by Marcmax
BrawlStats is a Wii application that will have to be ran after a Super Smash Bros. Brawl session. It will store automatically on your SD your results and then you will be able to navigate freely through a clean GUI that will show you a lot of information that Brawl doesn't store (or doesn't show). It can be like a database of your Brawl matches.
CHANGELOG
===========
-alerts the user when the session is not created properly (due to a corrupt SD card, for example)
-shows a loading bar when you read the SD sessions
News Source (1)
Saturday, April 30, 2011
TrailBlazers
Sunday, April 24, 2011
Bolt Thrower 0.47
by Titmouse
Bolt Thrower is currently single player Space Shoot 'Em Up. It’s still work in progress & hopefully a new version will be release once every 2 to 4 weeks. Every effort is being made to detach game data from the code, being 'data driven' anyone can change the look or functionality of the game. Basically a XML configuration file is used rather than hard coded data that’s locked into the code - that would just be plain silly. Please submit your ideas, bug reports or anything else via the discussion page if you wish to help in some way.
CHANGELOG
=========
-Added enemy gunships - just noticed I forgot to add these to the radar, my bad
-Added bigger mine explosions
-Added a controls menu screen - (will add more later to pick other control methods)
-Updated main menu - now shows a 3D WiiMote in the background
-Updated Credits - now shows a 3D Viper (MK2) in the background
-Reduced amount of enemies
-Updated enemies movement logic - speedy enemies now find it harder to lock-on
-Update Intro screen - camera view glides in 3D space
-Added Camera catch-up the player's craft - the player craft will now drift away from the centre
-Added some new 3D models - Viper (MK2) & Wiimote
-Updated 3D object code to use all the layers in a Lightwave object (lwo)
-Bit of code refactoring (reworking internal design), hopefully everything will still work the same
DOWNLOAD (1)
News Source (1)
Bolt Thrower is currently single player Space Shoot 'Em Up. It’s still work in progress & hopefully a new version will be release once every 2 to 4 weeks. Every effort is being made to detach game data from the code, being 'data driven' anyone can change the look or functionality of the game. Basically a XML configuration file is used rather than hard coded data that’s locked into the code - that would just be plain silly. Please submit your ideas, bug reports or anything else via the discussion page if you wish to help in some way.
CHANGELOG
=========
-Added enemy gunships - just noticed I forgot to add these to the radar, my bad
-Added bigger mine explosions
-Added a controls menu screen - (will add more later to pick other control methods)
-Updated main menu - now shows a 3D WiiMote in the background
-Updated Credits - now shows a 3D Viper (MK2) in the background
-Reduced amount of enemies
-Updated enemies movement logic - speedy enemies now find it harder to lock-on
-Update Intro screen - camera view glides in 3D space
-Added Camera catch-up the player's craft - the player craft will now drift away from the centre
-Added some new 3D models - Viper (MK2) & Wiimote
-Updated 3D object code to use all the layers in a Lightwave object (lwo)
-Bit of code refactoring (reworking internal design), hopefully everything will still work the same
DOWNLOAD (1)
News Source (1)
OpenBoR 3.0 Build 3342
by the OpenBOR team
This is an official port of the OpenBOR (aka Beats of Rage) beat em up game engine to the Wii by SX, with controller support improved by Plombo.
FEATURES
========
-Wiimote, Nunchuk, Classic and Gamecube Controller Supported
-Rumble Support for Wiimote and Gamecube Controllers
-Up to 4 Player Support
-Horizontal/Vertical Wiimote Recognition
-Graphic Filters: HQ2X, LQ2X, TV Scanline and much more (though some need fixing)
-Only SDL Video is used the rest of the IO Handling is done natively
-Menu Preview System and Audio player are disabled. (SDHC is very slow)
-File Caching supported for Quick Realtime data loading
-USB Mode Not supported, Must be run from SDHC Card
-For now must use hardcoded path (sd:/apps/OpenBOR)
-Not tested hence 99% sure widescreen mode does not work
CHANGELOG
=========
Heres whats new:
------------------------------------------------------------------------
r3342 | sumolx | 2011-04-20 16:06:59 -0400 (Wed, 20 Apr 2011) | 1 line
Changed paths:
M /engine/LICENSE
M /engine/README
M /engine/build.sh
DOWNLOADe (1)
News Source (1)(2)
This is an official port of the OpenBOR (aka Beats of Rage) beat em up game engine to the Wii by SX, with controller support improved by Plombo.
FEATURES
========
-Wiimote, Nunchuk, Classic and Gamecube Controller Supported
-Rumble Support for Wiimote and Gamecube Controllers
-Up to 4 Player Support
-Horizontal/Vertical Wiimote Recognition
-Graphic Filters: HQ2X, LQ2X, TV Scanline and much more (though some need fixing)
-Only SDL Video is used the rest of the IO Handling is done natively
-Menu Preview System and Audio player are disabled. (SDHC is very slow)
-File Caching supported for Quick Realtime data loading
-USB Mode Not supported, Must be run from SDHC Card
-For now must use hardcoded path (sd:/apps/OpenBOR)
-Not tested hence 99% sure widescreen mode does not work
CHANGELOG
=========
Heres whats new:
------------------------------------------------------------------------
r3342 | sumolx | 2011-04-20 16:06:59 -0400 (Wed, 20 Apr 2011) | 1 line
Changed paths:
M /engine/LICENSE
M /engine/README
M /engine/build.sh
DOWNLOADe (1)
News Source (1)(2)
Friday, April 22, 2011
Descent 1.0
by tueidj
Descent was originally released by Parallax Software in 1995. It was the first game featuring a full 3D environment (before Quake) as well as gameplay that allowed six degrees of freedom and multiplayer networking that allowed players to join and leave at any time.
DOWNLOAD (1)
News Source (1)
Descent was originally released by Parallax Software in 1995. It was the first game featuring a full 3D environment (before Quake) as well as gameplay that allowed six degrees of freedom and multiplayer networking that allowed players to join and leave at any time.
DOWNLOAD (1)
News Source (1)
Wednesday, April 20, 2011
We Brew Wii is 2!
Sunday, April 17, 2011
WiiMC 1.1.7 & 1.1.6
Team leads : Tantric and rodries
Menu artwork : Sam Mularczyk
Logo design: Psyche & drmr
WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii. WiiMC - A complete media centre application for the Wii.
Features include:
=================
-Ability to play virtually any video or audio format
-DVD playback, with DVD menu support
Picture viewer
-Music player
-Online media support, including SHOUTcast, YouTube, and Navi-X
SD, USB 2.0, SMB, HTTP, and FTP support
-Attractive libwiigui-based interface, designed with the Wii in mind
CHANGELOG v1.1.7
================
-Fixed a bug that caused a crash if Aspect Ratio was not set to Auto
CHANGELOG v1.1.6
================
-Synced to MPlayer r33122
-Fixed an issue with music playlist queuing
-Fixed an issue playing a music playlist with a picture slideshow
-Fixed a bug that caused some MMS streams not to work
-Fixed a bug that caused WiiMC to crash with a malformed restore_points file
-Added a setting to write a debug log to SD - set "debug" to "1"
-Video rendering corrections and optimizations
-Translation updates
DOWNLOAD (NEW INSTALL)(UPDATE)
News Source (1)(2)
Menu artwork : Sam Mularczyk
Logo design: Psyche & drmr
WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii. WiiMC - A complete media centre application for the Wii.
Features include:
=================
-Ability to play virtually any video or audio format
-DVD playback, with DVD menu support
Picture viewer
-Music player
-Online media support, including SHOUTcast, YouTube, and Navi-X
SD, USB 2.0, SMB, HTTP, and FTP support
-Attractive libwiigui-based interface, designed with the Wii in mind
CHANGELOG v1.1.7
================
-Fixed a bug that caused a crash if Aspect Ratio was not set to Auto
CHANGELOG v1.1.6
================
-Synced to MPlayer r33122
-Fixed an issue with music playlist queuing
-Fixed an issue playing a music playlist with a picture slideshow
-Fixed a bug that caused some MMS streams not to work
-Fixed a bug that caused WiiMC to crash with a malformed restore_points file
-Added a setting to write a debug log to SD - set "debug" to "1"
-Video rendering corrections and optimizations
-Translation updates
DOWNLOAD (NEW INSTALL)(UPDATE)
News Source (1)(2)
ThemeShooterTk 0.08
by HoKaze
ThemeShooterTk is a cross-platform, Python based clone of ThemeShooter made by HoKaze.
It can be run on Windows, Linux, Mac OS X and most modern Unix-like operating systems so long as the following requirements are met:
Python 2.x (Python 2.6 and 2.7 should work fine)
Tkinter (should come with python)
Python Imaging Library, PIL (Tends to be included with python)
PIL: ImageTk Module (on Linux this tends to be kept seperate, look for the "python-imaging-tk" package)
What started off as a quick and dirty clone of the original ThemeShooter has since grown and whilst it may be behind the original and ThemeShooterX, it should hopefully suffice for some basic "themeshots." I do intend on continuing to add to it on the rare occasion I have time.
FEATURES 0.08
==============
-Dummy text (with alpha)
-Theme previews
-Screenshot generation
-Replaces missing images (apart from the background) with images from Classic theme, -Dark Water v2 theme OR a custom theme of your choice
-Random bubble placement on both preview and screenshots
-Beginnings of an application database of sorts (possibly expanded later)
-Basic configuration file support for program settings (will be expanded later)
-Simple console output option, for debugging and rough speed checks
-Cross-platform! (Windows-specific bugs fixed)
-Less ugly buttons!
-Bugfixes!
DOWNLOAD (1)
News Source (1)
ThemeShooterTk is a cross-platform, Python based clone of ThemeShooter made by HoKaze.
It can be run on Windows, Linux, Mac OS X and most modern Unix-like operating systems so long as the following requirements are met:
Python 2.x (Python 2.6 and 2.7 should work fine)
Tkinter (should come with python)
Python Imaging Library, PIL (Tends to be included with python)
PIL: ImageTk Module (on Linux this tends to be kept seperate, look for the "python-imaging-tk" package)
What started off as a quick and dirty clone of the original ThemeShooter has since grown and whilst it may be behind the original and ThemeShooterX, it should hopefully suffice for some basic "themeshots." I do intend on continuing to add to it on the rare occasion I have time.
FEATURES 0.08
==============
-Dummy text (with alpha)
-Theme previews
-Screenshot generation
-Replaces missing images (apart from the background) with images from Classic theme, -Dark Water v2 theme OR a custom theme of your choice
-Random bubble placement on both preview and screenshots
-Beginnings of an application database of sorts (possibly expanded later)
-Basic configuration file support for program settings (will be expanded later)
-Simple console output option, for debugging and rough speed checks
-Cross-platform! (Windows-specific bugs fixed)
-Less ugly buttons!
-Bugfixes!
DOWNLOAD (1)
News Source (1)
Thursday, April 14, 2011
Wii 2 HD on its way: Multiple Sources.
Claims from Game Informer say that Wii 2 is on its way to be reveiled at this years E3. It's believed that it will have HD capability and would be released in 2012. Although these claims have not been confirmed by Nintendo, we can only hope as of now.
News Source (GAMEINFORMER)(MAXCONSOLE)
Wednesday, April 13, 2011
AnyTitle Deleter MOD 7.1
by Red Squirrel
AnyTitle Deleter MOD is an unofficial mod by Red Squirrel of tona's AnyTitle Deleter, which allows you to completely delete (almost) any title on your Wii. This is useful as a space-freeing application, an informative application, and a paranoia tool.
It keeps all original tona's AnyTitle Deleter functions but it allows the program to show the real names of titles instead of just ID numbers, making it easier to select which ones you actually want to delete.
From MOD v3 it has also many new features, as a installed titles backupper, IOS chooser, display modes or the possibility to exit rebooting the Wii.
CHANGELOG
==========
-After several requests, I reintroduced the function to get titles names from database.txt for all categories.
-Now the program first tries to obtain title's name from internal NAND and on failure reads it from database.txt.
News Source (1)
AnyTitle Deleter MOD is an unofficial mod by Red Squirrel of tona's AnyTitle Deleter, which allows you to completely delete (almost) any title on your Wii. This is useful as a space-freeing application, an informative application, and a paranoia tool.
It keeps all original tona's AnyTitle Deleter functions but it allows the program to show the real names of titles instead of just ID numbers, making it easier to select which ones you actually want to delete.
From MOD v3 it has also many new features, as a installed titles backupper, IOS chooser, display modes or the possibility to exit rebooting the Wii.
CHANGELOG
==========
-After several requests, I reintroduced the function to get titles names from database.txt for all categories.
-Now the program first tries to obtain title's name from internal NAND and on failure reads it from database.txt.
News Source (1)
Friday, April 8, 2011
Reggie! - NSMBWii Level Editor (Release 3)
by Treeki, Tempus
Reggie! is an easy-to-use and full-featured level editor for New Super Mario Bros. Wii, created by Treeki and Tempus.
It works on Windows, Mac & Linux.
FEATURES
========
-Terrain editing
-Sprite editing, with over 1,200 properties available
-Entrance editing
-Image display for over 200 sprites
-Background options, with image previews
-Zone options
-Zoom, Grid and Autosave
-Settable level information
-Resizable and interactive level overview
-Location editing
-Cross-platform (Windows, Linux, Mac OS X)
-Open-source (GNU General Public License v2)
-Riivolution loader for custom levels with original discs\
CHANGELOG Release 3
===================
- Unicode is now supported in sprite names within spritedata.xml
(thanks to 'NSMBWHack' on rvlution.net for the bug report)
- Unicode is now supported in sprite categories.
- Sprites 274, 354 and 356 now render using images.
- Other various bug fixes.
News Source (1)
Reggie! is an easy-to-use and full-featured level editor for New Super Mario Bros. Wii, created by Treeki and Tempus.
It works on Windows, Mac & Linux.
FEATURES
========
-Terrain editing
-Sprite editing, with over 1,200 properties available
-Entrance editing
-Image display for over 200 sprites
-Background options, with image previews
-Zone options
-Zoom, Grid and Autosave
-Settable level information
-Resizable and interactive level overview
-Location editing
-Cross-platform (Windows, Linux, Mac OS X)
-Open-source (GNU General Public License v2)
-Riivolution loader for custom levels with original discs\
CHANGELOG Release 3
===================
- Unicode is now supported in sprite names within spritedata.xml
(thanks to 'NSMBWHack' on rvlution.net for the bug report)
- Unicode is now supported in sprite categories.
- Sprites 274, 354 and 356 now render using images.
- Other various bug fixes.
News Source (1)
Wednesday, April 6, 2011
Newo Shooter 1.77a
by Owen
Newo Shooter is a rail shooter in a third-person and first-person 3D perspective. The player must navigate his spacecraft, through environments while various enemies (spaceships, robots, creatures, etc.) attack him. Enemies drop various power-ups (free lives, 50% health, weapon upgrades, shields) to help the player. The player receives a score on each level based on how many enemies destroyed. At the end of each level there is a boss that the player must defeat before progressing to the next level.
CHANGLOG
========
-Added 2 new levels. Total levels now 10.
-Added support for NunChuck, Classic, and Gamecube controllers.
-Added background music (Safe For Now by jmickle )
-Added new sound effects created using sfxr ( sound effect generator by DrPetter )
-Added options menu (in game press "+" or on title screen press "B" or "Start"):
-BGM Volume - set background music volume
-SE Volume - set sound effects volume
-Invert Up - switch the flying controls to be able to press up to move the ship down or reverse.
-HUD - hide the health meters and small text in game.
-Rumble - disable the wiimote rumble feature.
-Dual Stick - YES allows free control of the targeting cross-hair with the right stick ( classic / gamecube controllers)
-Pointer - same as above but with Wiimote IR (default=YES). When this is NO the target cursor follows movement of the ship.
-Quit/Exit - Leave the level or game.
-Added settings.txt (sound volume options, game variables and current planet are saved between games, woot!)
-Added new stardust effect "starhighway" (used in level 9 and 10).
-Added Blue power-up which increase player's bomb radius by 25x.
-Added ship pitch, ship yaw and banking effect to screen.
-Added small font for menus.
-Added new targeting system that follows the ship. (Set Pointer=NO in the options)
-Updated score system, bigger numbers and multipliers
-Added super awesomeness and fixed many little bugs in the game and levels.
News Source (1)
Newo Shooter is a rail shooter in a third-person and first-person 3D perspective. The player must navigate his spacecraft, through environments while various enemies (spaceships, robots, creatures, etc.) attack him. Enemies drop various power-ups (free lives, 50% health, weapon upgrades, shields) to help the player. The player receives a score on each level based on how many enemies destroyed. At the end of each level there is a boss that the player must defeat before progressing to the next level.
CHANGLOG
========
-Added 2 new levels. Total levels now 10.
-Added support for NunChuck, Classic, and Gamecube controllers.
-Added background music (Safe For Now by jmickle )
-Added new sound effects created using sfxr ( sound effect generator by DrPetter )
-Added options menu (in game press "+" or on title screen press "B" or "Start"):
-BGM Volume - set background music volume
-SE Volume - set sound effects volume
-Invert Up - switch the flying controls to be able to press up to move the ship down or reverse.
-HUD - hide the health meters and small text in game.
-Rumble - disable the wiimote rumble feature.
-Dual Stick - YES allows free control of the targeting cross-hair with the right stick ( classic / gamecube controllers)
-Pointer - same as above but with Wiimote IR (default=YES). When this is NO the target cursor follows movement of the ship.
-Quit/Exit - Leave the level or game.
-Added settings.txt (sound volume options, game variables and current planet are saved between games, woot!)
-Added new stardust effect "starhighway" (used in level 9 and 10).
-Added Blue power-up which increase player's bomb radius by 25x.
-Added ship pitch, ship yaw and banking effect to screen.
-Added small font for menus.
-Added new targeting system that follows the ship. (Set Pointer=NO in the options)
-Updated score system, bigger numbers and multipliers
-Added super awesomeness and fixed many little bugs in the game and levels.
News Source (1)
Tuesday, April 5, 2011
Priiloader 0.7
by Daco, phpgeek, F_GOD, BadUncle
Priiloader is a modded version of Preloader. just like preloader, Priiloader places itself in boot sequence before the system menu. by this priiloader has the ability to:
-patch memory just like StartPatch or Preloader. hacks.ini should be on the sd root(only once, they get copied to NAND) and can be found here.
-save wii from banner & other kind of bricks that aren't ios/boot2/nand corruption related
-start something else than system menu on power up (a dol file, bootmii, homebrew channel)
CHANGELOG
==========
-fixed SM update bug
-fixed title launching on some wii's(part 2, fully working now. patch was passed on to libogc)
-fixed listing of binaries when there is no apps folder
-refuse to load binaries that wont load anyway
-do dvd shutdowns async to increase booting time of dol's & titles
-ANOTHER attempt to fix the installer, this time it reloads ios so it kills all ahbprot issues from before. (see http://forum.dacotaco.com/viewtopic.php?f=5&t=71&p=325#p325 )
-moved hacks_hash / hacks.ini access back to fat:/apps/priiloader just like preloader
News Source (1)(2)
Priiloader is a modded version of Preloader. just like preloader, Priiloader places itself in boot sequence before the system menu. by this priiloader has the ability to:
-patch memory just like StartPatch or Preloader. hacks.ini should be on the sd root(only once, they get copied to NAND) and can be found here.
-save wii from banner & other kind of bricks that aren't ios/boot2/nand corruption related
-start something else than system menu on power up (a dol file, bootmii, homebrew channel)
CHANGELOG
==========
-fixed SM update bug
-fixed title launching on some wii's(part 2, fully working now. patch was passed on to libogc)
-fixed listing of binaries when there is no apps folder
-refuse to load binaries that wont load anyway
-do dvd shutdowns async to increase booting time of dol's & titles
-ANOTHER attempt to fix the installer, this time it reloads ios so it kills all ahbprot issues from before. (see http://forum.dacotaco.com/viewtopic.php?f=5&t=71&p=325#p325 )
-moved hacks_hash / hacks.ini access back to fat:/apps/priiloader just like preloader
News Source (1)(2)
Tick Tock Zombie Shooter 1.0
by ThatOtherPerson
Zombie killing game.
ThatOtherPerson's Notes
=======================
Here is another time based game. In this one you need to kill 1000 zombies as quickly as possible.
It plays a lot like They Do Not Die and even has similar arrow people (which I know is an odd thing the carry over considering that it was something that a lot of people disapproved of) but its not really intended as a replacement for it. In a lot of ways it even falls short in comparison. They Do Not Die had a level editor, looked better, loaded faster, ran smoother and would infinity re spawn enemies and let you play indefinitely. But that is not to say that Tick Tock Zombie Shooter isn’t worth trying out. It features destructible walls and four times as many zombies (the game really does have 1000 zombies alive at start up well They Do Not Die never had more then 250 at any given time on Wii).
I’m looking forward to hearing what fans of They Do Not Die think of this.
I’m also curious what if any kind of vehicles people would like to see get a Tick Tock Racing game. Keep in mind that I’m planning to put together a open world game and anything I make for one of these short stand alone games will get included in that.
The music used in this game is Cities In The Stars by Lapse.
DOWNLOAD (1)
News Source (1)
Zombie killing game.
ThatOtherPerson's Notes
=======================
Here is another time based game. In this one you need to kill 1000 zombies as quickly as possible.
It plays a lot like They Do Not Die and even has similar arrow people (which I know is an odd thing the carry over considering that it was something that a lot of people disapproved of) but its not really intended as a replacement for it. In a lot of ways it even falls short in comparison. They Do Not Die had a level editor, looked better, loaded faster, ran smoother and would infinity re spawn enemies and let you play indefinitely. But that is not to say that Tick Tock Zombie Shooter isn’t worth trying out. It features destructible walls and four times as many zombies (the game really does have 1000 zombies alive at start up well They Do Not Die never had more then 250 at any given time on Wii).
I’m looking forward to hearing what fans of They Do Not Die think of this.
I’m also curious what if any kind of vehicles people would like to see get a Tick Tock Racing game. Keep in mind that I’m planning to put together a open world game and anything I make for one of these short stand alone games will get included in that.
The music used in this game is Cities In The Stars by Lapse.
DOWNLOAD (1)
News Source (1)
Homebrew Filter r33
Saturday, April 2, 2011
Genesis Plus GX 1.5.0
by EkeEke
Genesis Plus is a Sega Genesis / Sega Megadrive / Sega Master System emulator. This is a port of Charles MacDonald's Genesis Plus to the Wii, with a lot of improvements.
INFO
=====
-Preferred PAL Mode: Any (automatic TV mode detection, no more PAL60 version needed).
-Display mode : 480p, 480i, 576i, 240i, 288i, 288p and 240p
-Supports Zip compressed rom images.
-Genesis 4 players multitap adapters (Sega TeamPlayer and EA 4-Way Play) support
-Game Genie & Action Replay cheat code support
-Sega Mouse
-Sega Activator
-Sega Menacer & Konami Justifier lightguns. 2 lightgun has the same time supported.
-SVP DSP (Virtua Racing)
-Master System compatibility mode
and a lot more, read the included user manual for details.
CHANGELOG v1.5.0
================
Core/VDP
---------
added support for Master System compatibility mode (Z80 ports access mode), incl. Mode 5 rendering.
added Mode 4 rendering for both Genesis & Master System modes.
added alternate BG planes rendering functions (should be faster on PPC architectures).
Core/IO
added support for Master System compatibility mode (Z80 ports access mode).
added Master System peripherals emulation (Control Pad, Paddle, Sports Pad & Light Phaser).
added XE-1AP (analog controller) emulation.
added Activator emulation.
Core/Extra]
------------
-added support for all known Master System cartridge mappers.
-added copy-protection hardware emulation for a few MD unlicensed games: fixes 777 Casino (crash when talking to bunny girls).
(NB: most of those unlicensed games seem to have been already patched by ROM dumpers, main purpose is documenting them)
-added support for Top Shooter arcade board controller. (A=Shoot, B=Bet, C/RIGHT=Coins, START=Start, hold UP on startup to enter service mode)
-improved King of Fighters 98 mapper emulation (registers address decoding is now 100% accurate)
-fixed Game Genie when several codes affect same ROM address.
-fixed EEPROM types for Brian Lara Cricket & NBA Jam TE (verified on real cartridges)
Core/General
------------
-added Master System compatibility mode emulation (automatically enabled when loading ROM file with .sms extension).
-improved savestate stability & compatibility (support for old 1.4.x savestates is preserved)
-various code cleanup & comments.
Gamecube/Wii
-------------
-fixed cheat codes handling when several codes affect same ROM address.
-improved input controller detection on menu exit.
-improved key remapping dialog box to match emulated device
-changed Menu key for Gamecube controller to allow MODE button mapping
-fixed DVD not being unmounted on swap (memory leak)
Wii only
--------
-added USB mouse support for Sega Mouse emulation
-compiled with latest libogc: improves USB compatibility & fixes stability issues with Wiimotes.
News Source (1)
Genesis Plus is a Sega Genesis / Sega Megadrive / Sega Master System emulator. This is a port of Charles MacDonald's Genesis Plus to the Wii, with a lot of improvements.
INFO
=====
-Preferred PAL Mode: Any (automatic TV mode detection, no more PAL60 version needed).
-Display mode : 480p, 480i, 576i, 240i, 288i, 288p and 240p
-Supports Zip compressed rom images.
-Genesis 4 players multitap adapters (Sega TeamPlayer and EA 4-Way Play) support
-Game Genie & Action Replay cheat code support
-Sega Mouse
-Sega Activator
-Sega Menacer & Konami Justifier lightguns. 2 lightgun has the same time supported.
-SVP DSP (Virtua Racing)
-Master System compatibility mode
and a lot more, read the included user manual for details.
CHANGELOG v1.5.0
================
Core/VDP
---------
added support for Master System compatibility mode (Z80 ports access mode), incl. Mode 5 rendering.
added Mode 4 rendering for both Genesis & Master System modes.
added alternate BG planes rendering functions (should be faster on PPC architectures).
Core/IO
added support for Master System compatibility mode (Z80 ports access mode).
added Master System peripherals emulation (Control Pad, Paddle, Sports Pad & Light Phaser).
added XE-1AP (analog controller) emulation.
added Activator emulation.
Core/Extra]
------------
-added support for all known Master System cartridge mappers.
-added copy-protection hardware emulation for a few MD unlicensed games: fixes 777 Casino (crash when talking to bunny girls).
(NB: most of those unlicensed games seem to have been already patched by ROM dumpers, main purpose is documenting them)
-added support for Top Shooter arcade board controller. (A=Shoot, B=Bet, C/RIGHT=Coins, START=Start, hold UP on startup to enter service mode)
-improved King of Fighters 98 mapper emulation (registers address decoding is now 100% accurate)
-fixed Game Genie when several codes affect same ROM address.
-fixed EEPROM types for Brian Lara Cricket & NBA Jam TE (verified on real cartridges)
Core/General
------------
-added Master System compatibility mode emulation (automatically enabled when loading ROM file with .sms extension).
-improved savestate stability & compatibility (support for old 1.4.x savestates is preserved)
-various code cleanup & comments.
Gamecube/Wii
-------------
-fixed cheat codes handling when several codes affect same ROM address.
-improved input controller detection on menu exit.
-improved key remapping dialog box to match emulated device
-changed Menu key for Gamecube controller to allow MODE button mapping
-fixed DVD not being unmounted on swap (memory leak)
Wii only
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-added USB mouse support for Sega Mouse emulation
-compiled with latest libogc: improves USB compatibility & fixes stability issues with Wiimotes.
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