
CHANGELOG
=========
-Added enemy gunships - just noticed I forgot to add these to the radar, my bad
-Added bigger mine explosions
-Added a controls menu screen - (will add more later to pick other control methods)
-Updated main menu - now shows a 3D WiiMote in the background
-Updated Credits - now shows a 3D Viper (MK2) in the background
-Reduced amount of enemies
-Updated enemies movement logic - speedy enemies now find it harder to lock-on
-Update Intro screen - camera view glides in 3D space
-Added Camera catch-up the player's craft - the player craft will now drift away from the centre
-Added some new 3D models - Viper (MK2) & Wiimote
-Updated 3D object code to use all the layers in a Lightwave object (lwo)
-Bit of code refactoring (reworking internal design), hopefully everything will still work the same
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