Showing posts with label gameboy. Show all posts
Showing posts with label gameboy. Show all posts

Sunday, January 30, 2011

gb4gb 0.1

by Daid
Gameboy/Color/Super emulator for Wii.

DAID's NOTES
============
I know the name is very silly, and I should name it something like "gb4wii" or something.

But it's my gameboy emulator. Which has as main highlights:
-Supports Gameboy, Gameboy color and SuperGameboy games.
-Runs up to 4 gameboys side by side!
-Gameboy 1 and 2 are linked with a link cable, so are gameboy 3 and 4.
-This linking works for pokemon trading!

The UI is a bit tricky right now, the Wiimote that clicks on the "load ROM" button is the one associated with that ROM. So if you want to play pokemon red, and pokemon blue at the same time, linked. Then do the following:
-Have wiimote 1 click "load ROM" and select pokemon red.
-Have wiimote 2 click "load ROM" and select pokemon blue.
-Click on "run emulation" with any of the wiimotes.

Just a huge list of 'problems':
-Zelda: Link's awakening seems to be dog slow.
-Speed for other games is to high.
-Supergameboy support isn't perfect, but works ok for pokemon.
-Kirby's dreamland 2 doesn't do anything.
-Sound sometimes has a high pitch in it which should be there.
-Graphics in zelda intro and ninja gaiden shadow (AKA Shadow Warrior, AKA Ninja Ryuukenden) are messed up at a few places.
-No scaling options.
-No button config options.
-No other controller support then wiimote.
-Saves to the same location as the ROM is loaded from.

It isn't finished yet, but posting it here to catch the early bugs and get a few tips about what I should add.


News Source (1)(2)

Thursday, July 23, 2009

Visual Boy Advance GX 2.0.6

by Tantric, Carl Kenner

A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui.

* Wiimote, Nunchuk, Classic, Gamecube controller, Keyboard and Mouse support
* Rotation sensors, Solar sensors, and Rumble support
* Optional special Wii controls built-in for some games
* SRAM and State saving
* IPS/UPS/PPF patch support
* Custom controller configurations
* SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
* Compatiblity based on VBA-M r847
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options

CHANGELOG v2.0.6
================
* Fixed "No game saves found." message when there are actually saves.
* Fixed shift key on keyboard
* Text scrolling works again
* Change default prompt window selection to "Cancel" button

News Source (1)

Friday, July 10, 2009

Visual Boy Advance GX 2.0.5

by Tantric, Carl Kenner

A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui.

* Wiimote, Nunchuk, Classic, Gamecube controller, Keyboard and Mouse support
* Rotation sensors, Solar sensors, and Rumble support
* Optional special Wii controls built-in for some games
* SRAM and State saving
* IPS/UPS/PPF patch support
* Custom controller configurations
* SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
* Compatiblity based on VBA-M r847
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options

CHANGELOG v2.0.5
================
* Faster SMB/USB browsing
* Last browsed folder is now remembered
* Fixed controller mapping reset button
* Fixed no sound on GameCube version
* Directory names are no longer altered
* Preferences now only saved on exit
* Fixed on-screen keyboard glitches
* SRAM auto-saved on power-off from within a game
* Prevent 7z lockups, better 7z error messages

DOWNLOAD (1)
News Source (1)

Tuesday, June 30, 2009

Visual Boy Advance GX 2.0.4

by Tantric, Carl Kenner

A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui.

* Wiimote, Nunchuk, Classic, Gamecube controller, Keyboard and Mouse support
* Rotation sensors, Solar sensors, and Rumble support
* Optional special Wii controls built-in for some games
* SRAM and State saving
* IPS/UPS/PPF patch support
* Custom controller configurations
* SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
* Compatiblity based on VBA-M r847
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options

CHANGELOG v2.0.4
================
* Fixed auto-update
* Increased file browser listing to 10 entries, decreased font size
* Added text scrolling on file browser
* Added reset button for controller mappings
* Settings are now loaded from USB when loading the app from USB on HBC
* Fixed menu crashes caused by ogg player bugs
* Fixed memory card saving verification bug
* Fixed game savebrowser bugs
* Miscellaneous code cleanup/corrections


DOWNLOAD (1)
News Source (1)

Saturday, May 30, 2009

Visual Boy Advance GX 2.0.3

by Tantric, Carl Kenner

A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui.

-Wiimote, Nunchuk, Classic, and Gamecube controller support
-SRAM and State saving
-IPS/UPS/PPF patch support
-Custom controller configurations
-SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
-Compatiblity based on VBA-M r847
-MEM2 ROM Storage for fast access
-Auto frame skip for those core heavy games
-Turbo speed, video zooming, widescreen, and unfiltered video options

CHANGELOG v2.0.3
================
-Fixed SD/USB corruption bug
-SMB works again
-GUI bugs fixed, GUI behavioral improvements
-GB Palette editing
-More built-in palettes
-Palettes now fade to white correctly instead of getting brighter
-Can now turn off palette colorizing
-Workaround for palette issue on Mega Man I GB - palette disabled
-Star Wars, TMNT, Lord Of The Rings, Castlevania Wii Controls
-Fix for WarioWare startup - Nunchuk C button or Wii Remote B button will now
make calibration easy by locking the gyroscope.
-Fixed issues with constant rumbling

News Source (1)

Tuesday, May 26, 2009

Visual Boy Advance GX 2.0.2

by Tantric, Carl Kenner

A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui.

-Wiimote, Nunchuk, Classic, and Gamecube controller support
-SRAM and State saving
-IPS/UPS/PPF patch support
-Custom controller configurations
-SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
-Compatiblity based on VBA-M r847
-MEM2 ROM Storage for fast access
-Auto frame skip for those core heavy games
-Turbo speed, video zooming, widescreen, and unfiltered video options

CHANGELOG v2.0.2
================
-Improved stability
-Fixed broken SDHC from HBC 1.0.2 update
-Fixed issues with returning to menu from in-game
-Add option to disable rumble
-Auto-determines if HBC is present - returns to Wii menu otherwise
-Unfiltered mode fixed
-Miscellaneous bugfixes

DOWNLOAD (1)
News Source (1)

Friday, May 1, 2009

Visual Boy Advance GX 2.0.1

by Tantric

Visual Boy Advance a Gameboy Mono, Color and Advance emulator for both the Nintendo Wii and Gamecube.

Changelog
=========
* Multiple state saves now working
* Built with more stable libogc/libfat
* Fixed settings saving glitches
* Fixed Mortal Kombat GameCube controller bug
* Fixed Zelda DX palette bug
* Fixed Harry Potter 1-3 keyboard bug

News Source (1)

Monday, April 27, 2009

Visual Boy Advance GX 2.0.0

by Tantric

A Game Boy Advance / Game Boy emulator for the Wii based on VBA-M

FEATURES
========
Features
Wiimote, Nunchuk, Classic, Gamecube controller, Mouse and Keyboard support
Rotation sensors, Solar sensors, and Rumble support
Optional special Wii controls built-in for some games
SRAM and State saving
IPS/UPS/PPF patch support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Compatiblity based on VBA-M r847
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Turbo speed, video zooming, widescreen, and unfiltered video options

CHANGELOG
=========
2.0.0 - April 27, 2009
New GX-based menu, with a completely redesigned layout. Has Wiimote IR support, sounds, graphics, animation effects, and more
Thanks to the3seashells for designing some top-notch artwork, to Peter de Man for composing the music, and a special thanks to shagkur for fixing libogc bugs that would have otherwise prevented the release
Onscreen keyboard for changing save/load folders and network settings
Menu configuration options (configurable exit button, wiimote orientation, volumes)
New save manager, allowing multiple saves and save browsing. Shows screenshots for Snapshot saves, and save dates/times
Added video shifting option
Added video mode selection (recommended to leave on Automatic)
ROM filenames are now displayed shortened by removing unnecessary characters from name
USB Mouse support (buttons only)
Keyboard shift key bug fixed
Built-in 14 colour palettes for some monochrome gameboy games (Magnetic Soccer, Malibu Beach Volleyball, Marble Madness, Metroid 2, Mortal Kombat, Mortal Kombat II, Mortal Kombat 3, Mr. Do!)
Rumble works in GBC games designed for rumble cartridges but shipped without rumble cartridges, such as Disney's Tarzan for GBC
Improved Mortal Kombat Wii Controls
Mortal Kombat games now have many extra characters to choose
Wii Controls for more Teenage Mutant Ninja Turtles games
Improved Lego Star Wars controls
Boktai menu now tells you when there can't be sun because it is night
Zelda cheat button removed
Minor bug fixes

DOWNLOAD (1)