin: WiiMote Minus Button / GameCube R-Trigger
Start (not all games use this): WiiMote Plus Button / GameCube Start Button
Up/Down/Left/Right - WiiMote D-Pad / Nunchuck Joystick / GameCube D-Pad
Button 1/2/3/4 - WiiMote 2/1/B/A / GameCube A/B/X/Y
Back (Exits current game) - WiiMote Plus + Minus Buttons / GameCube Z Button

CHANGELOG v0.3
==============
-Upgraded libfat to 1.0.6, hopefully this fixes the SD card corruption bug
-Added USB support (Start SDL MAME Wii from a USB drive to enable it)
-Fixed "Unexpected option gl_lib queried" error log
-Fixed Nunchuck control mapping
-Switched Buttons 1 and 2 around (by public demand)
-Fixed support for some games (including Donkey Kong and Frogger)
-Moved errors.txt and ui.bdf files into /mame/

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Yabause 0.9.10 alpha8

by Yabause Team

Yabause Wii is the Wii version of Yabause, a Sega Saturn emulator, and is the first of its kind as emulating the complex processes of the Sega Saturn is much harder then it looks and now even harder to run it on the limited hardware of the Wii.

CHANGELOG v0.9.10 alpha8
========================
-add submenu of setting cartridge
-not compile high resolution version (highreso.dol) because of bugs

CHANGELOG v0.9.10 alpha7
========================
-can play repeatedly
-fix displaying more
-high resolution version (highreso.dol)

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"devkitPPC r19" & "libfat 1.0.6"

by WinterMute, shagkur, Tantric
devkitPPC r19
=============

devkitPPC is a port of the GNU Compiler Collection (GCC) and includes a C (gcc) and C++ compiler (g++), a debugger (gdb) and associated utilities, with the architecture "powerpc-eabi". It also includes standard C libraries based on newlib, which is specifically designed for embedded systems. Compilers and libraries are also included for the MN10200, the Matsushita (Panasonic) chip used in the Wii DVD controller. It is designed to be used in conjunction with libogc, a collection of Wii-specific low-level libraries.

CHANGELOG r19
=============
-Update gcc to 4.4.2
-Update binutils to 2.20
-fix minor issue with chdir in newlib

libfat 1.0.6
============

libFAT is a library for accessing FAT file systems such as those on SD cards and USB mass storage devices. It is included as part of devkitPPC / libogc

CHANGELOG v1.0.6
================
-fix latent bug exposed by unbuffered IO

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Monday, November 2, 2009

BootOpera 0.3

by Gannon

bootOpera will boot the installed Opera channel for those who don't want to exit their loader to boot it. The source can easily be edited to boot other installed channels.

CHANGELOG v0.3
==============
-Added support for booting straight to a given URL. Thanks to Yossi the idea and SifJar for letting me know about the Nintendo Channel.

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µSync 0.1x

by SquidMan

µSync is a small, lightweight mutex/synchronization library written in C. It is meant to be as small and fast as possible. It is used in LibELM for reentrancy support, but was released as a separate library, as it may have other uses.

CHANGELOG v0.1x
===============
-Fixed a fatal flaw in uSyncRelease that set the data to NULL if we are holding the data.

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LibELM 1.3x

by SquidMan

LibELM is a FAT driver, like libfat. However, LibELM is based on the amazing ELM FAT driver by ChaN. LibELM does NOT use a devoptab and as such, does not use the stdio functions (fopen, fread, etc.), but uses it's own. You can find all the information on how to use LibELM here: http://elm-chan.org/fsw/ff/00index_e.html

LibELM is Wii only, at the moment, and supports SD card, USB stick, and should support SDGecko, but SDGecko has not been tested.

IMPORTANT RELEASE NOTES
=======================
1.3x is out. Fixes tons of fatal flaws in 1.3. Get the latest µSync with it, it has important bugfixes too.

LibELM v1.3 is out! After a long long time of waiting, I can now proudly say that LibELM is superior to libFAT in every way! File accesses have changed to libFAT style (sd:/, usb:/, gca:/, and gcb:/). Cache, as well as a few other fixes, were added to v1.3 by yellow.wood.goblin, giving it speeds greater than libFat. DS support is in the works (supposedly, the DS code in there at the moment works on the AKRPG, but I have not tested the code, nor even checked to see if it compiles.) DLDI code is to be contributed by Normmatt.

CHANGELOG 1.3x
==============
-Fixed a few fatal flaws that rendered 1.3 unusable.
-Requires the newest version of µSync.

CHANGELOG v1.3 (True Final)
===========================
-Reentrancy support using µSync.
-Fixed directory listing.
-Cache for increased speeds.
-Changed drive names. libFAT styled now (sd:/, usb:/, gca:/, and gcb:/)
-Cleaner code.
-Start of DS code.
-Updated demo to take advantage of new features.


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Sunday, November 1, 2009

memView 0.2a

by Gannon

Browse through the Wii's memory

CHANGELOG v0.2a
===============
-Shows 140 values per page. Use the wiimote to point at a value to get its address and the ascii representation of the value. Page now shows the address range at the bottom.

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