Thursday, June 4, 2009

OpenTyrianWii 1.1.3

by Molokai

This game is a port of OpenTyrian, based on the DOS sourcecode of the game Tyrian for MSDOS. OpenTyrian is an open source project built around the SDL library. This port uses Tantric's SDL port as its base.

Tyrian is an arcade-style vertical scrolling shooter. The player controls a space ship fitted with different weapons and enhanced energy shields. Money is earned by destroying enemies and grabbing bonuses, which is then used to purchase upgrades such as weapons, shields, energy generators, and different ships from interlevel menus. The game is fast paced and presents a variety of enemies and bosses.

TO INSTALL
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Copy the contents of archive to the root of your SD card. You don't have to copy this readme. Make sure that your apps folder contains OpenTyrianWii, and a tyrian folder resides on the root of your card.

CHANGELOG v1.1.3
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-All scalers are now set to center vertical output on a 4:3 display (at 320x240 [none] or 640x480 [2x, scale2x]). Widescreen is untested, but is still expected to stretch and have a substantial black bar at the bottom. Good thing is that it's no longer clipped at the top.
-Fullscreen scaling has been abandoned, as the most optimized version of the interpolater (that I could optimize it to) takes too much processor time to complete, and is extremely slow on the Wii. Therefore None, 2x and scale2x are now all open again.
-Keyboard functionality has been restored to the save game and high scores naming windows. Keyboard input from all alphanumeric characters, plus some symbols, is now supported.
-As an interim solution for non-keyboard save/score naming, save and high score name input is enabled for all joysticks and DPads now, as well. Use up/down to change the character, right to advance a space, and left to delete. Unfortunately, high score input is untested, but soon will be, and any bugs will be fixed in the next version.
-Finally, did some cleanup in the OpenTyrian menu. Removed Fullscreen option (it froze the game when activated) and removed 3x, scale3x, and 4x from the scaler options (since SDL can't support that size anyway).

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Joystick (1)
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