Friday, November 30, 2012

Newo Asteroids 1.5

by Owen

Newo Asteroids is a game made in the style of classic Asteroids. In 2064 on a Wednesday, aliens disturb the asteroid belt sending asteroids hurdling towards the earth. It is your job to destroy every last asteroid in the solar system and bring peace to the galaxy.

Features 

  •  Use your little ship to destroy asteroids threatening the earth while flying sauces try to stop you. 
  •  Large free space environment filled with asteroids. 
  •  Power-ups, custom colours and alternate fire 
  •  Title screen and Menu Sound effects designed by kenney.nl @kenneywings 
  •  Background music; Flesheaters by Matt Nida from freemusicarchive 
  •  3d models by Julian PowerUp Textures by JoostinOnline
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TailTale 1.3

by Rikku2000

TailTale is a tile-matching puzzle video game developed for open video game console.

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Wii Chatter v0.1


by ThatOtherPerson

ThatOtherPerson's Notes
=======================

Wii Chatter is a chat room program. You post text and people can read it.
The onscreen keyboard can’t yet switch between uppercase and lowercase yet so it’s going to seem like everyone is screaming for a little while. Fixing that is pretty high up on my to do list. If it really bothers anyone I can make changes on the server side to make everything lowercase well you wait for the next version. Do you think a QWERTY layout would be better? I’d like to also add support for USB keyboards.
Hopefully it will get into the homebrew browser sometime soon. It’s been over a month since the last batch of games/updates were added. I’m thinking about making a homebrew browser alternative and/or making my games self updating. It seems like there is still a reasonable (though certainly declining) number of people playing Wii homebrew but only a small minority of people visit dev sites like this or even general homebrew news sites to get the latest versions of brew.
I’m probably going to replace the home menu / dashboard UI I use in all my stuff with not blue versions of the UI elements I made for this. Because of reasons. Any objections?


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TheVideoGame v0.3


by ThatOtherPerson

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Transitory Vectors v1.1


by ThatOtherPerson


ThatOtherPerson's Notes
=======================
Here is a port of something else I had made for GP2X. Transitory Vectors is essentially a platformer. You move to the right and jump. But its not really a game. Along with being incredibly short its includes no hazards or obstacles.

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Two Point Five v1.2


by ThatOtherPerson


Creator's Notes
===============
I was going to try and work in some kind of basic gameplay and make it into something that I could pretend was a game but its frustrating me right now and I don’t really feel like working on it anymore. Lets just call it a tech demo. Its polygon free and technically totally 2d but it fakes a 3d first person view the same way that old school “3d” games like Wolfenstein 3D, Rise of the Triad and Doom did though its not even as complex as them (it has no textures). the environment is randomly generated and uses the same setup I made for Maze Generator only with a different width and height and some extra random walls removed to make the map less linear.

You use the nunchuck analog stick to move and the wiimote ir sensor to aim. You turn based on where on screen you aim but turning is deactivated well you hold down the A button.

I added in multiple screens for options in the home menu because it seemed like it was starting to get overly crowded after adding the PNG screenshot option. Just hit Plus or Minus or click on the left and right on screen buttons to switch menus. It slides nice and smoothly back and forth from menu to menu.

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Hypno Blast v0.3


by ThatOtherDev
Hypnotize yourselves!

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The Unmapped Forest v0.3


by ThatOtherPerson


ThatOtherPerson's Notes
=======================
Here is a long overdue Wii port of my still in development PS3 action RPG game The Unmapped Forest. I’ve made it so that the game resets when you run out of health but aside from that there is no real difference between this and the PS3 version.

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Avoidance v1.3


by ThatOtherPerson
Just use the wiimote D-pad to move around the screen and avoid coming in contact with the red blocks for as long as you can to set a new high score.

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GoodbyeWorld v1.3


by ThatOtherPerson
ThatOtherPerson's Notes
=======================
Goodbye World is a simple non game test tech demo thing that I made for PS3 to familiarize myself with PSL1GHT (it was the first thing I made with PSL1GHT). This is a Wii port of it. It supports the nunchuck analog stick but you can also control the ship using the wiimote’s directional pad.

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Gravity Glide v1.4


by ThatOtherPerson
Gravity Glide is a toy that lets you play with momentum.

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Hero City 2 v1.4


by ThatOtherPerson
In Hero City you play as a superhero and fly around fighting monsters.

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Maze Generator v1.5


by ThatOtherPerson

A Maze generator game.

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Revolt Of The Binary Couriers v1.3


by TheOtherGuy

Wii RPG game.

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Pineapple Apocalypse RPG v1.3


by TheOtherGuy
Wii RPG game.

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Sketch Fight v0.4


by ThatOtherPerson
Sketched out drawings fight each other.

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ThreePointO v1.3


by ThatOtherPerson

Here is something of a successor to that Two Point Five tech demo thing I did. This doesn’t fake it though and is legitimately 3D this time. Unfortunately its even more heavily distorted and things get really weird if you look up or down at too much of an angle and I’ve been failing miserably to correct the problem. I also had to seriously drop the resolution to get the frame rate going well. I dont remember for sure but I think I settled on making it effectively 160×120 but whatever it is the point is that at the usual 640×480 Wii resolution its way to slow for real time gameplay. I dont think its too pixelated to be playable at its current resolution though so I’m not really too bummed out about the sacrifice.

Anyways its somewhat functional and in the process of making it I reworked a lot of stuff that I can carry back over to improve performance if I return to making a 2.5d game so even if I never fulfill my dreams of making the definitive destructive raytraced voxel based shooter I will at the least have some comparatively nice performance in the event that I get around to settling for making a simple Wolfenstein 3D type game for Wii.

use the wiimote to aim, You turn based on where on screen your aiming, hold the A button to stop turning, Use the nunchuck analog stick to move and and use the C and Z buttons to move vertically.

That’s all for now. Just remember voxels > polygons.

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UFO Racer v3.5


by ThatOtherPerson

UFO racing game.

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Cherophobe v1.2


by ThatOtherPerson
FPS: Kill the smiley faces!

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