Monday, March 19, 2012

Pimp My Wii 2.30

by Attila
Here is "Pimp My Wii", an homebrew that will Hack your Wii, install missing or outdated IOS / titles, install the cIOS and mIOS necessary.

The program will detect missing or outdated IOS and check that you have the latest version of the Wii System Menu. It also checks if you have the latest versions of BC, MIOS and those channels : Wii Shop, News, Weather, Mii, Photo and Photo 1.1
If you don't have the latest versions of those titles, the program will download them, or read them from USB or SD to install them. When using this program, you will have all advantages from 4.1 cumulated from those of 3.2, and this without drawbacks !

It also install cIOS d2x (based on Waninkoko) (249, 250) v6 and cIOS from Hermes 202/222/223/224 rev5.1. You can if you want install the cIOS from Waninkoko rev20/21 (you'll have to install it manually from the menu "Install cIOS").
Pimp install the cMIOS from WiiGator.

The homebrew is displayed automatically in english, french, italian, german or spanish depending of your Wii's language. It is also compatible with NTSC-U, NTSC-J and PAL Wii consoles. (Korean Wii theoricaly compatible).

- Removes some informations (related to savegame) in TXT export, to lower its size (the CSV export is still complete).
- Fix the bug that could have changed the Wiimote number during Pimp utilisation.
- Compiled with devkitPPC 25-1 and libogc 1.8.10 (this introduce the support of the new Wiimotes RVL-CNT-01-TR).
- Using threads to try to fix (bypass) the freezes some people got during IOSes scan.
- Utilisation de threads pour essayer de contourner les blocages durant les scans d'IOS.
- Updated the d2x cIOS to v8.
- Added the d2x cIOS v9 (beta 47), available only on the mode "Install cIOS". It won't be installed on "Hack the Wii" or "Pass the test and fix problems".
Warning: It's writting nowhere that it's a beta, but it is. When the final version will be out, you must manually install the new version since pimp my wii does not differentiate beta and final versions.
- Added a little temporisation when doing an IOS reload.

News Source (1)

cIOSX rev21d2x v9 Beta (r47)

by davebaol, xabby666, and XFlak.
This is a Custom IOS, an IOS modified to add some new features not available in the official IOS.

This IOS has been made to be used ONLY with homebrew software.

The d2x cIOS is an enhanced version of the cIOSX rev21 by Waninkoko.

[ d2x v9 ]

- ModMii 6.0.6 or higher is required to build d2x wads. The d2x-cios-installer
doesn't need to be updated instead.
- EHCI module enhanced with interrupt callback to detect usb port status
changes. Now usb instruments are plug&play just like they are when playing
the original dvd through the disc channel (tnx to hermes cios source).
- Improved usb compatibility: some problematic hdd are now supported,
shred skateboard controller is now supported, mics and usb instruments
should work better than before (tnx to rodries for the great help).
- Fixed an issue in ehci descriptors (tnx to rodries).
- Fixed a slowdown issue when initializing the device. Now the device is not
unmounted anymore if it's mounted already (tnx to rodries).
- Increased read/write sectors up to 64KB.
- Fixed an issue when checking if a usb device is inserted (tnx to rodries).
- Old SDHC and FAT modules have been removed to prevent random freezing with
the new EHCI module. SDHC and FAT capabilities are now embedded rispectively
in EHCI/USBS module and FS plugin.
- Patched Nintendo's SDI module to register a new device name without the
initial slash, i.e. dev/sdio. This alternative name is required by nand
emulation to prevent deadlock since we have to open the sd card from inside
the fs-plugin.
- Registered an alternative device name for EHCI and USBS modules, i.e.
dev/usb2 (same reason mentioned above).
- Increased EHCI thread priority from 0x48 to 0x78.
- Removed the easter egg introduced by Waninkoko in cios rev20.
- Added to EHCI a ioctl command to set watchdog timout. This should fix the
issue which certain HDD that park their heads after less than 10 seconds of
- Added to EHCI a ioctl command to save module configuration. This command is
called by the ES plugin during ios reload block management.

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WiiMC 1.2.4

Team leads : Tantric and rodries
Menu artwork : Sam Mularczyk
Logo design: Psyche & drmr

WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii. WiiMC - A complete media centre application for the Wii.

Features include:
-Ability to play virtually any video or audio format
-DVD playback, with DVD menu support
-Picture viewer
-Music player
-Online media support, including SHOUTcast, YouTube, and Navi-X
-SD, USB 2.0, SMB, HTTP, and FTP support
-Attractive libwiigui-based interface, designed with the Wii in mind

-Synced to MPlayer r34805 and ffmpeg 8fbf825ecc32
-Fixed a bug with 4KB sector drives
-Added padding below subtitles
-Fixed display of non-latin characters in 1.2.3
-Fixed freezing issue in 1.2.3
-Fixed online media issues in 1.2.3

News Source (1)(2)

Tuesday, March 13, 2012

HackMii Installer 1.0

by bLAStY, bushing, dhewg, drmr, John_K, marcan, mha, segher, svpe, tmbinc, comex
*Please note that screenshot is Japanese version. All languages are available in the same install.

-BootMii 1.4
-The Homebrew Channel 1.1.0

-Added support for RVL-CNT-01-TR Wiimotes
-New TrueType font renderer (FreeType) with antialiasing and theming
-The new default font is Droid Sans
-Added full UTF-8/Unicode support (font dependent)
-Added Japanese translation
-IOS is always reloaded, use ahb_access to keep AHB access enabled
-Fixed HBC framebuffer tearing/lag/sync/corruption issues
-Aligned HBC graphics to the pixel grid (sharper graphics)
-Aligned font rendering to the pixel grid in both 4:3 and 16:9 mode
-Fixed/improved text layout
-Fixed support for huge meta.xml files (e.g. very long descriptions)
-Renamed "Coder" to "Author" in app descriptions ( is now an alias for -)
-Fixed missing theme app entries (sometimes)
-Changed many crashes into explicit errors / a panic screen
-Speed and stability improvements when launching apps (cleanup after IOS)
-Reload stub: support any BAT setup (or even real mode)
-Reload stub: do not depend on existing exception vectors
-Reload stub: do not touch HID4
-Reload stub: disable IRQs ASAP
-Fixed bugs in device hotplugging support
-Added nicer error message triggered when HBC runs out of memory while loading an app
-Removed the coder/version labels
-Fixed memory leaks while loading themes and in app entries
-Reduced the minimum theme size (for xml-only themes)
-Increased the maximum theme size up to 20MB (for huge fonts)
-Reduced memory fragmentation when loading apps/themes (less OOM errors)
-Fixed sorting by release date
-Fixed crashes with incomplete meta files
-Themes now affect language choice (due to font differences)
-HBC now allows apps to load code at 0x3400
-Fixed various buffer overflow / error conditions
-Fixed/improved thread synchronization and race conditions
-Theme ZIP files can now contain .txt files, which are ignored (README.txt, etc.)
-HBC can now take screenshots (Nunchuk Z+C, in that order)
-Updated to devkitPro r24 and latest libogc/libfat git

News Source (1)

WiiMC 1.2.3

Team leads : Tantric and rodries
Menu artwork : Sam Mularczyk
Logo design: Psyche & drmr

WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii. WiiMC - A complete media centre application for the Wii.

Features include:
-Ability to play virtually any video or audio format
-DVD playback, with DVD menu support
-Picture viewer
-Music player
-Online media support, including SHOUTcast, YouTube, and Navi-X
-SD, USB 2.0, SMB, HTTP, and FTP support
-Attractive libwiigui-based interface, designed with the Wii in mind

-Synced to MPlayer r34780 and ffmpeg 83c418e68ee5
-Compiled with latest libogc and devkitPPC r25
-Improved network initialization
-Improved music playlist sorting – now it is per-folder (patch by entropy)
-Added playlist reset with minus key (patch by entropy)
-Added a new “Through” setting for music playlists (patch by entropy)

News Source (1)(2)

YaWMM DE rev4

by R2-D2199
German version of Yet another WAD Manager Mod r25

* Compiled with libOGC r4848 to be compatible with the new WiiMote+ controllers. (RVL-CNT-01-TR)

News Source (1)

ModMii 6.0.5

by X-Flak, wiiNinja, WB3000, Leathl
ModMii, formerly known as NUS Auto-Downloader, is able to download all the files needed to modify ANY Wii (4.3U/E/J/K and Below); it can generate custom guides based on your Wii's specifications, and save the files to your SD Card in their appropriate locations for easy offline softmodding.

Literally run the program once, let it download,
and you have all the files you need on your SD card to modify your Wii

•It can download all the files necessary to Modify, Upgrade & Downgrade your Wii System Menu.
•Download individual IOS/cIOS files, Official Wii Channels, System Menus, Multi Mod Manager, YAWMM, Dop-Mii, both versions of Bannerbomb, Hackmii Installer etc.
•Install patched IOSs without an wifi connection on your Wii
•This includes an easy to follow Custom guide to setting up a USB-Loader (including how to format/partition your external hard drive)
•Install SNEEK, build emulated NANDs, and Batch Extract Wii\Gamcube Games for use with SNEEK+DI or UNEEK+DI
•Customize Bootmii, Wad Manager and MMM start-up settings using ModMii Configurators to create a custom config files
•This is also capable of building many different System Menu Themes (csm's and themed SM Wads) using the appropriate 000000**.app for your system menu (also applies to emulated NANDs)
•Provides solutions for the upside-down homebrew channel and the HackMii installer No Vulnerable IOS problems
•Advanced Custom Downloads Feature will allow you to easily patch and change the slot/version of IOSs/cIOSs. It can also build 3 different types of forwarder dol's and iso's (only use this feature if you know what you are doing!!)


6.0.5 Changelog:

-d2x v8-final is now bundled with ModMii instead of v7-final.
-Updated ModMii Skin Launcher (by person66). It now includes a 10ms sleep in order to maintain 0 CPU usage even on older computers. This issue was not present for most users, but person66 personally experienced the old ModMiiSkin.exe process using 20%-40% of his CPU.
-Updated ModMii's Syscheck Updater to consider homebrew channel installations of v1.0.0 (in addition to v1.1.0) as up to date when running off of IOS58. This change is to compensate for the latest version of syscheck which incorrectly labels HBC v1.1.0 and v1.0.0.
-Now when updating ModMii using ModMii Skin the ModMiiSkin process is killed in order to permit updates to ModMiiSkin.exe itself (if applicable).
-Fixed bug where ModMii Skin would not operate properly if the drive settings ended with a forward slash or back slash.
-Fixed bug where the back button on the SD Card Drive selection page sometimes crashed ModMii Skin.
-Other Minor Changes.

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SaveGame Manager GX r123

by dj_skual, Giantpune
Install/Extract saved game files. Based on Waninkoko's SaveGame Manager.

* Fixed a widescreen problem with icons in List mode ( Issue 156 )
* Fixed a problem with the Icon mode for emulated nand ( Issue 157 )
* Fixed a problem with Warning message refresh in manage windows
* Fixed bug in aif and wav decoding (thx dimok)
* Added EmuSaveWindow to manage your saves from your emulated nand path
* Added "Block Manage Emulated Nand" to Parental Control Settings Menu
* Added InstallEmu() to install saves from your emulated nand path to the real
nand (of course, the save need to already exist on the real nand)
* Added ExtractEmu() to extract saves from your emulated nand path to your
storage device
* Added fonction to install a data.bin in your emulated nand path
* Added fonction to install a save from your real nand to your emulated nand
* Added fonction to install a save from your storage device to your emulated
nand path
* Fixed Linux compile errors
* Changed font character texture to I4 which uses half as much memory (less
cache memory) (thx dimok)

* Updated libpng to 1.5.9
* Updated libjpeg to 8d
* Updated zlib to 1.2.6
* Updated libgd to SVN and make it use interlace on libpng (thx dimok)

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PowerCheck 1.3

by Joostin Online
Check the power level of your controllers. 4 controllers supported.

-Supports new Motion+ remotes

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Elongated Reptile 0.1

by ThatOtherPerson
ThatOtherPerson's Notes
This is a remake of the game Snake. You just move around eating the white circles for points. The more you eat the longer you get. If you run into your own tail or the edges of the world then its game over.

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iiii 2.1-TR

by Yossi

iii is a digital clone of the popular retail and pen-and-paper game "Connect 4". It is similar to Tic-Tac-Toe. The rules are simple. You take turns with another player to drop red or black pieces into the board. Pieces fall in from the top and slide down to stack up on top of each other. The goal is to get 4 of your pieces touching in a straight line (diagonals also count) before your opponent does.

-simple recompile for compatibility with new wiimotes

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Categorii 2.0-TR

by Yossi

Do you have too many apps listed in your HBC? Do you rarely play apps starting with "W" anymore because it takes too long to scroll all the way down to there? Have you ever installed an app but never played it because it got lost in the clutter? Your misery ends now. Introducing, Categorii!

This app, when used effectively, will give the impression that the HBC has categories. How? By renaming your apps/ directory.
It will appear just like a regular app. When you run it, it will do it's thing with no input from you, and exit. When HBC comes up again, the apps in the destination category show up.

-Recompile for new wiimotes

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WiiCasino 3.1

by mdbrim (coding/concept) / Mr_Nick666 (graphics/ideas)
Wii Casino is a Casino game complete with blackjack and craps for the Wii. More games are in the works. This is an update to the popular Wii Double Down game.

-Renamed "Wii Casino"
-Added Craps with 3d physics
-Added Bank with ability to save three accounts
-Compiled with latest libogc and GRRLIB
-Fully animated Assistant and Miis

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Wire3D 1.0.1

by antibyte
Wire3D (Wii Independent Rendering Engine 3D) is an open source, object oriented, multiplatform 3D engine written in C++, supporting homebrew Wii and Windows (DirectX). It provides a framework to developers for writing platform agnostic 3D applications (including physics using the Bullet Physics library) that run on Wii and Windows out of the box.

-debug build uses custom operator new/delete
-unified handling of platform dependent index buffers
-fixed ResetDevice issue when D3DPOOL_DEFAULT objects are used
-turned importer into lib
-handle render states that are defined per material (additionally to per node/leaf -defined render states)
-handle vertex and index buffer access usage types
-keep record of number of imported materials, textures, nodes, geometries, vertex buffers, index buffers
-fixed memory leak
-added Bullet Physics lib to solution for wii and win
-added Unity3D exporter
-fixed 3rd party lib gcc warnings

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Flipem 0.1-TR

by Yossi
FlipEm is a game where you try to get all the squares on the board to have an X in them. When a square is flipped, it gets an X if it was empty, or clears out the X if there was already one there. When you click a square, it and the four around it in a + shape get flipped. Squares off the edge of the board are ignored.

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